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Circle of the Land: Difference between revisions
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** '''Arctic:''' {{SAI|Sleet Storm|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Haste|w=40}} {{Icon|Concentration Icon.png|16px}}* | ** '''Arctic:''' {{SAI|Sleet Storm|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Haste|w=40}} {{Icon|Concentration Icon.png|16px}}* | ||
** '''Coast:''' {{SAI|Sleet Storm|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Call Lightning|w=40}} {{Icon|Concentration Icon.png|16px}} | ** '''Coast:''' {{SAI|Sleet Storm|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Call Lightning|w=40}} {{Icon|Concentration Icon.png|16px}} | ||
** '''Desert:''' {{SAI|Protection from Energy|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Hypnotic Pattern|w=40}} {{Icon|Concentration Icon.png|16px}} | ** '''Desert:''' {{SAI|Protection from Energy|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Hypnotic Pattern|w=40}} {{Icon|Concentration Icon.png|16px}}* | ||
** '''Forest:''' {{SAI|Call Lightning|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Plant Growth|w=40}} | ** '''Forest:''' {{SAI|Call Lightning|w=40}} {{Icon|Concentration Icon.png|16px}}, {{SAI|Plant Growth|w=40}} | ||
** '''Grassland:'''{{SAI|Daylight|w=40}}, {{SAI|Haste|w=40}} {{Icon|Concentration Icon.png|16px}}* | ** '''Grassland:'''{{SAI|Daylight|w=40}}, {{SAI|Haste|w=40}} {{Icon|Concentration Icon.png|16px}}* |
Revision as of 04:10, 20 October 2023
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.
Subclass Features
This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.
Level 2
- Natural Recovery strength: 1 (The combined number and level of Spell Slots the Natural Recovery action can restore.)
- Natural Recovery Charge (Replenished by Long Rest).
Cantrip (Choose 1):
Level 3
- 2nd Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Spells in bold text and marked with * are not on the druid spell list.
- Arctic: ,
- Coast: *, *
- Desert: *, *
- Forest: ,
- Grassland: *,
- Mountain: *,
- Swamp: *, *
- Underdark: *, *
- (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)
Level 5
- 3rd Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: , *
- Coast: ,
- Desert: , *
- Forest: ,
- Grassland: , *
- Mountain: *, *
- Swamp: *, *
- Underdark: *, *
Level 6
- Difficult Terrain no longer slows you down.
Level 7
- 4th Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: ,
- Coast: ,
- Desert: ,
- Forest: ,
- Grassland: ,
- Mountain: ,
- Swamp: ,
- Underdark: *,
Level 9
- 5th Level Circle of the Land Spells: Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
- Arctic: *,
- Coast: ,
- Desert: ,
- Forest: ,
- Grassland: ,
- Mountain: ,
- Swamp: , *
- Underdark: , *
Level 10
- You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.