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The Darkening Hunt: Difference between revisions

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== Attacks and abilities ==  
== Attacks and abilities ==  
{{Feature box|name=Ranged Attack|* Uses {{RarityItem|Longbow +2}}
{{Feature box|Ranged Attack|item=Longbow +2}}
* Can use [[weapon actions]].}}
 
{{Feature box|name=Ensnaring Strike (Ranged)|* Your attack summons thorny vines, dealing Weapon Damage and possibly [[Ensnared (Condition)|Ensnaring]] your target. Ensnared creatures cannot move and take {{DamageText|1d6|Piercing}} damage at the start of each turn.
 
{{Concentration}}
 
{{Range|m=18|ft=60}}
 
{{Action}}}}
 
 


{{Feature box|Ensnaring Strike (Ranged)}}


==Loot==
==Loot==

Revision as of 09:02, 29 April 2024

The Darkening Hunt is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a ranger is present in the party.

Attacks and abilities

Ranged Attack.webp
Ranged Attack Ranged Attack ()   –  Longbow +2
Normal weapon damage Make a ranged attack with your equipped weapon.
 Range: 18 m / 60 ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft

Loot