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== Walkthrough ==
== Walkthrough ==
While exploring the Emerald Grove, the player will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from [[Elturel]]. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the [[Rite of Thorns]] and close themselves off to the outside world and leaving the tieflings vulnerable.
While exploring the Emerald Grove, the party will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from [[Elturel]]. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the [[Rite of Thorns]] and close themselves off to the outside world and leaving the tieflings vulnerable.


The ritual can be stopped by either by killing the Goblin Camp leaders in the quest [[Defeat the Goblins]], or dealing with [[Kagha]] and the Shadow Druids in the quest [[Investigate Kagha]]. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
The ritual can be stopped by either by killing the Goblin Camp leaders in the quest [[Defeat the Goblins]], or dealing with [[Kagha]] and the Shadow Druids in the quest [[Investigate Kagha]]. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.
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=== Automatic failure ===
=== Automatic failure ===
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If you continue, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds [[Edowin]], it's possible to [[Flight (Condition)|fly]] up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it's possible to simply fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and will attack on sight.   
This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If continuing, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds [[Edowin]], it's possible to [[Flight (Condition)|fly]] up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it's possible to simply fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and will attack on sight.   


While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}}
While it was believed that the quest would transition after a certain number of long rests, this has been proven false.{{cite web|author=Proxy Gate Tactician|date=2023-09-08|url=https://youtu.be/kGbLSKtMkLk?si=gVpUuSKRZPgMPAeh&t=11|title=Busting More Myths in Baldur's Gate 3|publisher=YouTube}}

Revision as of 11:44, 21 June 2024

Save the Refugees is a quest in Act One of Baldur's Gate 3 with multiple related sub-quests. The party discovers a group of tiefling refugees at the Emerald Grove who are trying to reach Baldur's Gate, but have been waylaid by goblin raiders.

Objectives

Travel to the Emerald Grove.
  • The goblins are planning to attack the grove. We should return there as soon as possible.
Help the Grove.
  • Rath believes that Halsin is the only one able to persuade Kagha to stop the ritual - and save the tieflings.
  • Wyll wants to defeat the Goblin leaders to give the tieflings a chance once they're back on the road.
Meet with Kagha.
  • Kagha, leader of the druids, wants to speak with us.
Speak with Kagha.
  • Kagha, the leader of the druids, ordered the tiefling to leave the grove. Zevlor fears they won't survive on the road and asked us to intervene.
Return to Zevlor.
  • Kagha wants the tieflings gone. She asked us to guide them out of the grove.
  • Kagha wants us to make the tiefling leave - she fears the grove cannot support both them and itself.
  • We found a note involving Kagha. Something is going on in the grove. We should get to the bottom of it.
End the conflict.
  • We found a mysterious note addressed to Kagha. We should investigate further.
  • We found an interesting note involving Kagha. It might help us resolve the conflict in the grove.
  • Kagha plans to seal the grove shut, while Zevlor won't leave until the roads are safe. We need to resolve this.
  • Zevlor died, but the tieflings still need our help.
Help the tieflings leave.
  • The tieflings are safe - for now. But they still need to reach Baldur's Gate. That can't happen until the roads are safe from goblins.
  • Kagha died before the tieflings were forced out of the grove.
  • Zevlor died, but Kagha still plans to seal the grove shut. If we want the tieflings to survive, we need to clear the roads of goblins before the ritual is completed.
Report to the tiefling leader.
  • The goblins are about to attack the grove. If we want to save the tieflings, we need to get back to the grove to protect it - and fast.
Destroy the Emerald Grove.
  • We decided to help the goblins burn down the grove - along with anyone opposing the will of the Absolute.
Talk to Zevlor.
  • With the goblins defeated, the tieflings can safely return to the road. They will be happy to learn the news.
Celebrate at Camp.
  • Grateful for our help, the tieflings are celebrating our victory. Time to have some fun.
Quest Completed!
  • Instead of helping them, we betrayed the tieflings for the Absolute. None of them survived.

Walkthrough

While exploring the Emerald Grove, the party will discover a group of tiefling refugees taking shelter in the grove, who are attempting to reach Baldur's gate after being exiled from Elturel. However, with goblin raiders searching and launching attacks on the grove, the local druids are attempting to perform the Rite of Thorns and close themselves off to the outside world and leaving the tieflings vulnerable.

The ritual can be stopped by either by killing the Goblin Camp leaders in the quest Defeat the Goblins, or dealing with Kagha and the Shadow Druids in the quest Investigate Kagha. However, in order to ensure safe passage for the tieflings, the goblins must be defeated.

Returning to the Grove

After killing the goblin leaders, the tieflings will be ready to leave for Baldur's Gate. Before they depart, they will join the party at their camp for a celebration.

Automatic failure

This quest will automatically transition when leaving towards the mountain pass or taking the elevator out of the Grymforge. Note that a message will pop up indicating to finish business before proceeding. If continuing, the quest will transition with the refugees being killed and the grove being sealed (as if one sided/let the Shadow druids seal the grove). Despite the grove being sealed it is still possible to enter: starting from the location of where one finds Edowin, it's possible to fly up north to a path through the mountains, from there one can go further north and reach a bramble wall sealing off the grove, but it's possible to simply fly past the bramble wall, thus entering the sealed off grove. Inside the sealed off grove, all the druids are still there in their regular locations, but every single one of them is now hostile and will attack on sight.

While it was believed that the quest would transition after a certain number of long rests, this has been proven false.[url 1]

Companion approval

Conversation with Zevlor

  • Agree to help the refugees Astarion disapproves -1 Lae'zel disapproves -1 Gale approves +1 Karlach approves +3 Wyll approves +5
  • Decline to help the refugees Karlach disapproves -1 Wyll disapproves -1 Lae'zel approves +1 Shadowheart approves +1 Astarion approves +2

Sub-quests

Related quests

References

  1. Proxy Gate Tactician (2023-09-08). Busting More Myths in Baldur's Gate 3. YouTube.