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Water Myrmidon: Difference between revisions

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'''Water Myrmidons''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature that can be found either via {{SAI|Combat Wild Shape}}, or via the spell {{SAI|Conjure Elemental}}.
'''Water Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
 
== About Water Myrmidons ==
Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.


== Attacks and Abilities ==
== Attacks and Abilities ==


==== {{MdRarityItem|Trident of the Depths}} ====
{{TooltipBox|{{MdRarityItem|Trident of the Depths}}|image=Trident Faded.png|w=100
* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
|* Attacks deal {{DamageText|1d8 + 3 + Strength Modifier|Piercing}} + {{DamageText|1d6|Cold}} damage.
* {{SAI|Hiemal Strike|w=40}}
* {{SAI|Hiemal Strike|w=40}}
** Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{SAI|Chilled (Condition)|Chill}} it.
** Pierce a creature with your frost-rimed trident dealing an additional {{DamageText|1d10|Cold}} damage, and {{cond|Chilled|Chill}} it.
}}


==== {{SAI|Explosive Icicle|w=40}} ====
{{Feature box|name=Explosive Icicle
*Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.
|*Hurl three tridents forged of glistening ice that pierce targets dealing {{DamageText|3d8|Cold}} damage and create ice surfaces on impact.
}}


==== {{SAI|Healing Vapours|w=40}} ====
{{Feature box|name=Healing Vapours
* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{SAI|Poisoned (Condition)|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
|* Exude water vapour with your general elemental dampness, healing nearby creatures. If you are {{cond|Poisoned}}, the water is tainted, and instead of healing it deals {{DamageText|3d8|Poison}} to nearby creatures.
}}


==== {{SAI|Elemental Warp|w=40}} ====
{{Feature box|name=Elemental Warp
* Surrounded by silver mist, you teleport to an unoccupied space you can see.
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
}}


==== {{SAI|Fly (Class Action)|Fly|w=40}} ====
{{Feature box|name=Fly (Class Action)|image name=Fly.webp
* Fly to a target position
|* Fly to a target position
}}


== External Links ==
* {{FRWiki|Water elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 12:19, 29 October 2023

Template:Up to date

Water Myrmidon
Portrait Water Myrmidon.png
Stats
Level 11

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

INT

8
(-1)

WIS

10

CHA

10
Bg3 content hr.png
Creature Race Icon.png  Race Elemental
Creature Type Icon.png  Type Elemental
HP Icon.png  HP 127
Creature AC Icon.png  AC 18
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 158kg / 350lbs
Proficiency Icon.png  Proficiency Bonus +4
Initiative Icon.png  Initiative +4
Passive features
Resistances
Resistant to Non-Magical SlashingResistant to Non-Magical PiercingResistant to Non-Magical BludgeoningResistant to all AcidImmune to all Poison


Water Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Water Myrmidons

Water Myrmidons are created by conjuring and bonding elemental water into ritually created armour.

Attacks and Abilities

Trident Faded.png
Trident of the Depths
* Attacks deal 1d8 + 3 + Strength ModifierDamage TypesPiercing + 1d6Damage TypesCold damage.
  • Hiemal Strike Hiemal Strike
    • Pierce a creature with your frost-rimed trident dealing an additional 1d10Damage TypesCold damage, and Chill Chill it.
Generic Cold.webp
Explosive Icicle Explosive Icicle ()
D8 Cold.png 3d8 (3~24) Damage TypesCold

Hurl three tridents forged of glistening ice that pierce targets and create ice surfaces on impact.

 Range: 18 m / 60 ft
AoE: 2 m / 6.5 ft (Radius)
Generic Healing.webp
Healing Vapours Healing Vapours ()
D8 Healing.png 2d8 (2~16) hit points
+
D8 Poison.png 2d8 (2~16) Damage TypesPoison

Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.

If you are Poisoned Poisoned, the water is tainted, and instead of healing it deals 2d8Damage TypesPoison damage to nearby creatures.

AoE: 9 m / 30 ft (Radius)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External Links