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Cloaker: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|title =
| name = Cloaker
|name = Cloaker
| race = Cloaker
|image= [[File:Cloaker Model.png|350px]]
| image = Cloaker Model.png
|STR=18
| size = Large
|DEX=16
| type = Aberration
|CON=15
| armour_class = 14
|INT=12
| hit_points = 105
|WIS=13
| hit_points_tactician = 136
|CHA=14
| movement_speed_meters = 9
|level=8
| movement_speed_feet = 30
|race=Cloaker
| weight_kg = 80
|type=Aberration
| weight_lb =  
|HP=105; 136{{Tactician}}
| level = 8
|AC=14
| str = 18
|speed=9m / 30ft
| dex = 16
|size=Large
| con = 15
|weight=80kg
| int = 12
|proficiency=3
| wis = 13
|initiative=+3
| cha = 14
|location = Hidden natural cavern in the [[Gauntlet of Shar]].{{Coords|-819|-867}}
 
|allies =  
| feature1_name = Light Sensitivity
|enemies =  
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight.
|passive=
| feature2_name = Multiattack: Frightened
{{PAS|Light Sensitivity}}
| feature2_description = Can Multiattack a creature who is Frightened.
{{PAS|Multiattack: Frightened|Multiattack}}
| feature3_name = Opportunity Attack
{{PAS|Opportunity Attack}}
| feature3_description = Automatically attack an enemy moving out of your reach.
}}'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
}}
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.


== About ==
== About ==
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}}
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


==Attacks and abilities==
==Attacks and abilities==
Line 68: Line 71:
=== Phantasms ===
=== Phantasms ===
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
{{CharacterInfo2
{{Infobox statistics
|title =
| name = Cloaker Phantasm
|name = Cloaker Phantasm
| image = Cloaker Phantasm Model.png
|image=[[File:Cloaker Phantasm Model.png|350px]]
| race = Cloaker
|level=8
| type = Aberration
|race=Cloaker
| armour_class = 14
|type=Aberration
| hit_points = 56
|HP=56
| level = 8
|AC=14
| initiative =
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}
| proficiency_bonus =  
 
| resistant1 = Slashing
| resistant2 = Piercing
| resistant3 = Bludgeoning
| immune1 = Necrotic
| immune2 = Psychic
| immune3 = Poison
}}
{{Feature box
{{Feature box
|name = Moan
|name = Moan

Revision as of 01:49, 10 February 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of Shar X: -819 Y: -867.

Attacks and abilities

Bite.webp
Bite Bite ()

Bite a target.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.

 Melee: 1.5 m / 5  ft
Recharge: per turn
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

[[*Summon up to three illusory duplicates per battle, which can Frighten Frighten and cause psychic damage.  Range: 100 m / 328 ft Duration: 20 turns ]]

Phantasms

Phantasms have identical statistics to their summoner, though with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.

Generic Control.webp
Moan Moan ()
D6 Psychic.png 1d6 (1~6) Damage TypesPsychic

Produce a piercing moan and Frighten nearby creatures.

AoE: 4 m / 13 ft (Radius)

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links