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* {{MdRarityItem|The Spectator Eyes}} - Dropped by the Spectator located in the [[Underdark]].
* {{MdRarityItem|The Spectator Eyes}} - Dropped by the Spectator located in the [[Underdark]].
* {{MdRarityItem|Burnished Ring}} - Dropped by one of the Spectators located in ''Hope's Prison'' in the [[House of Hope]].
* {{MdRarityItem|Burnished Ring}} - Dropped by one of the Spectators located in ''Hope's Prison'' in the [[House of Hope]].
== Notes ==
{{notebegin}}
* Spectator is immune to {{cond|Prone}}
{{noteend}}


== Gallery ==
== Gallery ==

Revision as of 15:00, 10 September 2024

Spectators are a non-playable race and Aberration creature in Baldur's Gate 3. They have four eyestalks that that they can fire debilitating rays from. The spectator's multiple eyestalks allow it to fire multiple beams per turn.

About

Spectators are a lesser type of Beholder. They are floating creatures with a single huge eye and four eyestalks, unlike the ten of a Beholder, from which they shoot forth deadly or debilitating ray attacks.

Where to find

Combat

Attacks and abilities

Spectators use a special kind of resource for their actions called Eyestalk Action, and can perform two Eyestalk Actions per turn.

Generic Control.webp
Paralysing Ray Paralysing Ray
Shoot an eye ray that Paralyses Paralyses its target.
CON Save
 Range: 18 m /  ft
Generic Control.webp
Wounding Ray Wounding Ray
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic
Shoot an eye ray that deals immense damage.
CON Save
 Range: 18 m / 60 ft
Generic Control.webp
Fear Ray Fear Ray
Shoot an eye ray that Frightens Frightens its target.
WIS Save
 Range: 18 m /  ft
Generic Control.webp
Unpetrification Ray Unpetrification Ray
Turn a Petrified Petrified creature back to its organic form.
CON Save
 Range: 18 m /  ft
Bite.webp
Bite Bite ()
Bite a target to deal 2d8 + Strength or Dexterity modifierDamage TypesPiercing damage
 Melee: 1.5 m / 5  ft

Honour mode

In Patch #7, the spectator gained a Legendary Action. When struck, the Spectator will accumulate stacks of Paranoid Dreams Paranoid Dreams. When it reaches 5 stacks, it will use it's reaction to use Ocular Nightmare Ocular Nightmare. The legendary action can be avoided by removing stacks of Paranoid Dreams, either by waiting for it to use an eye beam or by intentionally moving close to the Spectator to trigger Panicked Sentinel Panicked Sentinel. Any eye beam reduces Paranoid Dreams counter by 1.

Ocular Nightmare.webp
Ocular Nightmare Ocular Nightmare ()
D8 Necrotic.png 4d8 + 3 (7~35) Damage TypesNecrotic
Possibly Wound Wound, Confuse Confuse, Paralyse Paralyse and Frighten Frighten all foes within 20 m / 67 ft with your flailing Eye Rays.
CON Save
AoE: 20 m / 66 ft (Radius)

Notable loot

Notes

  • Spectator is immune to Prone Prone

Gallery

External links