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Acolyte: Difference between revisions
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(→Background Goals: Changed the location of two inspiration points to the correct one.) |
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[[Rivington]] | [[Rivington]] | ||
* '''Needs of the Many:''' Persuade the merchant to let the refugee squatters stay in his home. | * '''Needs of the Many:''' Persuade the merchant to let the refugee squatters stay in his home. | ||
* '''A Test of | * '''A Test of Faithfulness:''' Ask the [[Zethino|Master of Love]] to test your bond. | ||
* '''A Scorned Closed Heart:''' Side with the open-minded priest. | * '''A Scorned Closed Heart:''' Side with the open-minded priest. | ||
* '''A Wounded Open Heart:''' Side with the close-minded priest. | * '''A Wounded Open Heart:''' Side with the close-minded priest. | ||
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* '''What Remains of the Dead:''' Guide [[Nina]] to acceptance or prowess. | * '''What Remains of the Dead:''' Guide [[Nina]] to acceptance or prowess. | ||
* '''Offering to the Waves''': Make an offering for the [[Avenge the Drowned|dead waveservant]]. | * '''Offering to the Waves''': Make an offering for the [[Avenge the Drowned|dead waveservant]]. | ||
* '''Grinning with Bhaal''': Agree to an alliance with [[Orin]]. | |||
[[Bhaal Temple]] | [[Bhaal Temple]] |
Revision as of 22:40, 28 December 2023
"You have spent your life in service to a temple, learning sacred rites and providing sacrifices to the god or gods you worship. Serving the gods and discovering their sacred works will guide you to greatness."
Background Feature
- Insight Proficiency: Gain Proficiency with Wisdom (Insight) Ability Checks.
- Religion Proficiency: Gain Proficiency with Intelligence (Religion) Ability Checks.
Background Goals
Performing certain actions that align with this background will reward Inspiration. These goals can be accomplished by any member of the active party, and Inspiration points are pooled, up to a maximum of 4.
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
General
- Fate Must Wait: Resurrect anyone in your party.
Act One
- Divinity Undone: Unlock and read the Book of Dead Gods.
- Silvanus' Solitude: Witness the ritual that seals off the grove from the world.
- Treefather's Sorrow: Unleash Silvanus' curse upon the grove.
- Kill the druids and steal the Idol of Silvanus.
- Her Gift of Silver: Recover Selûne's lost treasure through prayer.
- Read the prayer note behind the statue.
- A Unified Spirit: Pray with the Flaming Fists at Waukeen's Rest. Helm
- A Kiss Without Mercy: Endure the ritual of Loviatar until Abdirak is pleased.
- Saving the Heretic: Learn about Maglubiyet and safely free his priest.
- Last Rites of the Dark Dancer: Complete Eilistraee's ritual of sorrow and obtain her blessed blade.
- Shatter the Moon: Destroy Selûne's protection over the Underdark fort.
- Destroy the Moonstone in Selûnite Outpost.
- Tipping the Scales: Earn the worship of the Kuo-toa.
- Acolytes of the Demonweb Pits: Persuade the spiders in Grymforge to remain faithful to Lolth.
Act Two
- No Rest for the Wicked: Assist He Who Was in his task.
- Moonweaver's Prayer: Witness Isobel's ritual to keep up the protection of Last Light.
- Tragic Love: Witness Jonas' funeral.
- Blessed's Final Rest: Find the aasimar's journal.
- Did My Homework: Recite Shar's dogma to the surgeon.
- Honing the Darkness: Pass all of Shar's tests in the middle of the cursed town.
- In Her Footsteps: Solve each of Shar's trials in the Gauntlet of Shar.
- Sole Survivor: Discover the truth behind the numerous rats in the Gauntlet of Shar.
- Those for Whom the Bell Tolled: Kill all of Balthazar's undead.
- Cerimonia Compedum: Execute the ritual to bring Nightsong to Ketheric yourself.
- Ally with and allow Balthazar to take Nightsong, rather than actually doing it yourself.
- A Piece of Three: Piece together Ketheric's allegiances.
Act Three
- Needs of the Many: Persuade the merchant to let the refugee squatters stay in his home.
- A Test of Faithfulness: Ask the Master of Love to test your bond.
- A Scorned Closed Heart: Side with the open-minded priest.
- A Wounded Open Heart: Side with the close-minded priest.
- Child Protection Agents: Find and rescue Lora's daughter, Vanra.
- Ordinary Practises in Extraordinary Times: Offer appropriate offerings to a deity in the Stormshore Tabernacle.
- The Dismemberment of Dribbles: Find all the pieces of Dribbles' body and return them to Lucretious.
- What Remains of the Dead: Guide Nina to acceptance or prowess.
- Offering to the Waves: Make an offering for the dead waveservant.
- Grinning with Bhaal: Agree to an alliance with Orin.
- Forgotten, Bloodied, Halls: Discover the Temple of Bhaal.