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Air Myrmidon: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==


{{TooltipBox|{{MdRarityItem|Flail of the Vortex}}|image=Flail of the Vortex Faded.png|w=100
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}
|{{DamageInfo|1d8+7|Bludgeoning}}
:+ {{DamageInfo|1d8|Lightning}}
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
}}


{{Feature box|name=Electrified Flail|image name=Generic Lightning.webp
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
|* Clout a foe with your lightning-suffused flail dealing an extra {{DamageText|1d10|Lightning}} damage, and {{Cond|Stunned|Stun}} them.
}}


{{Feature box|name=Raging Vortex|image name=Generic Damage.webp
{{Feature box|Raging Vortex}}
|* Spiral the wind into a choking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{Cond|Silenced|Silences}} creatures.
}}


{{Feature box|name=Invisibility (Air Myrmidon)|image name=Generic Invisibility.webp
{{Feature box|Invisibility (Air Myrmidon)}}
|* Manipulate the currents of the air to make yourself undetectable
{{condition|Invisible}}
}}


{{Feature box|name=Elemental Warp
{{Feature box|Elemental Warp}}
|* Surrounded by silver mist, you teleport to an unoccupied space you can see.
}}


{{Feature box|name=Fly|link=Fly (Class Action)
{{Feature box|Fly (Class Action)}}
|* Fly to a target position using movement.
}}


== External links ==
== External links ==

Revision as of 06:13, 29 April 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of the Vortex
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Electrified Flail Electrified Flail ()   –  Flail of the Vortex
Normal weapon damage +
D10 Lightning.png 1d10 (1~10) Damage TypesLightning

Clout a foe with your lightning-suffused flail and Stun Stun them.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

 Range: 18 m / 60 ft
Generic Invisibility.webp
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Recharge: Short rest
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links