User:HarveyPekar/Crit: Difference between revisions

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[[File:Critical hit.png|thumb|A critical hit with a [[shortsword]].]]
[[File:Critical hit.png|thumb|A critical hit with a [[shortsword]].]]
When a creature [[Dice roll|rolls]] a natural 20 on an [[attack roll]], the attack is a '''critical hit'''. Critical hits automatically land regardless of the target's [[AC]], and the attacker also rolls twice the normal number of dice to determine damage dealt, including additional dice such as those from [[Divine Smite|smites]] or [[Battle Master|combat manoeuvers]]. Modifiers and bonuses – including the creature's relevant ability score modifier and proficiency bonus – are not doubled.
When a creature [[Dice roll|rolls]] a natural 20 on an [[attack roll]], the attack is a '''critical hit'''. Critical hits automatically land regardless of the target's [[AC]], and the attacker also rolls twice the normal number of dice to determine damage dealt.
 
== Mechanics ==
Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from [[Divine Smite|smites]] or [[Battle Master|combat manoeuvres]], are rolled twice. Abilities with multiple attack rolls like {{SAI|Scorching Ray}} can have multiple critical hits, with each attack rolling independently of one another.
 
Flat modifiers and bonuses to damage – including the creature's relevant [[ability score modifier]] and [[proficiency bonus]] – are not doubled.
 
== Maximizing critical hits ==
Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref> Features that allow for situational rerolls, like {{Sai|Halfling Luck}}, similarly increase the odds.
 
On the other side of things, effects that add dice or trigger re-rolls of damage die can make the most out of critical hits when they occur. These include:
 
* {{SAI|Brutal Critical}} and {{SAI|Savage Attacks}} add an extra damage die to the damage of the attack, i.e. an attack dealing {{DamageText|1d10|Bludgeoning}} will critically deal {{DamageText|2d10 + 1d10|Bludgeoning}}. Additional damage dice, like those from battle manoeuvres, are not subject to this additive bonus, with the exception of {{SAI|Divine Smite}}.
* {{SAI|Savage Attacker}}
* {{SAI|Great Weapon Fighting}}
* {{SAI|Organ Rearranger}}


== Increasing the likelihood of critical hits ==
*Attacking with [[Advantage]] almost doubles the likelihood of rolling a critical.<ref>https://statmodeling.stat.columbia.edu/2014/07/12/dnd-5e-advantage-disadvantage-probability/</ref>
*Similarly, any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit, including:
**{{SAI|Halfling Luck}}
==Reducing critical threshold==
==Reducing critical threshold==


Some feats, class features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.
===Equipment===
===Equipment===
====Weapons====
====Weapons====

Revision as of 18:39, 16 January 2024

A critical hit with a shortsword.

When a creature rolls a natural 20 on an attack roll, the attack is a critical hit. Critical hits automatically land regardless of the target's AC, and the attacker also rolls twice the normal number of dice to determine damage dealt.

Mechanics

Any ability that uses an attack roll, including spell attacks, is capable of landing critical hits. Any dice that are rolled for damage, including additional dice such as those from smites or combat manoeuvres, are rolled twice. Abilities with multiple attack rolls like Scorching Ray Scorching Ray can have multiple critical hits, with each attack rolling independently of one another.

Flat modifiers and bonuses to damage – including the creature's relevant ability score modifier and proficiency bonus – are not doubled.

Maximizing critical hits

Any effect that triggers a re-roll of an attack die will increase the likelihood of landing a critical hit. Attacking with Advantage almost doubles the likelihood of rolling a critical.[1] Features that allow for situational rerolls, like Halfling Luck Halfling Luck, similarly increase the odds.

On the other side of things, effects that add dice or trigger re-rolls of damage die can make the most out of critical hits when they occur. These include:

Reducing critical threshold

Some feats, passive features, and items reduce the critical hit threshold by 1, allowing the creature to land critical hits by rolling either 19 or 20 on attack rolls. Multiple sources of this effect stack, allowing the critical hit threshold to go even lower than 19.

Equipment

Weapons

Cloaks

Armour and headgear

Conditions

Consumables

Class features

Feats

Illithid Powers

  • Fierce Perilous Stakes Fierce Perilous Stakes (Target's critical threshold is reduced by 5, but it is also vulnerable to all damage)

Guaranteed critical hits

There are also several ways to guarantee a critical hit.

References