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Arcane Turret: Difference between revisions
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| cha = 10 | | cha = 10 | ||
| conditions = Sturdy | | conditions = Sturdy | ||
| athletics = 0 | |||
| acrobatics = 0 | |||
| perception = 0 | |||
| resistances = Slashing resistant full, Piercing resistant full, Necrotic immunity, Fire resistant full, Lightning vulnerability, Psychic immunity, Poison immunity | | resistances = Slashing resistant full, Piercing resistant full, Necrotic immunity, Fire resistant full, Lightning vulnerability, Psychic immunity, Poison immunity | ||
}} | }} |
Latest revision as of 01:48, 11 November 2024
Arcane Turrets are Constructs created by Lenore De Hurst to defend her Arcane Tower. They are immobile turrets that fire at any creature that gets near. Arcane turrets are vulnerable to antimagic.
Tactics[edit | edit source]
- Arcane Turrets can be temporarily disabled by a Sussur Bloom, whether it is placed near them or held by a nearby character. However, the game logic which reactivates a turret when a sussur bloom is removed from its vicinity will do so even if the turret had been deactivated by damage.
- If line-of-sight of the Arcane Turret is broken, such as by using a spell, they will be unable to fire.
- Arcane Turrets can be deactivated by reducing them to 0 HP, but means only attacks that deal at least 10 damage can damage it.
- They are vulnerable to Lightning damage.
- Strong non-resisted attacks such as Bludgeoning weapons can also be used to damage them. with or Two-Handed
- Arcane Turrets will not shoot at invisible targets. They will, however, shoot at a .