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(Added navbox and missing Zhentarim wolves from Act 1) |
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Non-hostile, non-summoned wolves can be talked to using {{SAI|Speak with Animals}}. [[Beastmaster]] characters can summon an allied wolf using {{SAI|Ranger's Companion}}. [[Druid]] characters can transform into a wolf using {{SAI|Wild Shape: Wolf}}. | Non-hostile, non-summoned wolves can be talked to using {{SAI|Speak with Animals}}. [[Beastmaster]] characters can summon an allied wolf using {{SAI|Ranger's Companion}}. [[Druid]] characters can transform into a wolf using {{SAI|Wild Shape: Wolf}}. | ||
== | == Wolf characters == | ||
* [[Bloodfang]] | |||
* [[D'hak]] | |||
* [[Indra]] | |||
* [[Isbeth]] | |||
* [[Istor]] | |||
* [[Silver]] | * [[Silver]] | ||
* [[Silvermist]] | * [[Silvermist]] | ||
* [[ | * [[Ur'uth]] | ||
[[Category: Beasts]] | [[Category: Beasts]] | ||
[[Category: Non-playable races]] | [[Category: Non-playable races]] | ||
{{Creatures}} |
Revision as of 20:27, 26 June 2024
Wolves are a race of beast found throughout Baldur's Gate 3. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.
Overview
“ | Furtive pack animals roaming the wilderness, wolves are wary of attacking creatures unless driven to ferocity by territorialism or hunger. |
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— in-game racial description |
Interactions
Non-hostile, non-summoned wolves can be talked to using Beastmaster characters can summon an allied wolf using . Druid characters can transform into a wolf using .
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