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Edwynna: Difference between revisions
(Created page with "{{CharacterInfo |title = Garrison of Wyrm's Crossing |name = Gauntlet Edwynna |file = |STR = 13 |DEX = 10 |CON = 16 |INT = 10 |WIS = 20 |CHA = 12 |wis save = y |cha save = y |level = 10 |race = Human |type = Humanoid |HP = 64 |AC = 16 |speed = 9m / 30ft |size = Medium |weight = 75kg / 150lbs |proficiency = |initiative =...") |
m (Twyrine moved page Gauntlet Edwynna to Edwynna: style) |
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Revision as of 04:56, 10 November 2023
Garrison of Wyrm's Crossing | |||||||
Gauntlet Edwynna | |||||||
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Stats | |||||||
Level 10 | |||||||
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Race | |||||||
Type | Humanoid | ||||||
HP | 64 | ||||||
AC | 16 | ||||||
Movement Speed | 9m / 30ft | ||||||
Size | Medium | ||||||
Weight | 75kg / 150lbs | ||||||
Passive features | |||||||
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Character information | |||||||
Class | |||||||
Location | South Span Checkpoint | ||||||
Faction | Flaming Fist | ||||||
Gauntlet Edwynna is a member of the Flaming Fist, found guarding the South Span Checkpoint between Rivington and Wyrm's Crossing during Act Three. She must be spoken to use the gate entrance to Wyrm's Crossing.
Encounters
Gauntlet Edwynna is found guarding South Span Checkpoint. If the party tries to enter Wyrm's Crossing through the checkpoint, the nearby guards will direct them to Edwynna for passage. Edwynna will explain that refugees are not allowed to enter the city, but will let the party through with a 200 gold "donation". She will then ask for the player's name and business in the city.
The player may lie, but the nearby Steel Watcher will perform a scan of the party. If they are enemies of the absolute, the player must submit to arrest or attack.
Regardless of what is chosen, two ironhand gnomes, Nimble and Laridda, will appear and throw a Flashblinder bomb, then escape to Angleiron's Cellar. Blinded, the guards can now be bypassed.
Notable loot
Notes and trivia
- It is not necessary to enter Wyrm's Crossing through the checkpoint; the eastern side of the crossing can be climbed and then entered near Sharess' Caress. Once Wyrm's Crossing has been entered, the guards will allow the party to pass regardless of method of entry.