Ad placeholder
Arfur Gregorio: Difference between revisions
HarveyPekar (talk | contribs) No edit summary |
(lit) |
||
Line 47: | Line 47: | ||
{{Spoiler warning|act=3}} | {{Spoiler warning|act=3}} | ||
== | == Investigate the Suspicious Toys == | ||
{{main|Investigate the Suspicious Toys}} | |||
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement. | The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement. | ||
Line 58: | Line 59: | ||
* {{MdRarityItem|Dagger +1}} | * {{MdRarityItem|Dagger +1}} | ||
== Related | == Related literature == | ||
* | * {{SmItemIcon|Letter to Mamzell Amira (draft)}} | ||
* {{SmItemIcon|Arfur's Private Musings}} | |||
{{NavRivington}} | {{NavRivington}} | ||
[[Category: Humanoids]] | [[Category: Humanoids]] |
Revision as of 02:45, 26 December 2023
Arfur Gregorio | |||||||
---|---|---|---|---|---|---|---|
Stats | |||||||
Level 1 | |||||||
| |||||||
Race | |||||||
Type | Humanoid | ||||||
HP | 6 | ||||||
AC | 10 | ||||||
Size | Medium | ||||||
Weight | 75kg / 165lbs | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
| |||||||
Character information | |||||||
Location | Rivington X: 20 Y: -100 | ||||||
Additional information | |||||||
Voice actor | John O'Mahony | ||||||
Model | |||||||
Arfur Gregorio is a human NPC in Baldur's Gate 3. He is a toymaker living in Rivington in his house Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners.
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Investigate the Suspicious Toys
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg to evict them. The party can solve the quarrel with words or violence, with additional ability checks suggesting that Arfur wants his house back to protect the secret in the basement.
His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (X: 23 Y: 74), where the party can further interrogate him to revealing his extortioners. He will point to Felogyr's Fireworks as their headquarters and provide the party with an Archducal Coronation - Admission Pass.
The party can leave him alone at this point, further extort him for his gold, or murder him outright in the name of justice.