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Crawling Claw: Difference between revisions

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| feature1_description = This creature can perceive its surroundings without relying on sight.  
| feature1_description = This creature can perceive its surroundings without relying on sight.  
| feature2_name = Necrotic Claws
| feature2_name = Necrotic Claws
| feature2_description = Attacks deal +1d6 Necrotic damage.
| feature2_description = Attacks deal an additional {{DamageText|1d6|Necrotic}} damage.
| feature2_mode = Tactician
| feature2_mode = Tactician
| feature3_name = Opportunity Attack
| feature3_name = Opportunity Attack
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Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.
Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.


Crawling claws do not have a great deal of health or significant attacks, instead overwhelming by being encountered in swarms known as "applauses".  
Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".  
 
In Act 2, [[Marcus]] will summon a horde of crawling claws to cover his escape from the [[Last Light Inn]] if the party urges [[Jaheira]] to test him with her mind flayer parasite in a jar. This scenario is only possible if [[Mol]] died in Act 1 and is thus unable to vouch for the party.
 
In Act 3, many Crawling Claws can be found in the [[Ancient Lair]].
 


==Attacks and abilities==
==Attacks and abilities==

Revision as of 08:05, 29 April 2024

Crawling Claws are a type of Undead creature and non-playable race found in Acts Two and Three.

About

Severed from their owners and skittering along on digits still stiff with rigor mortis, these hands can squeeze the breath from a throat in an instant.

Crawling claws are the reanimated amputated hands of humanoids. They are often crafted by necromancers to perform menial tasks, or employed as familiars by warlocks and wizards.

Crawling claws do not have a great deal of health or significant attacks, instead overwhelming their foes in swarms known as "applauses".

In Act 2, Marcus will summon a horde of crawling claws to cover his escape from the Last Light Inn if the party urges Jaheira to test him with her mind flayer parasite in a jar. This scenario is only possible if Mol died in Act 1 and is thus unable to vouch for the party.

In Act 3, many Crawling Claws can be found in the Ancient Lair.


Attacks and abilities

Generic Physical.webp
Claws Claws
  • Melee attack dealing 2d8+1Damage TypesSlashing damage.
  • Crawling Claw's passive feature Necrotic Claws allows them to deal an additional 1d6Damage TypesNecrotic damage.

Notes

  • Necrotic Claws deals its necrotic damage even when the attack misses;
  • Crawling Claws have unique "Rock On" victory animation if they're part of your party, which plays after combat's end. While normally they're unsummonable by player without using mods, it's possible by Control Undead ability.

External links