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#REDIRECT [[Proficiency Bonus]]
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skill]]s.


Maybe we should eventually write a separate page here, listing all the kinds of proficiency one can have and how they can be obtained...
== Weapon Proficiency ==
 
A creature can be proficient in entire categories of [[Weapons]] (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc.  These proficiencies can be granted by the creature's [[Race]], [[Class]], or [[Feats]] chosen when leveling up.  Having proficiency in the weapon one is using means that the [[Proficiency Bonus]] will be added to the [[Attack Roll]].  When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as [[Tenacity]], [[Piercing Strike]], [[Flourish]], [[Lacerate]], [[Pommel Strike]], and so on.
 
{| class="wikitable" style="width: 100%;"
|+ Weapon Proficiencies granted by Race and Class
! colspan="2" | Racial Weapon Proficiencies
|-
| [[Drow]]
| {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}, {{WeaponType|Hand Crossbows}}
|-
| [[Dwarf]]
| {{WeaponType|Battleaxes}}, {{WeaponType|Handaxes}}, {{WeaponType|Light Hammers}}, {{WeaponType|Warhammers}}
|-
| [[Elf]]
| {{WeaponType|Longswords}}, {{WeaponType|Shortswords}}, {{WeaponType|Longbows}}, {{WeaponType|Shortbows}}
|-
| [[Githyanki]]
| {{WeaponType|Greatswords}}, {{WeaponType|Longswords}}, {{WeaponType|Shortswords}}
|-
! colspan="2" | Class Weapon Proficiencies
|-
| [[Barbarian]], [[Fighter]], [[Paladin]], [[Ranger]]
| Martial Weapons, Simple Weapons (In effect, all weapons except Improvised.)
|-
| [[Bard]]
| Simple Weapons, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
|-
| [[Cleric]], [[Warlock]]
| Simple Weapons
|-
| [[Druid]]
| {{WeaponType|Clubs}}, {{WeaponType|Daggers}}, {{WeaponType|Javelins}}, {{WeaponType|Maces}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Scimitars}}, {{WeaponType|Sickles}}, {{WeaponType|Spears}}
|-
| [[Rogue]]
| Simple Weapons, {{WeaponType|Hand Crossbows}}, {{WeaponType|Longswords}}, {{WeaponType|Rapiers}}, {{WeaponType|Shortswords}}
|-
| [[Sorcerer]], [[Wizard]]
| {{WeaponType|Daggers}}, {{WeaponType|Quarterstaves}}, {{WeaponType|Light Crossbows}}
|}
 
== Spellcasting Proficiency ==
 
All creatures capable of spellcasting on the regular (i.e., without the use of magical items or scrolls) have proficiency in spellcasting.  This means that the creature's [[Proficiency Bonus]] will be added to the [[Attack Roll]]s of spells, and to the Difficulty Class of [[Saving Throw]]s imposed on others via spells.  Although all spellcasters have it, the ''lack'' of spellcasting proficiency can nevertheless become apparent, when a creature not regularly capable of casting spells does so through the use of a magical item or scroll.
 
== Saving Throw Proficiency ==
 
Having proficiency in a type of [[Saving Throw]] such as Strength Save, Dexterity Save, and so on, means that the creature making the save can add its [[Proficiency Bonus]] to the result.  Each [[Class]] provides proficiency in two types of saving throw.
 
{{ClassSavingThrowsTable}}
 
== Skill Proficiency ==
 
Being proficient in a [[Skill]] means that a creature adds its [[Proficiency Bonus]] when making a corresponding [[Skill Check]].  Skill proficiency can be granted by a creature's [[Background]] or [[Class]].
 
(TODO: Add Background proficiencies table and Class-granted Skill proficiencies.)
 
[[Category:Gameplay Mechanics]]

Revision as of 01:26, 3 February 2023

The Proficiency system is how the game determines whether to add a creature's Proficiency Bonus to a Die Roll. One can have Proficiency in Weapons, Spellcasting, Saving Throws, and Skills.

Weapon Proficiency

A creature can be proficient in entire categories of Weapons (Martial, Simple, Improvised), or it can be proficient in specific types of weapons such as Longswords, Longbows, etc. These proficiencies can be granted by the creature's Race, Class, or Feats chosen when leveling up. Having proficiency in the weapon one is using means that the Proficiency Bonus will be added to the Attack Roll. When the weapon is equipped in the main hand, it also enables special properties and actions of that weapon type, such as Tenacity, Piercing Strike, Flourish, Lacerate, Pommel Strike, and so on.

Weapon Proficiencies granted by Race and Class
Racial Weapon Proficiencies
Drow Rapiers Rapiers, Shortswords Shortswords, Hand Crossbows Hand Crossbows
Dwarf Battleaxes Battleaxes, Handaxes Handaxes, Light Hammers Light Hammers, Warhammers Warhammers
Elf Longswords Longswords, Shortswords Shortswords, Longbows Longbows, Shortbows Shortbows
Githyanki Greatswords Greatswords, Longswords Longswords, Shortswords Shortswords
Class Weapon Proficiencies
Barbarian, Fighter, Paladin, Ranger Martial Weapons, Simple Weapons (In effect, all weapons except Improvised.)
Bard Simple Weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Cleric, Warlock Simple Weapons
Druid Clubs Clubs, Daggers Daggers, Javelins Javelins, Maces Maces, Quarterstaves Quarterstaves, Scimitars Scimitars, Sickles Sickles, Spears Spears
Rogue Simple Weapons, Hand Crossbows Hand Crossbows, Longswords Longswords, Rapiers Rapiers, Shortswords Shortswords
Sorcerer, Wizard Daggers Daggers, Quarterstaves Quarterstaves, Light Crossbows Light Crossbows

Spellcasting Proficiency

All creatures capable of spellcasting on the regular (i.e., without the use of magical items or scrolls) have proficiency in spellcasting. This means that the creature's Proficiency Bonus will be added to the Attack Rolls of spells, and to the Difficulty Class of Saving Throws imposed on others via spells. Although all spellcasters have it, the lack of spellcasting proficiency can nevertheless become apparent, when a creature not regularly capable of casting spells does so through the use of a magical item or scroll.

Saving Throw Proficiency

Having proficiency in a type of Saving Throw such as Strength Save, Dexterity Save, and so on, means that the creature making the save can add its Proficiency Bonus to the result. Each Class provides proficiency in two types of saving throw.

Saving Throw Proficiencies by Class
Barbarian Barbarian Bard Bard Cleric Cleric

Strength Strength

Constitution Constitution

Dexterity Dexterity

Charisma Charisma

Wisdom Wisdom

Charisma Charisma

Druid Druid Fighter Fighter Monk Monk

Intelligence Intelligence

Wisdom Wisdom

Strength Strength

Constitution Constitution

Strength Strength

Dexterity Dexterity

Paladin Paladin Ranger Ranger Rogue Rogue

Wisdom Wisdom

Charisma Charisma

Strength Strength

Dexterity Dexterity

Dexterity Dexterity

Intelligence Intelligence

Sorcerer Sorcerer Warlock Warlock Wizard Wizard

Constitution Constitution

Charisma Charisma

Wisdom Wisdom

Charisma Charisma

Intelligence Intelligence

Wisdom Wisdom

Skill Proficiency

Being proficient in a Skill means that a creature adds its Proficiency Bonus when making a corresponding Skill Check. Skill proficiency can be granted by a creature's Background or Class.

(TODO: Add Background proficiencies table and Class-granted Skill proficiencies.)