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Mind flayer (windmill): Difference between revisions

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Mind Flayer windmill.png|In-game
Mind Flayer windmill.png|In-game
Mind flayer windmill Model.png|Model
Portrait Newborn Mind Flayer.png|Portrait
Portrait Newborn Mind Flayer.png|Portrait
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Revision as of 04:04, 10 October 2024

The windmill Mind flayer is a notable mind flayer that can be found sleeping underneath the Abandoned Windmill in Rivington. It is brain-starved, as a result of its recent ceremorphosis.

Involvement

If the party member interacts with the mind flayer, The Emperor The Emperor tells the party it is a recently transformed mind flayer, and then tells them to kill it, so they may consume its power. The party can either sneak away making a Stealth check to leave, or can wake up the mind flayer.

If the party wakes it up, it will notice the party's tadpoles and ask the party for a fresh brain to consume, kicking off the quest Feed the Mind Flayer Feed the Mind Flayer.

Combat

Attacks and abilities

Generic Multiattack.webp
Extract Brain Extract Brain ()
+
D6 Healing.png 6d6 (6~36) hit points
Try to extract the brain of a Stunned or Unconscious creature.
 Melee: 1.5 m / 5  ft
Mind Blast.webp
Mind Blast Mind Blast ()
Spew forth a conical wave of psychic energy and possibly Stun Stun targets within.
INT Save
AoE: 14 m / 47 ft (Cone)
Generic Physical.webp
Tentacle Whip Tentacle Whip ()
D10 Psychic.png 2d10 + 4 (6~24) Damage TypesPsychic
Lash out with your tentacles and possibly Stun your target.
INT Save
 Melee: 1.5 m / 5  ft
Fly Illithid Power.webp
Levitate (Illithid Power) Levitate (Illithid Power) ()
Float effortlessly to a destination.
 Range: 18 m / 60 ft

Notable loot

Related quests