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Assassin's Folly: Difference between revisions
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(Updated formatting) |
(Updated attack and ability info) |
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| resistant1 = Piercing | | resistant1 = Piercing | ||
| resistant2 = Poison | | resistant2 = Poison | ||
| condition1_name = See Invisibility | |||
| condition1_description = Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility. | |||
| feature1_name = Evasion | | feature1_name = Evasion | ||
| feature1_description = Receive less damage from spells or effects that require a DEX Saving Throw. | | feature1_description = Receive less damage from spells or effects that require a DEX Saving Throw. | ||
Line 50: | Line 51: | ||
{{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger +2}} | {{Feature box|name=Main Hand Attack|* Uses {{RarityItem|Dagger +2}} | ||
* Can use [[weapon actions]].}} | * Can use [[weapon actions]].}} | ||
{{Feature box|name=Sneak Attack (Melee)|* Deal {{DamageText|6d6|Piercing}} to an enemy you have advantage against. | |||
{{Range|melee}} | |||
{{Action}}}} | |||
==Notes== | |||
* Assassin's Folly will consume a [[Potion of Invisibility]] at the end of each of its turns, only becoming visible again to Sneak Attack or throw [[Potion of Sleep|Potions of Sleep]] at enemies. | |||
==Loot== | ==Loot== | ||
*{{RarityItem|Dagger +2}} | *{{RarityItem|Dagger +2}} | ||
*{{RarityItem|Shortsword +2}} | |||
*{{RarityItem|Potion of Invisibility}} x5 | |||
*{{RarityItem|Potion of Sleep}} x3 | |||
*{{RarityItem|Malice}} | |||
[[Category:Countermeasures]] | [[Category:Countermeasures]] | ||
{{Creatures}} | {{Creatures}} |
Revision as of 20:26, 3 March 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Assassin's Folly | |||||||||||||
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Level 12 | |||||||||||||
Information | |||||||||||||
Title | Countermeasure: Rogue | ||||||||||||
Race | Aberration | ||||||||||||
Class | Rogue | ||||||||||||
Faction | Cult of the Absolute | ||||||||||||
Stats | |||||||||||||
Size | Medium | ||||||||||||
Type | Aberration | ||||||||||||
Armour Class | 18 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 90 kg (198 lb) | ||||||||||||
Initiative | +6 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Resistant | Piercing, Poison | ||||||||||||
Conditions | |||||||||||||
| Can see invisible creatures within 30ft/9m. Creatures must succeed a Dexterity saving throw or lose their invisibility. | ||||||||||||
Features | |||||||||||||
| Receive less damage from spells or effects that require a DEX Saving Throw. | ||||||||||||
| You gain an extra bonus action. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Any ability check roll under 10 for a skill you are proficient in becomes a 10. | ||||||||||||
| Once per round, halve incoming damage. |
Assassin's Folly is a hostile Countermeasure Aberration character in Baldur's Gate 3 who may appear during the final battle Atop the Netherbrain if the player sides with the Emperor. It will appear if a rogue is present in the party.
Attacks and abilities
Notes
- Assassin's Folly will consume a Potion of Invisibility at the end of each of its turns, only becoming visible again to Sneak Attack or throw Potions of Sleep at enemies.