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Harpy: Difference between revisions

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(Fixed typo in headline)
(Added attacks and special abilities. Up to date with full game.)
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{{ up to date | 2023-09-03 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Harpies are a type of monstrosity creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered.
| description = Harpies are a type of monstrosity creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered.
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|INT=7
|INT=7
|WIS=10
|WIS=10
|CHA=13
|CHA=16
|level=3
|level=3
|race=Harpy
|race=Harpy
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|alt-name = In-game
|alt-name = In-game
|alt-image =[[File:Harpy-thumbnail.jpg|350px]]
|alt-image =[[File:Harpy-thumbnail.jpg|350px]]
}}'''Harpies''' are a type of [[List of Creature Types#Monstrosity|monstrosity]] creature in Baldur's Gate 3. Harpies can entrance other creatures with their luring song and strike while their defences are lowered.
|passive=[[Multiattack]] - Lured
{{SmallIcon|Opportunity Attack Icon.png}} [[Attack of Opportunity]]|exp=20}}'''Harpies''' are a type of [[List of Creature Types#Monstrosity|monstrosity]] creature in located north of the [[Emerald Grove]] in the [[Secluded Cove]]. The small group of harpies will be singing their alluring song , which have already lured in the young [[Tiefling]], [[Mirkon]].  


== Special Abilities ==
== Attacks and Abilities ==


=== Singing ===
=== Claws ===
Harpies can sing to '''Lure''' nearby creatures with a magical melody.
{{Action}}
{| role="presentation" class="wikitable mw-collapsible"
| <strong>Lured</strong>
|-
| {{C|[[File:Duration Icons.png|frameless|25px]] Duration: concentration}}
* The affected entity will use its turn to move closer to the harpy, allowing her to make multiple attacks per turn!
* WIS save
|}


== Passive Features ==
{{Attack Roll}}: +3
* [[Multiattack|Multiattack: Lured]]
{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
** The harpy can make a [[Multiattack]] if the target is '''Lured'''.
* {{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]]


== Notes ==
=== [[Multiattack]] - Lured ===
* Harpies can fly.
{{Action}}
* Breaking a harpy's concentration will end the '''Lured''' condition for any affected entities.
* Taking damage will end the '''Lured''' condition, and succeeding on a saving throw against the Harpy's song will render that entity immune to its effect for 2 turns.


== External Links ==
{{Attack Roll}}: +3
* {{FRWiki|Harpy|long}}
{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}{{DamageInfo|count=2|die=6|plus=1|type=Slashing}}
 
* Can only be done on a target suffering from the [[Lured (Condition)|Lured]] condition.
 
== Sharp Rock ==
Throw a sizable, rugged stone.
 
{{Action}}
 
{{Attack Roll}}: +3
{{DamageInfo|count=2|die=4|plus=1|type=Bludgeoning}}
{{Range|m=18|ft=60}}
 
=== Luring Song ===
Charm nearby creatures with a magical melody to [[Lured (Condition)|Lure]] them to you.
{{Action}}
 
{{Range|m=25|ft=82}}
 
{{Concentration}}
 
{{Recharge|Per Combat}}
 
* The harpy singing can not take any other actions or move while using this ability.
 
* On the turn of a affected character, they will make a {{SavingThrow|WIS|dc=13}} to break free of the trance, gaining the Resisted the Song condition for the {{Duration|2}}, making them immune to the Luring Song.
 
===Fly ===
{{Action|Movement|m=3|ft=10}}
 
[[Fly]] movement at a {{Range|m=16|ft=60}}.
 
== Tactics ==
The truly difficult part in fighting the harpies is a combination of the terrain and their '''Luring Song''' ability. One harpy will always hang back to preform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered [[Difficult Terrain]], any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being [[Lured (Condition)|Lured]] so they can multiattack them.
 
It is best to use ranged attacks and spell on the singing harpy to try breaking her [[Concentration]] in singing. With that freedom given, it is wise to fight back aggressively  before another harpy begins singing again.


[[Category: Monstrosities]]
{{Creatures}}
{{Creatures}}

Revision as of 08:32, 3 September 2023

Template:Up to date

Harpy
Harpy Model.png
Stats
Level 3

STR

12
(+1)

DEX

14
(+2)

CON

12
(+1)

INT

7
(-2)

WIS

10

CHA

16
(+3)
Bg3 content hr.png
Creature Race Icon.png  Race Harpy
Creature Type Icon.png  Type Monstrosity
HP Icon.png  HP 24
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 32m / 107ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 50kg / 100lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +2
Passive features
Character information
Location Secluded Cove
Experience on kill 20
In-game
Harpy-thumbnail.jpg

Harpies are a type of monstrosity creature in located north of the Emerald Grove in the Secluded Cove. The small group of harpies will be singing their alluring song , which have already lured in the young Tiefling, Mirkon.

Attacks and Abilities

Claws

Action

Attack roll: +3

D6 Slashing.png 2d6 + 1 (3~13) Damage TypesSlashing

Multiattack - Lured

Action

Attack roll: +3

D6 Slashing.png 2d6 + 1 (3~13) Damage TypesSlashing
D6 Slashing.png 2d6 + 1 (3~13) Damage TypesSlashing
  • Can only be done on a target suffering from the Lured condition.

Sharp Rock

Throw a sizable, rugged stone.

Action

Attack roll: +3

D4 Bludgeoning.png 2d4 + 1 (3~9) Damage TypesBludgeoning

 Range: 18 m / 60 ft

Luring Song

Charm nearby creatures with a magical melody to Lure them to you. Action

 Range: 25 m / 82 ft

Concentration Concentration

Recharge: Per combat

  • The harpy singing can not take any other actions or move while using this ability.
  • On the turn of a affected character, they will make a DC 13  Wisdom saving throw to break free of the trance, gaining the Resisted the Song condition for the Duration: 2 turns, making them immune to the Luring Song.

Fly

 3 m / 10 ft movement

Fly movement at a  Range: 16 m / 60 ft.

Tactics

The truly difficult part in fighting the harpies is a combination of the terrain and their Luring Song ability. One harpy will always hang back to preform the song, forcing your party to constantly try resisting the alluring singing which will waste their turn and leave them open for attack by the other harpies. With much of the cove considered Difficult Terrain, any attempts to approach them will also be greatly slowed. Their fly ability makes it easy for them to ignore distance and terrain, with them focusing on those who are being Lured so they can multiattack them.

It is best to use ranged attacks and spell on the singing harpy to try breaking her Concentration in singing. With that freedom given, it is wise to fight back aggressively before another harpy begins singing again.