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Assassin's Folly: Difference between revisions

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{{SpoilerWarning|act = 3}}
{{SpoilerWarning|act = 3}}
{{Infobox character
{{Infobox creature
| name = Assassin's Folly
| name = Assassin's Folly
| class = [[Rogue]]
| class = [[Rogue]]
| image = Aberration Assassin's Folly Model.png
| image = Aberration Assassin's Folly Model.png
| imagesize = 0.7
| race = Aberration
| race = Aberration
| titles = Countermeasure: Rogue
| title = Countermeasure: Rogue
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 12
| level = 12
| modules =
{{Infobox statistics
| child = yes
| size = Medium
| size = Medium
| type = Aberration
| type = Aberration
| armour_class = 18
| ac = 18
| hit_points = 87
| hp = 87
| hit_points_tactician = 113
| t hp = 113
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| weight kg = 90
| weight_kg = 90
| weight_lb = 198
| hiddenlevel = 12
| str = 16
| str = 16
| dex = 22
| dex = 22
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| wis = 8
| wis = 8
| cha = 8
| cha = 8
| dex_save_proficiency = yes
| dex save prof = yes
| int_save_proficiency = yes
| int save prof = yes
| resistant1 = Piercing
| resistances = Piercing resistant full, Poison resistant full
| resistant2 = Poison
| conditions = See Invisibility
| condition1_name = See Invisibility
| passives = Evasion, Fast Hands, Opportunity Attack, Reliable Talent, Uncanny Dodge
| condition1_description = Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility.
}}  
| feature1_name = Evasion
'''Assassin's Folly''' is a hostile [[Countermeasure]] Aberration in ''[[Baldur's Gate 3]]'' which may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with [[the Emperor]]. It will appear if a [[Rogue]] is present in the party.
| feature1_description = If taking half damage on a successful Dexterity Saving throw, take 0 instead, and take half on a failed save.
| feature2_name = Fast Hands
| feature2_description = You gain an extra bonus action.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Reliable Talent
| feature4_description = Any ability check roll under 10 for a skill you are proficient in becomes a 10.
| feature5_name = Uncanny Dodge
| feature5_description = Once per round, halve incoming damage.
}} }}
'''Assassin's Folly''' is a hostile [[Countermeasure]] Aberration character in ''[[Baldur's Gate 3]]'' who may appear during the final battle [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if the player sides with the Emperor. It will appear if a [[rogue]] is present in the party.


== Attacks and abilities ==  
==Combat==
===Attacks and abilities===  
{{Feature box|Main Hand Attack|item=Dagger +2}}
{{Feature box|Main Hand Attack|item=Dagger +2}}


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==Loot==
==Loot==
*{{RarityItem|Dagger +2}}
*{{RarityItem|Dagger +2}}
*{{RarityItem|Shortsword +2}}
*{{RarityItem|Shortsword +2}}
*{{RarityItem|Potion of Invisibility}} x5
* 5x {{RarityItem|Potion of Invisibility}}
*{{RarityItem|Potion of Sleep}} x3
*3x {{RarityItem|Potion of Sleep}}
*{{RarityItem|Malice}}
*{{RarityItem|Malice}}


[[Category:Countermeasures]]
[[Category:Countermeasures]]
{{Creatures}}
{{Creatures}}

Revision as of 23:57, 23 June 2024

Assassin's Folly is a hostile Countermeasure Aberration in Baldur's Gate 3 which may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a Rogue is present in the party.

Combat

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger +2
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notes

Loot