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Reconstituted Marksman: Difference between revisions
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{{ | {{Spoiler warning|act=2}} | ||
| | {{Infobox statistics | ||
|name | | name = Reconstituted Marksman | ||
|image | | image = Reconstituted Marksman Model.png | ||
| | | imagesize = 0.5 | ||
| race = Skeleton | |||
| size = Medium | |||
| type = Undead | |||
| armour_class = 12 | |||
| hit_points = 18 | |||
|race | |||
|size | |||
| | |||
| | |||
| | |||
| movement_speed_meters = | |||
| movement_speed_feet = | |||
| weight_kg = 20 | |||
| weight_lb = | |||
| level = 7 | |||
| str = 10 | |||
| dex = 14 | |||
| con = 8 | |||
| int = 6 | |||
| wis = 8 | |||
| cha = 5 | |||
| immune1 = Poison | |||
| vulnerable1 = Bludgeoning | |||
They are created by [[Balthazar]] so that he can overcome the guardians of the [[Gauntlet of Shar]] and retrieve the [[Nightsong]]. | }} | ||
'''Reconstituted Marksman''' is a [[skeleton]] creature found in [[Act Two]]. They are ranged undead attackers. They are created by [[Balthazar]] so that he can overcome the guardians of the [[Gauntlet of Shar]] and retrieve the [[Nightsong]]. | |||
== Attacks and abilities == | == Attacks and abilities == | ||
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{{Action|bonus}}}} | {{Action|bonus}}}} | ||
== Gallery == | |||
<gallery heights="250px" mode="packed"> | |||
Reconstituted Marksman Portrait.png|Portrait. | |||
Reconstituted Marksman Model.png|Alternative model. | |||
</gallery> | |||
== See also == | == See also == |
Revision as of 12:38, 14 February 2024
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
Reconstituted Marksman | |||||||||||||
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Medium Undead | |||||||||||||
Level 7 Skeleton | |||||||||||||
Stats | |||||||||||||
Armour Class | 12 | ||||||||||||
Hit points | 18 | ||||||||||||
Weight | 20 kg ( lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison | ||||||||||||
Vulnerable | Bludgeoning |
Reconstituted Marksman is a skeleton creature found in Act Two. They are ranged undead attackers. They are created by Balthazar so that he can overcome the guardians of the Gauntlet of Shar and retrieve the Nightsong.