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Gale: Difference between revisions

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(→‎Disapproval: -1 for offering to fight youth varrl, -1 for killing him)
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* Show the Tiefling [[Guex]] how to fight via any method
* Show the Tiefling [[Guex]] how to fight via any method
* Use [[Persuasion]] to convince [[Rolan]], [[Lia]] and [[Cal]] to stay in the Grove (+1)
* Use [[Persuasion]] to convince [[Rolan]], [[Lia]] and [[Cal]] to stay in the Grove (+1)
* Talk about Rolan's wizard master [[Lorroakan]] and agree to set up an introduction
* Talk about [[Rolan|Rolan's]] wizard master [[Lorroakan]] and agree to set up an introduction (+1)
* Stop [[Arka]] from killing [[Sazza]] in the cage
* Stop [[Arka]] from killing [[Sazza]] in the cage
* Tell [[Arabella]]'s mother that the druids are overreacting
* Tell [[Arabella]]'s mother that the druids are overreacting

Revision as of 08:42, 29 August 2023

Wizard Prodigy
Gale Dekarios
Gale2.png
Stats
Level 1

STR

8
(-1)

DEX

13
(+1)

CON

15
(+2)

INT

17
(+3)

WIS

10

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Human Human|Human Human]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 8
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 60kg / 120lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Character information
Class Wizard Wizard
Background Sage
Location Wilderness
Allies Tara, Elminster, Mystra (dependant)
In-game
Gale's appearance in EA

Gale is an Origin character and Companion in Baldur's Gate 3. He is a Human Wizard with the Sage background.

Origin characters can be played as the main character, otherwise, they can be recruited as a companion early on.

There's a gust of Weave about you, but it's a mere breeze. I need a tempest.
Gale, in search of powerful magic


Gameplay

As a Wizard, Gale excels at learning and casting a wide variety of arcane Spells. Using his Arcane Recovery ability, he can keep casting spells long after other spellcasters have run out of Spell Slots.

Wizards have the unique ability to learn more spells from spell scrolls they find in their travels, although these spells must be ones they could normally learn on a level-up.

At Level 2, Gale can specialise in a school of magic, allowing him to learn spells from that school of magic for reduced cost. This specialization also grants Gale extremely powerful bonuses to spells cast from that school of magic.

Proficiencies

Equipment
Saving Throws
Skills

Spells Known

  • As a Wizard, Gale can learn additional spells from spell Scrolls.
Level 1 Spells Known
Cantrips Known

Recruitment

Gale can be recruited in Chapter One.

  • Gale is first encountered when approaching the Roadside Cliffs Ancient Rune Circle, north of the Ravaged Beach and near the Nautiloid crash site. Upon drawing near the circle, Gale will emerge from it. He will suggest joining forces to increase their chances of finding a solution to their Tadpole infection. If the player agrees, Gale will join the party.
  • It is possible to fail the Strength checks needed to pull him out of the portal.

Background

From a young age, Gale was a prodigy with magic, manipulating magic like a skilled virtuoso plays music. He lived in Waterdeep. He has a treesum called Tara. His talent drew the attention of the Goddess of Magic herself, Mystra, whom was so taken by his skill that she revealed to him arcane secrets known by few others. They shared an intimate relationship until one day Mystra grew distant and disappeared, seemingly displeased with Gale. Spurned by his goddess, Gale lost most of his incredible magical prowess, although he was still a more than capable wizard.

Determined to gain her affections back, Gale sought out a dangerous tome with the objective of returning some lost magic back to his beloved goddess. Ultimately, Gale failed in his endeavour and his body became an unwitting host to an extremely destructive Netherese orb. To keep the orb inhabiting and corrupting his body in check, Gale must continually sate it with powerful magical artefacts - if he fails, the orb will detonate, bearing enough destructive power to bring down even whole cities, and Gale with them.

Personal Quest

Gale's Companion Quest is: The Wizard of Waterdeep

Personality

Gale can come off as proud or arrogant, but will also treat those in need with kindness. He tends to ponder intellectually and looks at everything with a pragmatic and analytical view. Gale tends to be evasive about himself and his past, often changing topics or asking listeners to remain non-judgmental during his stories.

Interactions

Approval

Gale generally approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.

The following story and dialogue choices will cause Gale to gain approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

Act 1

Unsorted

  • Use Animal Handling to calm the Scared Boar found near Astarion or tell it (Speak with Animals) that you will not hurt it (+1)
  • Persuade the Tieflings to let Lae'zel go (+1)
  • Recruit Lae'zel into the party (+1)
  • After speaking to Lae'zel, talk to Shadowheart and tell her you agree
  • Solve the encounter with Gimblebock outside the Crypt without violence
  • Crush the tadpole leaving True Soul Edowin
  • During the scene with Mystra, pass all checks then hold his hands or kiss him
  • 'Help' Auntie Ethel when she's confronted by Johl and Demir
  • If you give an antidote to Thulla in the Myconid Colony

Druid Grove

  • Persuade Aradin and Zevlor to stop fighting
  • Promise to Zevlor to talk with Kagha about stopping the ritual
  • Agree to help the Tieflings for Wyll
  • Recruit Wyll
  • Show the Tiefling Guex how to fight via any method
  • Use Persuasion to convince Rolan, Lia and Cal to stay in the Grove (+1)
  • Talk about Rolan's wizard master Lorroakan and agree to set up an introduction (+1)
  • Stop Arka from killing Sazza in the cage
  • Tell Arabella's mother that the druids are overreacting
  • Persuade Kagha to free Arabella
  • Call Kagha a monster if she caused Arabella's death
  • Persuade Kagha to fight against the Shadow Druids
  • Agree with Zevlor to kill the goblin horde's leaders

Secluded Cove

  • Play with Alfira or convince her to finish her song
  • Save the Tiefling child from the harpies

Forest

Zhentarim Basement

  • Free the artist from the Zhentarim hideout
  • Agree to pay the artist an extra 200 gold after freeing him

Creche Y'llek

Camp/Conversation

Chapter Two

Disapproval

Gale dislikes harming innocents or destroying or wasting valuable knowledge or lore.

The following story and dialogue choices will cause Gale to lose approval.

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

==== Act 1 ====
  • Tell Zevlor that you have other things to do
  • Give Astarion the Necromancy of Thay (-5) or destroy it
  • Tell the Tielfling kids they are likely going to die when trying to motivate them
  • Tell Astarion you'd have done the same after he apologizes for threatening you

Creche Y'llek

  • Offer to fight Youth Varrl to the death (-1)
  • Kill Youth Varrl (-1)
  • Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you (-1)
  • Crush the Githyanki egg
  • Accept Vlaakith's demands to enter the Mysterious Artefact

Camp/Conversation

  • When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb

Act 2

Last Light Inn

  • Drink the wine when talking to Jaheira inside

Romance

Trivia

  • Gale is voiced by Tim Downie.
  • According to Larian Studios, until Patch 3 of Early Access, Gale was both the most romanced and most killed companion.
  • Gale received an appearance change in Patch 8. Earrings and a tattoo on his chest/collarbone were added, and his face was changed.
  • Gale's last name is "Dekarios."

Gallery

External Links

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