User:HarveyPekar/Differences between Tactician and Balanced: Difference between revisions
HarveyPekar (talk | contribs) No edit summary |
HarveyPekar (talk | contribs) |
||
Line 373: | Line 373: | ||
The [[Mind flayer|Mind Flayer]] at the Nautiloid's helm does not possess the {{SAI|Charm}} racial passive on Tactician. The goblin raiding party at the [[Druid Grove]] gate are similarly exempt from racial buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain the Tactician HP bonus. | The [[Mind flayer|Mind Flayer]] at the Nautiloid's helm does not possess the {{SAI|Charm}} racial passive on Tactician. The goblin raiding party at the [[Druid Grove]] gate are similarly exempt from racial buffs. The goblins, led by [[Za'Krug]], and the [[bugbear]] are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain the Tactician HP bonus. | ||
== | == Hit Points == | ||
NPC hit points are generally increased by 30%, or close to 30%, with some exceptions. These exceptions include but are not limited to: | NPC hit points are generally increased by 30%, or close to 30%, with some exceptions. These exceptions include but are not limited to: | ||
Latest revision as of 15:13, 2 March 2024
Tactician difficulty, as a harder difficulty option, carries with it many differences in gameplay. Among these are enhanced statistics and abilities for creatures. These can be increased ability scores, new passives, permanently applied conditions, or even new or improved actions. This is a list of all such noted differences.
Flat bonuses[edit | edit source]
These are clearly defined changes that are implemented across races of creatures, subsets within those races, or upon individual creatures. For any entity that gains a new or modified action, the game must be on Tactician difficulty before combat is initiated in order for the change to take effect.
Racial bonuses[edit | edit source]
These are bonuses implemented to every member of a specific playable or non-playable race. Some specific creatures or characters encountered within those races may gain additional bonuses, as detailed later.
Race | Bonuses |
---|---|
Intellect Devourers | |
Phase spiders |
|
Goblins | |
Ogres |
|
Bugbears | |
Githyanki | |
Minotaurs | |
Kobolds |
|
Merregon | |
Meenlocks |
|
Death Shepherds |
|
Dark Justiciars | |
Mind flayers | |
Doppelganger | |
Crawling Claw |
|
Creature and archetype bonuses[edit | edit source]
Some bonuses are applied to subsets of creatures within a race. This can include named NPC's, as long as the group they belong to can be easily generalized. For example, githyanki NPC's who wield a crossbow and have the "Raider" title – even if their name is Hi'so'ka or Ki'llua – in Act One can expect to get the same Tactician bonuses. These apply in addition to any other racial or individual bonuses.
Group Bonuses on Tactician | |
---|---|
Group | Bonuses |
Githyanki Raider Githyanki Veteran Raider |
|
Githyanki gish | |
Githyanki warrior | |
Githyanki Veteran Warrior | |
Githyanki ardent | |
Redcap Blood Sage[note 3] |
|
Agile Guardian | |
Robust Guardian | |
Scrying Eye |
|
Mimic | |
Shadow-Cursed Vine Blight | |
Shadow-Cursed Shambling Mound | |
Shadow-Cursed Raven | |
Zealot of the Absolute | |
Adept of the Absolute | |
Mistress of Souls | |
Undead Nurse | |
Cursed Kuo-Toa (and Chief) | |
Apostate Destroyer | |
Fetid Ooze |
Unique individual bonuses[edit | edit source]
For any uniquely-occurring creature or NPC that gets their own bonuses. If a named NPC doesn't neatly fit into a generic group, as described above, they'll be included here.
Act One[edit | edit source]
For any entity first encountered in Act One:
Individual Bonuses on Tactician | |
---|---|
NPC | Bonuses |
Commander Zhalk | |
Gandrel | |
Hyena[note 4] |
|
Dror Ragzlin |
|
Buthir |
|
Sarth Baretha | |
Kith'rak Voss |
|
Bulette | |
Bernard |
|
Ancient Giant Eagle |
|
Kith'rak Therezzyn | |
Ur'uth and D'hak | |
Varsh Ko'kuu |
|
Sa'varsh Kethk | |
Ghustil Stornugoss |
|
Act Two[edit | edit source]
Individual Bonuses on Tactician | |
---|---|
NPC | Bonuses |
Kar'niss |
|
Disciple Z'rell | |
Lann Tarv | |
Gerringothe Thorm | |
Giant Shadow Creeper | |
Intelligent Sentinel | |
Charismatic Sentinel | |
Malus Thorm | |
Thisobald Thorm | |
Cloaker |
|
Balthazar | |
Yurgir | |
Lyrthindor |
|
Ketheric Thorm |
|
Apostle of Myrkul | |
Ch'r'ai Tska'an |
Act Three[edit | edit source]
Individual Bonuses on Tactician | |
---|---|
NPC | Bonuses |
Viconia DeVir | |
- Houndmaster Pol, Zina, Rocky, and Gordis: Hunter's Camouflage. The dogs also get Evasion.
Exception(s)[edit | edit source]
The Mind Flayer at the Nautiloid's helm does not possess the racial passive on Tactician. The goblin raiding party at the Druid Grove gate are similarly exempt from racial buffs. The goblins, led by Za'Krug, and the bugbear are missing the passive bonuses that are found elsewhere on otherwise identical creatures on Tactician. They retain the Tactician HP bonus.
Hit Points[edit | edit source]
NPC hit points are generally increased by 30%, or close to 30%, with some exceptions. These exceptions include but are not limited to:
- Creatures with >30% hit point difference
- Creatures with unchanged hit points
- Marcus
- Isobel
- The zombiefied NPC's in Balthazar's lab: Zombie Minthara, Zombie Wulbren, etc
- Creatures with HP differences between 0-10%.
- Many Flaming Fist NPC's, including Gauntlet Yeva and Manip Nestor as two notable examples.
Footnotes[edit | edit source]
- ↑ Gith that already had this ability on Balanced or Explorer, such as Kith'rak Voss, retain the ability. Playable gith such as Lae'zel do not gain this ability.
- ↑ Replacing .
- ↑ Including BOOOAL
- ↑ Found on The Risen Road at X: 9 Y: 522
- ↑ Replacing .