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Circle of the Land: Difference between revisions

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'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
'''Circle of the Land''' is one of the [[Druid#Subclass|Subclasses]] of [[Druid]]. These Druids are more specialized in [[Spells|spellcasting]] to attack enemies or support allies in combat. They also have the ability to recover a certain amount of [[Spells#Spell Slots|Spell Slots]] once per day.
[[Category:Subclasses]]
[[Category:Subclasses]]
== Subclass Features ==
== Subclass Features ==
{{SubclassNote|Druid}}
{{SubclassNote|Druid}}
=== Level 2 ===


==== {{SAI|Natural Recovery|w=30}} ====
{{H3|Level 2}}
* '''Natural Recovery strength: 1''' ''(The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.)''
 
* [[File:Natural Recovery Charges Icon.png|frameless|upright=0.1|link=Natural Recovery]] '''Natural Recovery Charge''' ''(Replenished by [[Long Rest]]).''
; {{SAI|Natural Recovery|w=40}}
: Replenish expended [[spell slots]] while out of combat.
:; Natural Recovery strength: 1
:: The combined number and level of [[Spells#Spell Slots|Spell Slots]] the Natural Recovery action can restore.
:; {{R|natrec}}
:: Replenished by [[Long Rest]]
 
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
Cantrip (Choose 1):
 
; Bonus Cantrip
: Choose an additional Cantrip from the [[Druid/Spells|Druid spell list]].
{{div col|colwidth=20em}}
{{div col|colwidth=20em}}
* {{SAI|Guidance|w=40|c=16}}
* {{SAI|Guidance|c=16}}
* {{SAI|Poison Spray|w=40}}
* {{SAI|Poison Spray}}
* {{SAI|Produce Flame|w=40}}
* {{SAI|Produce Flame}}
* {{SAI|Resistance (Cantrip)|w=40|c=16}}
* {{SAI|Resistance (Cantrip)|Resistance|c=16}}
* {{SAI|Shillelagh|w=40}}
* {{SAI|Shillelagh}}
* {{SAI|Thorn Whip|w=40}}
* {{SAI|Thorn Whip}}
{{div col end}}
{{div col end}}


=== Level 3 ===
{{H3|Level 3}}
 
; 2nd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
::{{Table list|
::; Arctic : {{SAI|Hold Person|c=16}}, {{SAI|Spike Growth|c=16}}
::; Coast : {{SAI|Mirror Image}}*, {{SAI|Misty Step}}*
::; Desert : {{SAI|Blur|c=16}}*, {{SAI|Silence|c=16}}*
::; Forest : {{SAI|Barkskin|c=16}}, {{SAI|Hold Person|c=16}}
::; Grassland : {{SAI|Invisibility|c=16}}*, {{SAI|Pass Without Trace|c=16}}
::; Mountain : {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=16}}
::; Swamp : {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=16}}*
::; Underdark : {{SAI|Web|c=16}}*, {{SAI|Misty Step}}*
}}


* 2nd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
* ''Spells marked with * are not on the druid spell list.''
* '''Spells in bold text and marked with * are not on the druid spell list.'''
** '''Arctic:''' {{SAI|Hold Person|c=16}}, {{SAI|Spike Growth|c=16}}
** '''Coast:''' {{SAI|Mirror Image}}*, {{SAI|Misty Step}}*
** '''Desert:''' {{SAI|Blur|c=16}}*, {{SAI|Silence|c=16}}*
** '''Forest:''' {{SAI|Barkskin|c=16}}, {{SAI|Hold Person|c=16}}
** '''Grassland:''' {{SAI|Invisibility|c=16}}*, {{SAI|Pass Without Trace|c=16}}
** '''Mountain:''' {{SAI|Mirror Image}}*, {{SAI|Spike Growth|c=16}}
** '''Swamp:''' {{SAI|Melf's Acid Arrow}}*, {{SAI|Darkness|c=16}}*
** '''Underdark:''' {{SAI|Web|c=16}}*, {{SAI|Misty Step}}*
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''
* ''(Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)''


=== Level 5 ===
{{H3|Level 5}}
 
; 3rd Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
 
::{{Table list|
::; Arctic : {{SAI|Sleet Storm|c=16}}, {{SAI|Haste|c=16}}*
::; Coast : {{SAI|Sleet Storm|c=16}}, {{SAI|Call Lightning|c=16}}
::; Desert : {{SAI|Protection from Energy|c=16}}, {{SAI|Hypnotic Pattern|c=16}}*
::; Forest : {{SAI|Call Lightning|c=16}}, {{SAI|Plant Growth}}
::; Grassland : {{SAI|Daylight}}, {{SAI|Haste|c=16}}*
::; Mountain : {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=16}}*
::; Swamp : {{SAI|Stinking Cloud|c=16}}*, {{SAI|Vampiric Touch|c=16}}*
::; Underdark : {{SAI|Gaseous Form|c=16}}*, {{SAI|Stinking Cloud|c=16}}*
}}


* 3rd Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
{{H3|Level 6}}
** '''Arctic:''' {{SAI|Sleet Storm|c=16}}, {{SAI|Haste|c=16}}*
** '''Coast:''' {{SAI|Sleet Storm|c=16}}, {{SAI|Call Lightning|c=16}}
** '''Desert:''' {{SAI|Protection from Energy|c=16}}, {{SAI|Hypnotic Pattern|c=16}}*
** '''Forest:''' {{SAI|Call Lightning|c=16}}, {{SAI|Plant Growth}}
** '''Grassland:''' {{SAI|Daylight}}, {{SAI|Haste|c=16}}*
** '''Mountain:''' {{SAI|Lightning Bolt}}*, {{SAI|Grant Flight|c=16}}*
** '''Swamp:''' {{SAI|Stinking Cloud|c=16}}*, {{SAI|Vampiric Touch|c=16}}*
** '''Underdark:''' {{SAI|Gaseous Form|c=16}}*, {{SAI|Stinking Cloud|c=16}}*


=== Level 6 ===
; {{SAI|Land's Stride: Difficult Terrain|w=40}}
: [[Difficult Terrain]] no longer slows you down.


==== {{SAI|Land's Stride: Difficult Terrain|w=30}} ====
{{H3|Level 7}}
* [[Difficult Terrain]] no longer slows you down.


=== Level 7 ===
; 4th Level Circle of the Land Spells
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.


* 4th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
::{{Table list|
** '''Arctic:''' {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}}
::; Arctic : {{SAI|Conjure Minor Elemental}}, {{SAI|Ice Storm}}
** '''Coast:''' {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=16}}
::; Coast : {{SAI|Freedom of Movement}}, {{SAI|Confusion|c=16}}
** '''Desert:''' {{SAI|Blight}}, {{SAI|Wall of Fire|c=16}}
::; Desert : {{SAI|Blight}}, {{SAI|Wall of Fire|c=16}}
** '''Forest:''' {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=16}}
::; Forest : {{SAI|Conjure Minor Elemental}}, {{SAI|Grasping Vine|c=16}}
** '''Grassland:''' {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=16}}
::; Grassland : {{SAI|Freedom of Movement}}, {{SAI|Polymorph|c=16}}
** '''Mountain:''' {{SAI|Stoneskin|c=16}}, {{SAI|Dominate Beast|c=16}}
::; Mountain : {{SAI|Stoneskin|c=16}}, {{SAI|Dominate Beast|c=16}}
** '''Swamp:''' {{SAI|Blight}}, {{SAI|Grasping Vine|c=16}}
::; Swamp : {{SAI|Blight}}, {{SAI|Grasping Vine|c=16}}
** '''Underdark:''' {{SAI|Greater Invisibility|c=16}}*, {{SAI|Dominate Beast|c=16}}
::; Underdark : {{SAI|Greater Invisibility|c=16}}*, {{SAI|Dominate Beast|c=16}}
}}


=== Level 9 ===
{{H3|Level 9}}


* 5th Level Circle of the Land Spells: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
; 5th Level Circle of the Land Spells
** '''Arctic:''' {{SAI|Cone of Cold}}*, {{SAI|Contagion}}
: Gain access to [[Spells]] associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
** '''Coast:''' {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}}
** '''Desert:''' {{SAI|Wall of Stone|c=16}}, {{SAI|Insect Plague|c=16}}
** '''Forest:''' {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}}
** '''Grassland:''' {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=16}}
** '''Mountain:''' {{SAI|Wall of Stone|c=16}}, {{SAI|Conjure Elemental}}
** '''Swamp:''' {{SAI|Insect Plague|c=16}}, {{SAI|Cloudkill|c=16}}*
** '''Underdark:''' {{SAI|Contagion}}, {{SAI|Cloudkill|c=16}}*


=== Level 10 ===
::{{Table list|
::; Arctic : {{SAI|Cone of Cold}}*, {{SAI|Contagion}}
::; Coast : {{SAI|Conjure Elemental}}, {{SAI|Greater Restoration}}
::; Desert : {{SAI|Wall of Stone|c=16}}, {{SAI|Insect Plague|c=16}}
::; Forest : {{SAI|Mass Cure Wounds}}, {{SAI|Contagion}}
::; Grassland : {{SAI|Greater Restoration}}, {{SAI|Insect Plague|c=16}}
::; Mountain : {{SAI|Wall of Stone|c=16}}, {{SAI|Conjure Elemental}}
::; Swamp : {{SAI|Insect Plague|c=16}}, {{SAI|Cloudkill|c=16}}*
::; Underdark : {{SAI|Contagion}}, {{SAI|Cloudkill|c=16}}*
}}


==== {{SAI|Nature's Ward|w=30}} ====
{{H3|Level 10}}


* You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.
; {{SAI|Nature's Ward|w=40}}
: You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.


==External Links==  
==External Links==  

Revision as of 19:47, 19 December 2023

Template:Up to date

Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.
Class Druid Land Badge Icon.png
Class Druid Land Badge Icon.png
Druids of this Circle connect to powerful magic that flows through the earth and binds all living things together.

Circle of the Land is one of the Subclasses of Druid. These Druids are more specialized in spellcasting to attack enemies or support allies in combat. They also have the ability to recover a certain amount of Spell Slots once per day.

Subclass Features

This subclass obtains all the features from its base class, Druid, in addition to its unique features outlined below.

Template:H3

Natural Recovery Natural Recovery
Replenish expended spell slots while out of combat.
Natural Recovery strength: 1
The combined number and level of Spell Slots the Natural Recovery action can restore.
Natural Recovery Charge
Replenished by Long Rest
Bg3 content hr.png
Bonus Cantrip
Choose an additional Cantrip from the Druid spell list.

Template:H3

2nd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Hold Person Hold Person, Spike Growth Spike Growth
Coast
Mirror Image Mirror Image*, Misty Step Misty Step*
Desert
Blur Blur*, Silence Silence*
Forest
Barkskin Barkskin, Hold Person Hold Person
Grassland
Invisibility Invisibility*, Pass Without Trace Pass Without Trace
Mountain
Mirror Image Mirror Image*, Spike Growth Spike Growth
Swamp
Melf's Acid Arrow Melf's Acid Arrow*, Darkness Darkness*
Underdark
Web Web*, Misty Step Misty Step*
  • Spells marked with * are not on the druid spell list.
  • (Note: Circle of the Land is chosen at levels 3, 5, 7 and 9. At each of these levels, you can select any of the 8 Land choices, regardless of what you have chosen previously)

Template:H3

3rd Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Sleet Storm Sleet Storm, Haste Haste*
Coast
Sleet Storm Sleet Storm, Call Lightning Call Lightning
Desert
Protection from Energy Protection from Energy, Hypnotic Pattern Hypnotic Pattern*
Forest
Call Lightning Call Lightning, Plant Growth Plant Growth
Grassland
Daylight Daylight, Haste Haste*
Mountain
Lightning Bolt Lightning Bolt*, Grant Flight Grant Flight*
Swamp
Stinking Cloud Stinking Cloud*, Vampiric Touch Vampiric Touch*
Underdark
Gaseous Form Gaseous Form*, Stinking Cloud Stinking Cloud*

Template:H3

Land's Stride: Difficult Terrain Land's Stride: Difficult Terrain
Difficult Terrain no longer slows you down.

Template:H3

4th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Conjure Minor Elemental Conjure Minor Elemental, Ice Storm Ice Storm
Coast
Freedom of Movement Freedom of Movement, Confusion Confusion
Desert
Blight Blight, Wall of Fire Wall of Fire
Forest
Conjure Minor Elemental Conjure Minor Elemental, Grasping Vine Grasping Vine
Grassland
Freedom of Movement Freedom of Movement, Polymorph Polymorph
Mountain
Stoneskin Stoneskin, Dominate Beast Dominate Beast
Swamp
Blight Blight, Grasping Vine Grasping Vine
Underdark
Greater Invisibility Greater Invisibility*, Dominate Beast Dominate Beast

Template:H3

5th Level Circle of the Land Spells
Gain access to Spells associated with one of eight Lands (even if those Spells are not Druid Spells). These Spells are always prepared and do not count against the number of Spells you can prepare.
Arctic
Cone of Cold Cone of Cold*, Contagion Contagion
Coast
Conjure Elemental Conjure Elemental, Greater Restoration Greater Restoration
Desert
Wall of Stone Wall of Stone, Insect Plague Insect Plague
Forest
Mass Cure Wounds Mass Cure Wounds, Contagion Contagion
Grassland
Greater Restoration Greater Restoration, Insect Plague Insect Plague
Mountain
Wall of Stone Wall of Stone, Conjure Elemental Conjure Elemental
Swamp
Insect Plague Insect Plague, Cloudkill Cloudkill*
Underdark
Contagion Contagion, Cloudkill Cloudkill*

Template:H3

Nature's Ward Nature's Ward
You can't be charmed or frightened by elementals and fey. Disease and poison no longer affect you.

External Links