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Illithid Arcanist: Difference between revisions
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| wis_save_proficiency = yes | | wis_save_proficiency = yes | ||
| cha_save_proficiency = yes | | cha_save_proficiency = yes | ||
| resistant1 = Fire | | resistant1 = Fire | ||
| condition1_name = Fire Shield: | | resistant2 = Cold | ||
| condition1_description = Resistance to | | condition1_name = Fire Shield: Chill | ||
| condition2_name = Fire Shield: | | condition1_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers. | ||
| condition2_description = Resistance to | | condition2_name = Fire Shield: Warm | ||
| condition2_description = Resistance to Cold, deal {{DamageText|2d8|Fire}} to melee attackers. | |||
| feature1_name = Empowered Evocation | | feature1_name = Empowered Evocation | ||
| feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | | feature1_description = Add your INT Modifier to damage rolls with any evocation spells. |
Revision as of 02:21, 5 March 2024
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Illithid Arcanist | |||||||||||||
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Medium Aberration | |||||||||||||
Level 8 Mind Flayer | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 60 kg (120 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Fire, Cold | ||||||||||||
Conditions | |||||||||||||
| Resistance to Fire, deal 2d8Cold to melee attackers. | ||||||||||||
| Resistance to Cold, deal 2d8Fire to melee attackers. | ||||||||||||
Features | |||||||||||||
| Add your INT Modifier to damage rolls with any evocation spells. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, many of which appear during several combat encounters at the High Hall and Atop the Netherbrain.
Attacks and Abilities
[[* When you are about to be hit by an enemy, use your Reaction to increase your Armour Class by 5. You also take no damage from . These effects last until the start of your next turn.
Reaction]]
Notes
- Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance.
- Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.