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{{CharacterInfo|name=Gremishka|STR=8|level=1|race=Gremishka|type=Monstrosity|HP=16|AC=13|size=Tiny|weight=5kg/ 12lbs | {{CharacterInfo | ||
{{ | |name=Gremishka | ||
|STR=8 | |||
{{ | |DEX=16 | ||
|CON=10 | |||
|INT=12 | |||
|WIS=11 | |||
|CHA=4 | |||
|level=1 | |||
|race=Gremishka | |||
|type=Monstrosity | |||
|HP=16 | |||
|AC=13 | |||
|size=Tiny | |||
|weight=5kg/ 12lbs | |||
|location=[[Rosymorn Monastery]] | |||
|proficiency=2 | |||
|initiative=+3 | |||
|passive= | |||
{{PAS|Darkvision (Passive Feature)|Darkvision}} | |||
{{PAS|Evasion}} | |||
{{PAS|Opportunity Attack}} | |||
|speed=9m/ 30ft | |||
|image=[[File:Gremishka.png]] | |||
|dex save=y | |||
|exp=40}} | |||
'''Gremishka''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] in [[Baldur's Gate 3]]. They can be found in [[Rosymorn Monastery]] during [[Act Two]]. | |||
== About Gremishkas == | == About Gremishkas == | ||
The vicious product of spell gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them. | |||
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth. | |||
== Attacks == | == Attacks and Abilities == | ||
{{TooltipBox| Bite |image=Bite.webp|width=100| | |||
Bite a target. | Bite a target. | ||
{{Attack Roll}}: +5 | {{Attack Roll}}: +5 | ||
{{DamageInfo|count=1|die=4|type=Piercing|plus=3}}{{DamageInfo|count=1|die=6|type=Force}} | {{DamageInfo|count=1|die=4|type=Piercing|plus=3}}{{DamageInfo|count=1|die=6|type=Force}} | ||
}} | |||
== Unique Traits == | == Unique Traits == | ||
'''Gremishkas''' permanently have | '''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[Cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to '''Gremishkas'''. | ||
* '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three. | * '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three. | ||
* '''Chaotic Offence:''' Gains 3 | * '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}. | ||
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]]. | * '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]]. | ||
* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageInfo|count=3|die=6|type=Force}} with a {{SavingThrow|CON|dc=10}} or become | * '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageInfo|count=3|die=6|type=Force}} with a {{SavingThrow|CON|dc=10}} or become {{cond|Dazed}}. | ||
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains. | * '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains. | ||
== Tactics == | == Tactics == | ||
'''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead chain reaction as the Wild Magic effects they create can trigger other '''gremishkas''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with a AoE spell like [[Fireball]] and likely trigger their Allergy. | '''Gremishkas''' aren't the most imposing type of [[Monstrosity]] around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a [[Fire Bolt]] can lead chain reaction as the Wild Magic effects they create can trigger other '''gremishkas''' Allergy condition. Their [[Evasion]] passive also makes it tricky kill them with a AoE spell like [[Fireball]] and likely trigger their Allergy. | ||
The simple approach is to rely physical attacks and using | The simple approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against the feline-like creatures will prove to be quite easy. | ||
== Drops == | == Drops == | ||
* | * {{MdRarityItem|Gremishka Tail}} | ||
== External links == | == External links == | ||
* {{FRWiki|Gremishka|long}} | * {{FRWiki|Gremishka|long}} | ||
{{NavCreatures}} | {{NavCreatures}} | ||
[[Category:Monstrosities]] | [[Category:Monstrosities]] |
Revision as of 09:19, 27 October 2023
Gremishka | |||||||
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Stats | |||||||
Level 1 | |||||||
| |||||||
Race | Gremishka | ||||||
Type | Monstrosity | ||||||
HP | 16 | ||||||
AC | 13 | ||||||
Movement Speed | 9m/ 30ft | ||||||
Size | Tiny | ||||||
Weight | 5kg/ 12lbs | ||||||
Proficiency Bonus | +2 | ||||||
Initiative | +3 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Rosymorn Monastery | ||||||
Experience on kill | 40 | ||||||
Gremishka are a type of Monstrosity in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act Two.
About Gremishkas
The vicious product of spell gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
Attacks and Abilities
Unique Traits
Gremishkas permanently have condition on them. Whenever a spell or Cantrip is cast close to them, they will gain the condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to Gremishkas.
- Ice Bloom: Creates a Ice Surface Range: 3 m / 10 ft radius. Gains Armour of Agathys as if cast at level three.
- Chaotic Offence: Gains 3 , and for Duration: 3 turns.
- Panther Polymorph: Polymorph into a Panther.
- Force Explosion: Creates an Range: 3 m / 10 ft explosion that deals 3d6 (3~18) Forcewith a DC 10 Constitution saving throw or become .
- Gremishka Spawn: Bursts into pieces with two new gremishkas born from the remains.
Tactics
Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead chain reaction as the Wild Magic effects they create can trigger other gremishkas Allergy condition. Their Evasion passive also makes it tricky kill them with a AoE spell like Fireball and likely trigger their Allergy.
The simple approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against the feline-like creatures will prove to be quite easy.
Drops
External links
- Gremishka on the Forgotten Realms Wiki