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Spellmight Gloves: Difference between revisions
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m (Moved to bugs because the effect uses RollBonus(MeleeSpellAttack, -5) and RollBonus(RangedSpellAttack, -5) instead of RollBonus(Attack, -5)) |
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| notes = * Alternatively, the gloves can be pickpocketed or looted from Lucretious. | | notes = * Alternatively, the gloves can be pickpocketed or looted from Lucretious. | ||
| bugs = * The '''Spellmight''' passive will add its damage bonus to any melee weapon attack that counts as a spell (all [[smite]] spells except [[Divine Smite]]) | | bugs = * The '''Spellmight''' passive will add its damage bonus to any melee weapon attack that counts as a spell (all [[smite]] spells except [[Divine Smite]]) yet not apply the -5 to hit penalty. | ||
}} | }} | ||
Revision as of 22:50, 29 December 2024
Spellmight Gloves are a pair of very rare Gloves that allow the wearer to deal additional damage at the cost of accuracy.

Designed for the jobbing spellcaster, these gloves are well-insulated to prevent digit immolation for the somatically inept.
Properties
Rarity: Very rare
Weight: 0.5 kg / 1 lb
Price: 300 gp
UID
MAG_Arcanist_GlovesUUID
c187103e-7f51-49f7-b3b7-72ec78e4a44f
Special
The wearer of this item gains:
- When casting a spell that requires an
Attack roll, you can take a -5 penalty to the roll to deal an additional
1d8 damage.
Where to find
- Circus of the Last Days X: -82 Y: -33: Rewarded by Lucretious at the end of the Find Dribbles the Clown quest
Notes
- Alternatively, the gloves can be pickpocketed or looted from Lucretious.
Bugs
- The Spellmight passive will add its damage bonus to any melee weapon attack that counts as a spell (all smite spells except Divine Smite) yet not apply the -5 to hit penalty.
Gallery
Dyed variations