User:HarveyPekar/Crit: Difference between revisions

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== Maximizing critical hits ==
== Maximizing critical hits ==
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds.


On the other side of things, effects that add dice or trigger re-rolls of damage die can make the most out of critical hits when they occur. These include:
===Increasing likelihood of critical hits===
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds. Reducing the critical threshold increases the odds accordingly; taking into account advantage and multiple attacks, the odds of scoring a critical with a character in one round of combat are as follows:<ref>[[Guide:Book's Guide to Crits]]</ref>


* {{SAI|Brutal Critical}} and {{SAI|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}.
{| class="wikitable"
* {{SAI|Savage Attacker}}
!Critical Hit Threshold
* {{SAI|Great Weapon Fighting}}
!Chance without Advantage
* {{SAI|Organ Rearranger}}
!Chance with Advantage
! Two attacks with advantage
|-
|20
|5%
|9.75%
|18.55%
|-
|19
|10%
|19%
|34.39%
|-
|18
|15%
|27.75%
|47.8%
|-
|17
|20%
|36%
|59.04%
|-
|16
|25%
| 43.75%
|68.36%
|-
|15
|30%
|51%
|75.99%
|-
| 14
|35%
|57.75%
|82.15%
|}


==Reducing critical threshold==
===Additional effects on critical hit===
On the other side of things, some effects add add additional value to critical hits when they occur. These include:
 
*{{SAI|Brutal Critical}} and {{SAI|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}.
*Effects that reroll damage rolls will see greater benefit on critical hits, since the raw number of damage rolls increases:
**{{SAI|Savage Attacker}} rerolls all damage die twice.
**{{SAI|Great Weapon Fighting}} rerolls damage die for two-handed melee weapons, when rolling a 1 or 2.
**{{SAI|Organ Rearranger}} rerolls damage die on critical hits, when rolling a 2.
*Effects that provide a unique bonus when a critical hit occurs:
**{{RarityItem|Spellthief}} restores a level 1 spell slot on critical hit.
**{{SAI|Paralysing Critical}} paralyzes a target on critical hit, once per long rest.
**{{SAI|Mortal Reminder}} possibly frightens enemies on critical hit.
**{{RarityItem|Dolor Amarus}}, {{RarityItem|Vicious Battleaxe}}, and {{RarityItem|Vicious Shortbow}} add a flat damage boost to critical hits.
**{{RarityItem|Sword of Life Stealing}} adds a flat damage boost to critical hits and adds [[Temporary Hit Points|temporary hit points]].
**{{SAI|Great Weapon Master: Bonus Attack}} enables an attack using a bonus action, after a critical hit.
**{{RarityItem|Intransigent Warhammer}} knocks creatures prone in a radius on critical hit.
 
== Reducing critical threshold==


Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.

Revision as of 19:14, 16 January 2024

A critical hit with a shortsword.

When a creature rolls a natural 20 on an attack roll, the attack is a critical hit. Critical hits automatically land regardless of the target's AC, and the attacker also rolls twice the normal number of dice to determine damage dealt.

Mechanics

Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from smites or combat manoeuvres, are rolled twice. Abilities with multiple attack rolls like Scorching Ray Scorching Ray can have multiple critical hits, with each attack rolling independently of one another.

Flat modifiers and bonuses to damage – including the creature's relevant ability score modifier and proficiency bonus – are not doubled.

Maximizing critical hits

Increasing likelihood of critical hits

Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with Advantage almost doubles the likelihood of rolling a critical.[1] Features that allow for situational rerolls, like Halfling Luck Halfling Luck, similarly increase the odds. Reducing the critical threshold increases the odds accordingly; taking into account advantage and multiple attacks, the odds of scoring a critical with a character in one round of combat are as follows:[2]

Critical Hit Threshold Chance without Advantage Chance with Advantage Two attacks with advantage
20 5% 9.75% 18.55%
19 10% 19% 34.39%
18 15% 27.75% 47.8%
17 20% 36% 59.04%
16 25% 43.75% 68.36%
15 30% 51% 75.99%
14 35% 57.75% 82.15%

Additional effects on critical hit

On the other side of things, some effects add add additional value to critical hits when they occur. These include:

Reducing critical threshold

Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.

Equipment

Weapons

Cloaks

Armour and headgear

Conditions

Consumables

Class features

Feats

Illithid Powers

  • Fierce Perilous Stakes Fierce Perilous Stakes (Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)

Guaranteed critical hits

There are also several ways to guarantee a critical hit.

References