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Death Shepherd: Difference between revisions

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(infobox)
(Added missing damage description for Reach from Beyond ability)
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|name=Reach from Beyond
|name=Reach from Beyond
|image name=Bone Chill.webp
|image name=Bone Chill.webp
|Defile a target with Myrkul's decaying magic and [[Chilled|Chill]] them.}}
|Defile a target with Myrkul's decaying magic and [[Chilled|Chill]] them.
 
{{DamageInfo|count=2|die=4|modifier=Spellcasting|type=Necrotic}}
 
{{Action}}}}


{{Feature box|name=No Rest for the Wicked|image name=Animate Dead Zombie.webp|Revive an undead with half its [[hit points]].
{{Feature box|name=No Rest for the Wicked|image name=Animate Dead Zombie.webp|Revive an undead with half its [[hit points]].

Revision as of 16:55, 1 March 2024

Death Shepherd is an Undead creature in Baldur's Gate 3.

Two can be found leading a swarm of ghouls along the Rosymorn Monastery Trail, and another appears in the Necrotic Laboratory within the Mind Flayer Colony. A unique Death Shepherd named Garret Dortmell can appear in the Lower City Graveyard if the player chooses to help Nina Dortmell resurrect him.

Spells and Abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Bone Chill.webp
Reach from Beyond Reach from Beyond ()

Defile a target with Myrkul's decaying magic.

 Range: 18 m / 60 ft
Recharge: Per Turn
Animate Dead Zombie.webp
No Rest for the Wicked No Rest for the Wicked ()
Death is but a temporary inconvenience - raise a fallen undead with half of its hit points.
 Range: 3 m / 10 ft

Notes

Gallery

External links