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Zombie: Difference between revisions
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Zombies and [[Skeleton|Skeletons]] can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]]. | Zombies and [[Skeleton|Skeletons]] can be created through the spell {{SAI|Animate Dead}}, a level three spell available to level 5 [[Cleric]]s, [[Wizard]]s, and [[Circle of the Spores]] [[Druid]]s. The spell is also available to level 9 [[Oathbreaker]] [[Paladin]]s. The spell can also be cast with a common [[Scroll of Animate Dead]]. | ||
==Attacks and abilities== | ==Attacks and abilities== | ||
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|*Hit a target with your bare fists for {{DamageText|2d6+3|Bludgeoning}} and infect it with the {{Cond|Crawling Gnaw}}. If the infected enemy dies with Crawling Gnaw active, it turns into a Newborn Zombie, allied to you but not controlled by you. | |*Hit a target with your bare fists for {{DamageText|2d6+3|Bludgeoning}} and infect it with the {{Cond|Crawling Gnaw}}. If the infected enemy dies with Crawling Gnaw active, it turns into a Newborn Zombie, allied to you but not controlled by you. | ||
}} | }} | ||
=== Newborn zombies === | |||
When a creature dies with the {{Cond|Crawling Gnaw}} condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes {{DamageText|1|Necrotic}} damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie. | |||
== Zombie characters == | |||
* [[Morbus]] | |||
* [[Lumbar]] | |||
* [[Sacrum]] | |||
* [[Thrumbo]] | |||
== Zombie enemy variants == | |||
* [[Greater Zombie]] | |||
== External links == | == External links == |
Revision as of 13:14, 16 March 2024
Zombie | |||||||||||||
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Medium Undead | |||||||||||||
Level 3 Zombie | |||||||||||||
Stats | |||||||||||||
Armour Class | 8 | ||||||||||||
Hit points | 22 | ||||||||||||
Movement speed | 10 m (30 ft) | ||||||||||||
Weight | 45 kg (100 lb) | ||||||||||||
Initiative | -2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| If the killing blow wasn't a critical hit or radiant damage, come back to life with 1 hit point. |
Zombies are a type of Undead creature and non-playable race found in Baldur's Gate 3. They serve as foot soldiers for Necromancers after being raised from corpses. They are resistant to dying and are able to create Newborn Zombies.
About
Zombies and Skeletons can be created through the spell , a level three spell available to level 5 Clerics, Wizards, and Circle of the Spores Druids. The spell is also available to level 9 Oathbreaker Paladins. The spell can also be cast with a common Scroll of Animate Dead.
Attacks and abilities
[[*Hit a target with your bare fists for 2d6+3Bludgeoning and infect it with the . If the infected enemy dies with Crawling Gnaw active, it turns into a Newborn Zombie, allied to you but not controlled by you. ]]
Newborn zombies
When a creature dies with the condition active, they raise as a "Newborn Zombie." A Newborn Zombie has 10 HP and takes 1Necrotic damage each turn. A Newborn Zombie otherwise has the same stats as a regular Zombie.
Zombie characters
Zombie enemy variants
External links
- Zombie on the Forgotten Realms Wiki