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Save the Refugees: Difference between revisions
(→Objectives: Added missing (heartbreakening) entries. Tried to wove them in chronologically, but wondering if the quest objective template should be updated to have splits for drastically different routes?) |
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While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}} | While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}} | ||
== Companion approval == | |||
Conversation with Zevlor | |||
<!-- Verified in game data files: DEN_TieflingLeader_DenIntro --> | |||
* Agree to help the refugees {{Approval|Astarion|-1}} {{Approval|Lae'zel|-1}} {{Approval|Gale|+1}} {{Approval|Karlach|+3}} {{Approval|Wyll|+5}} | |||
* Decline to help the refugees {{Approval||+1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}} {{Approval|'Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Astarion|+2}} | |||
== Sub-quests == | == Sub-quests == |
Revision as of 16:19, 1 February 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Save the Refugees is a quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discovers a group of tiefling refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.
Objectives
Walkthrough
While exploring the Emerald Grove, the player will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from Elturel. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the Rite of Thorns and close themselves off to the outside world and leaving the tieflings vulnerable.
The ritual can be stopped by either by killing the Goblin Camp leaders in the quest Defeat the Goblins, or dealing with Kagha and the Shadow Druids in the quest Investigate Kagha. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
Returning to the Grove
After killing the goblin leaders, the tieflings will be ready to leave for Baldur's Gate. Before they depart, they will join the party at their camp for a celebration.
Automatic failure
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove)
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.[url 1]
Companion approval
Conversation with Zevlor
- Agree to help the refugees -1 -1 +1 +3 +5
- Decline to help the refugees File:Approval.png +1 -1 -1 File:'Lae'zel Approval.png +1 +1 +2
Sub-quests
Related quests
References
- ↑ Proxy Gate Tactician (2023-09-08). Busting More Myths in Baldur's Gate 3. YouTube.