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South Span Checkpoint: Difference between revisions

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[[File:South Span Checkpoint.jpg|400px|right]]
[[File:South Span Checkpoint.jpg|400px|right]]
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{{Relative location
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|region = Baldur's Gate
|region = Baldur's Gate
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'''South Span Checkpoint''' is a [[location]] in [[Rivington]] in [[Act 3]]. It serves as a intermediate checkpoint just before [[Wyrm's Crossing]].
'''South Span Checkpoint''' is a [[location]] in [[Rivington]] in [[Act 3]]. It serves as a intermediate checkpoint just before [[Wyrm's Crossing]].


==Locations==
== Overview ==
===Adjacent areas===
[[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby [[Steel Watcher]] to be scanned. Allowing to be scanned, results in the party being identified and confronted.
*[[Rivington]]
*[[Wyrm's Crossing]]


==Notable characters==
If the party saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then the [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
* [[Lens]]
* [[Gauntlet Edwynna]]
* [[Manip Falcäo]]


== Notable interactions ==
If the gnomes were not saved, the party can accept an imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing the party to bypass the checkpoint.
[[Gauntlet Edwynna]] must be spoken to to enter [[Wyrm's Crossing]] via the checkpoint. She will demand 200 gold, then ask that you approach the nearby [[Steel Watcher]] to be scanned. You may allow yourself to be scanned, in which case you will be identified and confronted.


* If you saved [[Wulbren Bongle|Wulbren]] in [[Moonrise Towers]], then [[Clan Ironhand]] [[gnome]]s ([[Nimble]] and possibly [[Laridda]]) will make an appearance, using a [[Flashblinder]] bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to [[Angleiron's Cellar]], and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.
If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.
* If you did not save the gnomes, you can accept imprisonment in [[Wyrm's Rock Prison]], or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the [[Steel Watch Foundry]] and allowing you to bypass the checkpoint.
* If you try to sneak past the checkpoint and are caught, you will be imprisoned or forced to attack, although you can also force the Steel Watcher to stand down with a successful [[Illithid powers|[ILLITHID]]] {{Ability check|Wisdom|20}}.


[[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]].
[[Manip Falcäo]] can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest [[Deal with the Gnomes]].
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The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.
The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.


==Quests==
==Locations==
===Adjacent areas===
*[[Rivington]]
*[[Wyrm's Crossing]]
 
==Related Quests==
* [[Avenge the Ironhands]]
* [[Avenge the Ironhands]]
* [[Deal with the Gnomes]]
* [[Deal with the Gnomes]]
==Notable characters==
* [[Lens]]
* [[Gauntlet Edwynna]]
* [[Manip Falcäo]]


==Notable loot==
==Notable loot==

Revision as of 22:52, 4 June 2024

South Span Checkpoint.jpg
Baldur's Gate
Wyrm's Crossing
South Span Checkpoint
Rivington

South Span Checkpoint is a location in Rivington in Act 3. It serves as a intermediate checkpoint just before Wyrm's Crossing.

Overview

Gauntlet Edwynna must be spoken to to enter Wyrm's Crossing via the checkpoint. She will demand 200 gold, then ask that the party approach the nearby Steel Watcher to be scanned. Allowing to be scanned, results in the party being identified and confronted.

If the party saved Wulbren in Moonrise Towers, then the Clan Ironhand gnomes (Nimble and possibly Laridda) will make an appearance, using a Flashblinder bomb to disable the guards, allowing the party to enter. Afterwards, the gnomes will flee to Angleiron's Cellar, and the Steel Watcher's optical circuits will be overloaded, preventing any future scans at this checkpoint.

If the gnomes were not saved, the party can accept an imprisonment in Wyrm's Rock Prison, or attack. However, if Karlach is present, the Steel Watcher will recognize the technology in her as a malfunctioning prototype Steel Watcher, directing her to report to the Steel Watch Foundry and allowing the party to bypass the checkpoint.

If trying to sneak past the checkpoint and being caught, the party will be imprisoned or forced to fight, although it is also possible to force the Steel Watcher to stand down with a successful [ILLITHID] DC 20 Wisdom check.

Manip Falcäo can be found just inside the gate (he may have moved to chase Nimble) and can be spoken to to begin the quest Deal with the Gnomes.

The checkpoint can be bypassed by climbing the eastern side of Wyrm's Crossing. Once Wyrm's Crossing has been reached, the guards will allow the party to pass freely.

Locations

Adjacent areas

Related Quests

Notable characters

Notable loot