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Wolf: Difference between revisions

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(Added navbox and missing Zhentarim wolves from Act 1)
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Non-hostile, non-summoned wolves can be talked to using {{SAI|Speak with Animals}}. [[Beastmaster]] characters can summon an allied wolf using {{SAI|Ranger's Companion}}. [[Druid]] characters can transform into a wolf using {{SAI|Wild Shape: Wolf}}.
Non-hostile, non-summoned wolves can be talked to using {{SAI|Speak with Animals}}. [[Beastmaster]] characters can summon an allied wolf using {{SAI|Ranger's Companion}}. [[Druid]] characters can transform into a wolf using {{SAI|Wild Shape: Wolf}}.


== Notable wolves ==
== Wolf characters ==
* [[Bloodfang]]
* [[D'hak]]
* [[Indra]]
* [[Isbeth]]
* [[Istor]]
* [[Silver]]
* [[Silver]]
* [[D'hak]] and [[Ur'uth]]
* [[Bloodfang]]
* [[Silvermist]]
* [[Silvermist]]
* [[Istor]]
* [[Ur'uth]]


[[Category: Beasts]]
[[Category: Beasts]]
[[Category: Non-playable races]]
[[Category: Non-playable races]]
{{Creatures}}

Revision as of 20:27, 26 June 2024

D'hak Model.png

Wolves are a race of beast found throughout Baldur's Gate 3. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.

Overview

Furtive pack animals roaming the wilderness, wolves are wary of attacking creatures unless driven to ferocity by territorialism or hunger.
in-game racial description


Interactions

Non-hostile, non-summoned wolves can be talked to using Speak with Animals Speak with Animals. Beastmaster characters can summon an allied wolf using Ranger's Companion Ranger's Companion. Druid characters can transform into a wolf using Wild Shape: Wolf Wild Shape: Wolf.

Wolf characters