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Yurgir: Difference between revisions
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While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him. | While exploring the Gauntlet, the party is lured by a [[Displacer Beast]] into a ambush with Yurgir and his Merregons. Yurgir catches the scent of [[Raphael]] on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him. | ||
[[ | [[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{note|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}} | ||
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected. | It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected. |
Revision as of 23:21, 14 December 2023
Yurgir | |||||||
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Stats | |||||||
Level 10 | |||||||
| |||||||
Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 105 | ||||||
AC | 17 | ||||||
Size | Large | ||||||
Weight | 220 kg / 485 lbs | ||||||
Initiative | 8 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Gauntlet of SharX: -653 Y: -764 | ||||||
Allies | Merregon Legionnaire, Nessa | ||||||
Experience on kill | 250 | ||||||
Additional information | |||||||
Voice actor | Stewart Scudamore | ||||||
Model | |||||||
Overview | Combat |
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
“ | Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull. |
„ |
— Yurgir |
Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael.
Overview
Background
Yurgir is an Orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.
Related quests
Kill Raphael's Old Enemy
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
While exploring the Gauntlet, the party is lured by a Displacer Beast into a ambush with Yurgir and his Merregons. Yurgir catches the scent of Raphael on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
Bards and Warlocks are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass an DC 14 Insight check after Yurgir recites his contract. [note 1]
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
Break Yurgir's Contract
“ | Spill all the blood sworn to the night. |
„ |
Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar. One Becomes Many reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.
The party can defeat the rats, and then Lyrthindor, and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.
While in peaceful negotiations with Yurgir, the player can speak with his displacer beast, Nessa,[note 2] and one of the merregons; Hoarding Merregon who can be traded with, found at X: -660 Y: -760. [note 3]
House of Hope
If Yurgir was killed by the player during act two, Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, he can be persuaded to aid the player with a DC 30 Persuasion check.
If Yurgir aids the player, he will become an ally for Gather Your Allies. When summoned, he becomes a playable temporary companion through the action .
If helped in act 2, and possibly only if Gale is not in the party[Needs Verification] he will appear in camp and tell the player to go to the house of hope to have their contract revoked.
Notable loot
- Hellfire Hand Crossbow
- Infernal Metal - Can be pickpocketed or looted off his ashes.
- Orthonic Handbomb - During the fight against him in Gauntlet of Shar, once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
- Dark Justiciar Gauntlets (Uncommon) - Can be found lying on a pile of boxes near the door to Yurgir's place: Gauntlet of SharX: -660 Y: -760.
- Umbral Gem - Next to Yurgir's bed of corpses, where the Displacer Beast starts combat.
Gallery
Notes
- ↑ There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
- ↑ If you want to fight Yurgir, you can get Nessa, the Displacer Beast, to fight against him with a Persuasion roll of 30, after investigating the Spider meat.
- ↑ If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
- If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.
External links
- Yurgir on the Forgotten Realms Wiki
This article has been proposed for deletion. Functionally replaced by new navboxes. Please discuss on the article's talk page. |
- Fiends
- Resistant to Non-Magical Slashing
- Resistant to Non-Magical Piercing
- Resistant to Non-Magical Bludgeoning
- Immune to all Fire
- Resistant to Non-Magical Cold
- Immune to all Poison
- Articles using deprecated templates
- Articles needing verification
- Suggested for deletion
- Characters in Act Two
- Characters
- Orthons
- Bosses
- Temporary Companions