|
|
Line 72: |
Line 72: |
| * Igniting {{RarityItem|Smokepowder Barrel}} or other explosives. | | * Igniting {{RarityItem|Smokepowder Barrel}} or other explosives. |
|
| |
|
| == Related items ==
| |
| ==={{DamageColor|Slashing|Slashing Resistance}}===
| |
| * {{RarityItem|Amulet of the Unworthy|40}}
| |
|
| |
|
| ==={{DamageColor|Piercing|Piercing Resistance}}===
| |
| ''None''
| |
|
| |
| ==={{DamageColor|Bludgeoning|Bludgeoning Resistance}}===
| |
| ''None''
| |
|
| |
| ==={{DamageColor|Fire|Fire Resistance}}===
| |
| * {{MdRarityItem|Elixir of Fire Resistance}}
| |
| * {{MdRarityItem|Elixir of Dragonborn Prowess: Fire}}
| |
| * {{MdRarityItem|Gloves of Fire Resistance}} ''when the wearer has 50% [[Hit Points]] or less''
| |
| * {{MdRarityItem|Reverse Rain Cloak}}
| |
| * {{MdRarityItem|Darkfire Shortbow}}
| |
| * {{MdRarityItem|Obsidian Laced Robe}}
| |
| * {{MdRarityItem|Shield of Scorching Reprisal}}
| |
| * {{MdRarityItem|Unwanted Masterwork Scalemail}}
| |
| * {{MdRarityItem|Wavemother's Cloak}} ''once per turn until the wearer takes damage''
| |
| * {{MdRarityItem|Emblazoned Plate of the Marshal}}
| |
| * {{MdRarityItem|Flame Enamelled Armour}}
| |
| * {{MdRarityItem|Grymskull Helm}}
| |
| * {{MdRarityItem|Incandescent Staff}}
| |
| * {{MdRarityItem|Infernal Robe}}
| |
| * {{MdRarityItem|Wavemother's Robe}}
| |
| * {{MdRarityItem|Helldusk Armour}}
| |
|
| |
| ==={{DamageColor|Cold|Cold Resistance}}===
| |
| * {{MdRarityItem|Elixir of Cold Resistance}}
| |
| * {{MdRarityItem|Elixir of Dragonborn Prowess: Frost}}
| |
| * {{MdRarityItem|Robe of Summer}}
| |
| * {{MdRarityItem|Darkfire Shortbow}}
| |
| * {{MdRarityItem|Icebite Robe}}
| |
| * {{MdRarityItem|Wavemother's Robe}}
| |
|
| |
| ==={{DamageColor|Lightning|Lightning Resistance}}===
| |
| * {{MdRarityItem|Elixir of Lightning Resistance}}
| |
| * {{MdRarityItem|Elixir of Dragonborn Prowess: Lightning}}
| |
| * {{MdRarityItem|The Sparkswall}}
| |
| * {{MdRarityItem|Gloves of the Automaton}} ''for {{Duration|10}} after using'' '''Circuity Interface'''
| |
|
| |
| ==={{DamageColor|Thunder|Thunder Resistance}}===
| |
| * {{MdRarityItem|Elixir of Thunder Resistance}}
| |
|
| |
| ==={{DamageColor|Acid|Acid Resistance}}===
| |
| * {{MdRarityItem|Elixir of Acid Resistance}}
| |
| * {{MdRarityItem|Elixir of Dragonborn Prowess: Acid}}
| |
| * {{MdRarityItem|Varsh Ko'kuu's Boots}}
| |
|
| |
| ==={{DamageColor|Poison|Poison Resistance}}===
| |
| * {{MdRarityItem|Elixir of Poison Resistance}}
| |
| * {{MdRarityItem|Elixir of Dragonborn Prowess: Poison}}
| |
| * {{MdRarityItem|Ring of Poison Resistance}}
| |
|
| |
| ==={{DamageColor|Radiant|Radiant Resistance}}===
| |
| * {{MdRarityItem|Elixir of Radiant Resistance}}
| |
|
| |
| ==={{DamageColor|Necrotic|Necrotic Resistance}}===
| |
| * {{MdRarityItem|Elixir of Necrotic Resistance}}
| |
| * {{MdRarityItem|Loviatar's Scourge}}
| |
| * {{MdRarityItem|Protective Plate}}
| |
|
| |
| ==={{DamageColor|Force|Force Resistance}}===
| |
| * {{MdRarityItem|Elixir of Force Resistance}}
| |
|
| |
| ==={{DamageColor|Psychic|Psychic Resistance}}===
| |
| * {{MdRarityItem|Elixir of Psychic Resistance}}
| |
| * {{MdRarityItem|Psionic Ward Armour}} ''if the wearer is [[Githyanki|Gith]]''
| |
| * {{MdRarityItem|Silver Sword of the Astral Plane}} ''if the wearer is [[Githyanki|Gith]]''
| |
|
| |
| ===Vulnerability===
| |
| * {{MdRarityItem|Amulet of the Unworthy}} Vulnerability to {{DamageType|Bludgeoning}}
| |
| * {{MdRarityItem|Reverse Rain Cloak}} Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}}
| |
| * {{MdRarityItem|Wavemother's Cloak}} Vulnerability to {{DamageType|Cold}} and {{DamageType|Lightning}} ''once per turn until the wearer takes damage''
| |
|
| |
| ===Other===
| |
| * {{MdRarityItem|Elixir of Universal Resistance}} Gain [[Resistance]] to all damage for {{Duration|10}}.
| |
| * {{MdRarityItem|Abdel's Trusted Shield}} Allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants [[Resistance]] to {{DamageType|Physical}} damage from ranged weapons for 10 turns.
| |
| * {{MdRarityItem|Abyss Beckoners}} '''Demonspirit Aura:''' The wearer's summoned creatures have [[Resistance]] to all damage except {{DamageType|Psychic}}.
| |
| * {{MdRarityItem|Bhaalist Armour}} '''Aura of Murder:''' Enemies within {{Distance|m=2|ft=6.5}} become [[Vulnerable]] to {{DamageType|Piercing}} damage, unless they are [[Resistant]] or [[Immune]] to it.
| |
| * {{MdRarityItem|Bloodthirst}} '''Exploit Weakness:''' Creatures hit with this weapon receive [[Vulnerability]] to {{DamageType|Piercing}} damage.
| |
| * {{MdRarityItem|Bonespike Gloves}} '''Exoskeletal Reinforcement:''' Your attacks ignore [[Resistance]] to {{DamageType|Slashing}}, {{DamageType|Piercing}}, and {{DamageType|Bludgeoning}} damage.
| |
| * {{MdRarityItem|Circle of Bones}} '''Undead Ward:''' Allied [[undead]] within 6m / 20ft are [[Resistant]] to {{DamageType|Bludgeoning}}, {{DamageType|Slashing}}, and {{DamageType|Piercing}} damage.
| |
| * {{MdRarityItem|Cindersnap Gloves}} Allows wielder to cast {{SAI|Protection from Missiles}} once per short rest, which grants [[Resistance]] to {{DamageType|Physical}} damage from ranged weapons for 10 turns.
| |
| * {{MdRarityItem|Creation's Echo}} '''Elemental Resonance:''' If the wielder deals {{DamageType|Acid}}, {{DamageType|Fire}}, {{DamageType|Lightning}}, {{DamageType|Radiant}}, or {{DamageType|Necrotic}} damage, it becomes resistant to that damage type for {{Duration|2}}.
| |
| * {{MdRarityItem|Hellrider's Pride}} '''Helm's Protection:''' When you heal another creature, it gains [[Resistance]] to {{DamageType|Bludgeoning}}, {{DamageType|Piercing}}, and {{DamageType|Slashing}} damage dealt by weapon attacks for {{Duration|2}}.
| |
|
| |
|
| {{NavGameplay/Mechanics}} | | {{NavGameplay/Mechanics}} |
|
| |
|
| [[Category:Gameplay mechanics]] | | [[Category:Gameplay mechanics]] |
Template:Up to date
Every source of damage in the game, such as attacks, spells, or traps, has an associated damage type. The target may have resistances or weaknesses that affect how much damage it takes from this source of damage.
Damage types
There are 13 different types of damage in Baldur's Gate 3. They are:
*Sometimes, the term Physical Damage (stylized as Physical on the wiki) is used in ability or item descriptions, such as the Rage ability of Barbarians. When you use such an ability, you deal whatever damage type your weapon would deal.
Damage vulnerability, resistance and immunity
Vulnerability, resistance, and immunity are properties that modify how much damage a target takes from specific types of damage.
These properties do not stack - their effect is the same even if multiple sources grant the property, whether for the same damage type or multiple ones that could apply. If a creature has both vulnerability and resistance against a source of damage, they effectively cancel each other out and the creature takes damage as if it had neither. Neither vulnerability or resistance affect immunity.
Features, spells and other game effects may grant these properties for a single damage type, several related types or even (rarely) all types of damage.
Vulnerability
Vulnerability means the total damage taken from a type of damage is doubled. When inspecting an entity, vulnerability is indicated by a downwards red arrow on the corresponding element.
Example:
Resistance
Resistance means the total damage taken from a type of damage is halved. When inspecting an entity, resistance is indicated by an upwards blue and/or grey arrow on the corresponding element. Grey indicates that non-magical sources of damage are reduced, and blue indicates that magical sources of damage are reduced.
Example: or or
Immunity
Immunity means the total damage taken from a type of damage is reduced to 0. This means the creature takes no damage of that type, even if another effect applies vulnerability to the same type. When inspecting an entity, immunity is indicated by a yellow outline around the shield of the corresponding element.
Example:
Toughness
Toughness is a special property of some doors, chests, and breakable walls that requires a hit to exceed a certain damage threshold in order to deal any damage. The possible levels of Toughness are:
- Sturdy: Only a hit that deals at least 10 damage can damage this material.
- Medium Toughness: Only a hit that deals at least 22 damage can damage this material.
- Greater Toughness: Only a hit that deals at least 50 damage can damage this material.
All modifiers of the hit and vulnerabilities/resistances of the object are calculated first and then checked against the Toughness damage threshold.
There are several ways to beat the Toughness threshold of an object. Here are some common methods: