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'''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background. | '''Sage''' is a character [[Backgrounds|background]] with [[skills]] and [[inspiration]]s themed around the pursuit of scholarly knowledge. [[Gale]] and the hireling [[Sir Fuzzalump]] have this background. | ||
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== Background features == | == Background features == | ||
* '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''. | * '''Arcana Proficiency''': Gain [[Proficiency]] with [[Intelligence]] ([[Arcana]]) ''Ability Checks''. |
Revision as of 17:52, 23 August 2024
Sage is a character background with skills and inspirations themed around the pursuit of scholarly knowledge. Gale and the hireling Sir Fuzzalump have this background.
Background features
- Arcana Proficiency: Gain Proficiency with Intelligence (Arcana) Ability Checks.
- History Proficiency: Gain Proficiency with Intelligence (History) Ability Checks.
Background goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4. Completing an inspiration event will also grant experience to characters with that background.
Location | XP Reward | Name | Description |
---|---|---|---|
General | |||
Anywhere | 20 | Reanimator | Correctly follow Gale's instructions to resurrect him. |
26 | Whispers from the Grave | Glean some wisdom from speaking with the dead. | |
Act 1 | |||
Dank Crypt | 20 | Secrets Of The Sundering | Unlock and read the Book of Dead Gods. |
Druids Grove | 20 | Roots of the Grove | Learn local history from the druidic frescos. |
20 | Secrets Of The Shadow Druids | Discover and read Faldorn's Canticle. | |
Blighted Village | 25 | All Knowledge Is Worth Having | Finish reading the Thayan tome of necromancy. |
30 | A Natural Alliance | Recognise the druid and Harper armour.
| |
25 | A Solitary Spider | Read the arachnomancer's journals at the bottom of the well. | |
25 | Secrets Of The Necromancer | Discover the strange nature of the Thayan tome. | |
Goblin Camp | 25 | Secrets Of The High Chieftain | Read Volo's Guide To Goblins
|
25 | The Phases Unfold | Solve the moon puzzle sealing the door to the Underdark. | |
Underdark | 30 | If I Can't Have It... | Discover the secrets of the Adamantine Forge from all three drow wizards. |
30 | Secrets Of The Sussur Tree | Disable an arcane turret using a sussur flower. | |
30 | The Forbidden Arcane | Read Omeluum's notes on illithid magic.
| |
30 | Secrets Of The Matron | Read the obscure text by a drow matron. | |
Act 2 | |||
Shadow-Cursed Lands | 50 | Corrupted Beyond Recognition | Find and read the dead druid's journal about how the shadow curse came to be.
|
Last Light Inn | 60 | Waking the Sleeper | Wake Art from his catatonic slumber. |
50 | Theskan Tactician | Help Mol win the game of lanceboard. | |
Reithwin Town | 60 | Hippocratic No More | Find the surgeon's research notes. |
60 | Partaking in Local Customs | Perform the ritual in the Sharran Sanctuary. | |
60 | Snuffed Spark | Find the dead aasimar's journal. | |
60 | Tenets of Loss | Open the way into the Sharran Sanctuary. | |
Moonrise Towers | 50 | Secrets of The Necromancer | Solve Balthazar's secret study puzzle. |
60 | A Little Too Familiar with the Grotesque... | Solve Balthazar's secret study puzzle without making a mistake. | |
50 | They're in the Walls! | Discover what the 'meat sound' is.
| |
60 | Thorm Family Secrets | Discover the fate of Ketheric's family members.
| |
60 | To Have Loved and Lost | Discover the source of Ketheric's shame.
| |
Gauntlet of Shar | 60 | History Never Forgets | Open the way into the Gauntlet of Shar. |
75 | Emblem of the Moonmaiden | Discover the truth about the Nightsong. | |
75 | Rat King | Discover the truth behind the numerous rats in the Gauntlet of Shar. | |
Mind Flayer Colony | 95 | Brain Blast! | Successfully complete the mind puzzle in the mind flayer colony. |
Act 3 | |||
Rivington | 135 | Assistant to the Extra-Planar Agent | Take up Valeria's serial killer investigation. |
135 | Knowledge of the Heart | Get a fresh perspective on your relationship with a companion.
| |
170 | A Foul and Awesome Display | Use Wulbren's runepowder bomb. | |
170 | A Grand Prize! | Figure out Akabi's scheme and obtain the 'grand' prize. | |
Wyrm's Crossing | 135 | New Normal | Let yourself be scanned by a Steel Watcher. |
Wyrm's Rock Fortress | 170 | Coronation of the Dreadmaster | Meet Gortash in Wyrm's Rock and witness his coronation. |
170 | Crossing's Namesake | Find the undying sentinel underneath Wyrm's Crossing. | |
170 | Heavy is the Head | Find the Helm of Balduran. | |
Lower City | 170 | An Exotic Charter | Obtain access to the House of Hope portal. |
170 | Blood of the Convenant | Find out how Araj's blood experiments are going. | |
170 | Membership Admittance | Ask to join the Society of Brilliance. | |
170 | Rennaissant Ingenuity | Uncover the machinery powering the printing press. | |
220 | Stopping the Repetition of History | Defeat Lorroakan. | |
220 | The Karsus of Our Times | Give Nightsong to Lorroakan. | |
220 | The Returned Cap'n | Behold the true Captain Grisly in all her piratical glory. | |
220 | Using the Proper Means | Find and use the Torch of Revocation. |