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Kobold Scout: Difference between revisions
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| t hp = 11 | | t hp = 11 | ||
| ac = 12 | | ac = 12 | ||
| t ac = 13 | |||
| movement m = 9 | | movement m = 9 | ||
| weight kg = 35 | | weight kg = 35 |
Revision as of 20:25, 12 June 2024
Location
Spells and Abilities
Unique traits
- The kobolds of Rosymorn Monastery have over drunk on Firewine, giving them the Firewine Belly condition.
Tactics
The Kobold Scout is hardly a threat, since his throw stone attack is very inaccurate and low damaging.
With the kobolds also suffering with Firewine Belly, they are all literal bombs waiting to go off along with the fact there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to avoid having the whole room getting set ablaze.
The half the kobolds in the Monastery are completely drunk, leaving a good amount Sleeping, the Inventor included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the Inventor is killed off first to avoid a fire breaking out.
Drops
- Random bottles of booze.
Notes
- Grants 75 experience when killed