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Steel Watcher (creature): Difference between revisions

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m (have never noticed that it's still infernal iron, just a different pic)
(infobox)
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| image = Steel Watcher.png
| image = Steel Watcher.png
}}
}}
{{CharacterInfo
{{Infobox character
<!-- Interior -->
|title =
|name = Steel Watcher
|image = [[File:Steel Watcher.png|350px]]
|class =
|background=
|level = 11
|race = Steel Watcher
|type = Construct
|HP = 206; 267{{Tactician}}
|AC = 16
|speed =
|size = Large
|weight = 750kg / 1653lbs
|proficiency = 4
|initiative = 6
|exp = 510
|alt-name = Model
|alt-image = [[File:Steel Watcher Model.png|200px]]
|passive =
{{PAS|Agile Chassis}}{{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Failsafe Protocol}}{{PAS|Immutable Form}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}{{PAS|Perfect Sentry}}<!-- Exterior -->
|location = [[Rivington]] <br> [[Baldur's Gate]]
|faction =
|family =
|allies = [[Enver Gortash]]
|enemies =


<!-- Attributes -->
| name = Steel Watcher
|STR = 18
| faction = [[Gortash]]
|DEX = 22
| image = Steel Watcher.png
|CON = 18
| race = Steel Watcher
|INT = 6
| voice = Pieter Lawman
|WIS = 10
| level = 11
|CHA = 10
|str save =
|dex save = yes
|con save = yes
|int save =
|wis save =
|cha save =


<!-- Resistances -->
| modules =
|bludgeoning = resistant
{{Infobox statistics
|piercing = double
| child = yes
|slashing = resistant
| size = Large
|acid =
| type = [[Construct]]
|cold =
| hit_points = 206
|fire = double
| hit_points_tactician = 267
|force =
| armour_class = 16
|lightning = vulnerable
| movement_speed_meters = 18
|necrotic =
| movement_speed_feet = 60
|poison = immune
| weight_kg = 750
|psychic = immune
| weight_lb = 1500
|radiant =
| hiddenlevel = 11
|thunder =
| str = 18
|magic =  
| dex = 22
| con = 18
| int = 6
| wis = 10
| cha = 10
| con_save_proficiency = yes
| dex_save_proficiency = yes
| resistant1 = Bludgeoning
| resistant2 = Piercing
| resistant3 = Slashing
| vulnerable1 = Lightning
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature6_name = Perfect Sentry
| feature6_description = Cannot be surprised.
}}
}}
}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Hatnote|''This page is for the Steel Watcher creature. For the race, see [[Steel Watcher|Steel Watcher]].''}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}
{{Q|I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.|Steel Watcher}}
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<gallery heights="200px" widths="200" mode="packed">
<gallery heights="200px" widths="200" mode="packed">
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Ranged.png|Ranged Steel Watcher
Steel Watcher Model.png|Ingame model.
</gallery>
</gallery>



Revision as of 10:15, 13 February 2024

This page is for the Steel Watcher creature. For the race, see Steel Watcher.
I am a Steel Watcher, citizen. Here to serve the people of Baldur's Gate in the name of Lord Enver Gortash.
Steel Watcher

Steel Watchers are NPCs mainly found in the city of Baldur's Gate. They were invented by Gortash in an attempt to control the city. Steel Watchers are characterized by their imposing size and ability to self-destruct.

Notable loot

Related quests

Attacks and abilities

Each Steel Watcher wields a Watcher Greatsword or a Watcher Crossbow. The weapon does not drop when the Steel Watcher dies, but can be disarmed.

Steel Watchers are immune to the following conditions:

Target MainHandAttack.png
Main Hand Attack Main Hand Attack
Despite being a melee attack, this attack has a significant range. The Steel Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked Prone and Maimed.
Description Icon.png
Strike with a colossal blade to knock the target Prone and Maim them.

Action
Attack roll
 Range: 3 m / 10 ft
Prone Prone Duration: 1 turn
Maimed Maimed Duration: 2 turns

D12 Slashing.png 3d12 + 4 (7~40) Damage TypesSlashing
Projectile MainHandAttack.png
Debilitating Shot Debilitating Shot
A ranged attack used by a Steel Watcher wielding a crossbow.
Description Icon.png
Fire a hefty ballista bolt that may Pin Down the target.

Action
Attack roll
 Range: 18 m / 60 ft
Pin Down Pin Down Duration: 1 turn

D10 Piercing.png 3d10 + 6 (9~36) Damage TypesPiercing
Generic Control.webp
Reprimand Reprimand
A melee unarmed attack used by a Steel Watcher that has been disarmed.
Description Icon.png
A pacifying strike that knocks the target Prone.

Action
DC 17  Strength saving throw
 Range: 3 m / 10 ft
Prone Prone Duration: 1 turn

D8 Bludgeoning.png 3d8 + 5 (8~29) Damage TypesBludgeoning
PassiveFeature Failsafe Protocol.png
Self-Detonate Self-Detonate
Characters close to the Steel Watcher are caught in an explosion. The Watcher is in the center. This attack ignores Resistant to Non-Magical Fireresistance and Immune to all Fireimmunity to Fire damage. Target will still take half damage on a successful Dexterity saving throw.
Description Icon.png
Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.

Dexterity saving throw

D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire (Dexterity save to halve)
  • NOTE: this is the in-game tooltip, but testing shows this is wrong. Both fire resistance and immunity apply normally to the fire damage of the detonation. (see discussion page)

See also

Gallery