Ad placeholder

Hr'ack'la: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 18: Line 18:
| feature1_name = Advanced Unarmoured Movement
| feature1_name = Advanced Unarmoured Movement
| feature1_description = Not slowed by Difficult Terrain and can Jump an extra 6m/20ft
| feature1_description = Not slowed by Difficult Terrain and can Jump an extra 6m/20ft
| feature2_name = Deflect Missiles
| feature2_name = Deflect Missiles (passive feature)
| feature2_description = Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source.
| feature2_description = Use a reaction to reduce projectile damage. If reduced to 0, can throw projectile back to source.
| feature3_name = Evasion
| feature3_name = Evasion
Line 40: Line 40:
| feature12_name = Stillness of Mind
| feature12_name = Stillness of Mind
| feature12_description = Use an action to remove Charmed or Frightened
| feature12_description = Use an action to remove Charmed or Frightened
| feature13_name = Unarmoured Defence
| feature13_name = Unarmoured Defence (Monk)
| feature13_description = AC increased by Wisdom modifier
| feature13_description = AC increased by Wisdom modifier
| feature14_name = Unarmoured Movement
| feature14_name = Unarmoured Movement

Revision as of 07:15, 10 May 2024

Zephyr Gish'ra Hr'ack'la is a githyanki NPC encountered at the Wyrm's Crossing campsite at the start of Act Three.

She is a member of Orpheus's honour guard. The honour guard clashes with the party when the former attempts to free Orpheus and escape the Astral Prism on the road to Baldur's Gate.

Interactions

Hr'ack'la, alongside her fellow gith monks, accosts the party after the first long rest outside the Shadow-Cursed Lands. She will always be hostile.

Attacks and abilities

Scorching Ray.webp
Embrace of the Inferno Embrace of the Inferno ()
D6 Fire.png 2d6 (2~12) Damage TypesFire
Expel the fire burning through your veins as 3 flaming rays. Each ray deals 2d6Damage TypesFire.
 Range: 18 m / 60 ft
Fist of Unbroken Air.webp
Fist of Unbroken Air Fist of Unbroken Air ()
D10 Bludgeoning.png 3d10 (3~30) Damage TypesBludgeoning
Push the target back 6 m / 20 ft and knock it Prone Prone.
STR Save
 Range: 9 m / 30 ft
Fireball.webp
Flames of the Phoenix Flames of the Phoenix ()
D6 Fire.png 8d6 (8~48) Damage TypesFire
Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity
DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Flurry of Blows.webp
Flurry of Blows Flurry of Blows ()
+
Punch twice in quick succession.
 Melee: 1.5 m / 5  ft
Stunning Strike Unarmed.webp
Stunning Strike (Unarmed) Stunning Strike (Unarmed) ()
Spend a Ki Point to deal normal unarmed damage and possibly Stun Stun the target.
CON Save
 Melee: 1.5 m / 5  ft