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Water Myrmidon: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Infobox statistics
{{CharacterInfo
| name = Water Myrmidon
|title =
| image = Portrait Water Myrmidon.png
|name = Water Myrmidon
| race = Elemental
|file= Portrait Water Myrmidon.png
| size = Medium
|file-px=152
| type = Elemental
|STR=18
| armour_class = 18
|DEX=14
| hit_points = 127
|CON=16
| movement_speed_meters = 9
|INT=8
| movement_speed_feet = 30
|WIS=10
| weight_kg = 158
|CHA=10
| weight_lb = 350
|level=11
| level = 11
|race=Elemental
| str = 18
|type=Elemental
| dex = 14
|HP=127
| con = 16
|AC=18
| int = 8
|speed=9m / 30ft
| wis = 10
|size=Medium
| cha = 10
|weight=158kg / 350lbs
| initiative = +4
|proficiency=4
|initiative=+4
|location =  
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid = double
|cold =
|fire =  
|force =
|lightning =  
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder =
|magic =
|passive={{PAS|Opportunity Attack}}{{PAS|Permanently Armed}}
|exp=}}


| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| resistant4 = Acid
| immune1 = Poison
| feature1_name = Opportunity Attack
| feature1_description = Automatically attack an enemy moving out of your reach.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
}}
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


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Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.


== Attacks and Abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
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}}
}}


== External Links ==
== External links ==
* {{FRWiki|Water elemental myrmidon|long}}
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 02:19, 29 January 2024

Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and abilities

Trident Faded.png
Trident of the Depths
D8 Piercing.png 1d8 + 7 (8~15) Damage TypesPiercing
+
D6 Cold.png 1d6 (1~6) Damage TypesCold
  • Attacks deal 1d8 + 3 + Strength ModifierDamage TypesPiercing + 1d6Damage TypesCold damage.
Winter's Breath.webp
Hiemal Strike Hiemal Strike ()
Normal weapon damage +
D10 Cold.png 1d10 (1~10) Damage TypesCold

Pierce a creature with your frost-rimed trident and Chill Chill it.

 Melee: 1.5 m / 5  ft
Generic Cold.webp
Explosive Icicle Explosive Icicle ()
D8 Cold.png 3d8 (3~24) Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
Healing Vapours Healing Vapours ()
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

AoE: 9 m / 30 ft (Radius)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links