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Free Lae'zel: Difference between revisions
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== Walkthrough == | |||
== Walkthrough == | == Walkthrough == | ||
After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling)) | After the [[Nautiloid]] crashes, Lae'zel is nowhere to be seen. The player character can inform {{CharLink|Shadowheart}} that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, {{CharLink|Nymessa}} and {{CharLink|Damays}}, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling)) | ||
* | |||
* | * {{Dialogue option|This creature is dangerous. Get out of here - leave it to me!|roll=Deception|dc=10}} | ||
* | * {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety.|tags=Paladin|roll=Deception|dc=10}} | ||
* {{Dialogue option|Shoot the trap down. I'll tear it apart before anyone else gets hurt.|tags=Barbarian|roll=Persuasion|dc=5}} | |||
* {{Dialogue option|Shoot the trap down. We must kill it before it harms someone.|roll=Persuasion|dc=5}} | |||
* | * {{Dialogue option|Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself!|tags=Bard|roll=Deception|dc=10}} | ||
* | * {{Dialogue option|The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly.|tags=Monk|roll=Persuasion|dc=7}} | ||
* {{Dialogue option|Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. |tags=Paladin|roll=Persuasion|dc=7}} | |||
* {{Dialogue option|She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her.|roll=Persuasion|dc=7}}{{note|This option is only available if Nymessa is missing/unavailable for the dialogue}} | |||
If the player cahracter is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an [[Intimidation]] check. (DC 5) | If the player cahracter is a [[Drow]], [[Duergar]], or [[Githyanki]], the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an [[Intimidation]] check. (DC 5) |
Revision as of 22:04, 31 July 2024
Free Lae'zel is a quest on the Ravaged Beach in Act One of Baldur's Gate 3. It is initiated by finding where Lae'zel is being held in a cage by a pair of tiefling scouts, Nymessa and Damays.
Objectives
Objectives and journal entries may vary pending player decisions and outcomes.
Walkthrough
Walkthrough
After the Nautiloid crashes, Lae'zel is nowhere to be seen. The player character can inform Shadowheart that they intend to find her, after they gain consciousness on the beach. Lae'zel can be found north of the Roadside Cliffs waypoint (X:224, Y:372). She is caged by two tieflings, Nymessa and Damays, who view her as a threat. The party can convince the tieflings to shoot her cage down, attempt to speak with her civilly, or to run away and let the party handle her: (DC checks are dependent on whether both tieflings are present or one is missing (with easier checks being against the lone tiefling))
- [DECEPTION] This creature is dangerous. Get out of here - leave it to me! (DC 10)
- [PALADIN] [DECEPTION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 10)
- [BARBARIAN] [PERSUASION] Shoot the trap down. I'll tear it apart before anyone else gets hurt. (DC 5)
- [PERSUASION] Shoot the trap down. We must kill it before it harms someone. (DC 5)
- [BARD] [DECEPTION] Oh, gods! You've caught a scout; the gith invasion force is right behind me - save yourself! (DC 10)
- [MONK] [PERSUASION] The githyanki's an intelligent creature, just like you. Release her, and let us converse civilly. (DC 7)
- [PALADIN] [PERSUASION] Your quarry looks dangerous, but I've handled worse. Leave it to me, get to safety. (DC 7)
- [PERSUASION] She's an intelligent creature, not a beast to be trapped. Cut her down, and converse with her. (DC 7)[note 1]
If the player cahracter is a Drow, Duergar, or Githyanki, the Tieflings exclaim their presence, and will immediately turn hostile unless the player character passes an Intimidation check. (DC 5)
If the choosing to let the tieflings shoot the trap down, then the party must choose to side with Lae'zel or the tieflings. If the party tries to deceive the tieflings into leaving Lae'zel to them, the tieflings refuse to leave but still cut her down from the trap so they can bring her to camp.
In instances where the tieflings do not voluntarily cut Lae'zel down from her cage, she can be cut down using a bow, which the two tieflings drop as loot. A ranged spell attack can also be used.
Once Lae'zel is down, there are several options. The party can recruit Lae'zel and have her join the party, agree to go their separate ways, or kill Lae'zel. Lae'zel can also be left to her fate.
Notes
Quest Rewards
- Lae'zel as a companion.
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