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Charismatic Sentinel: Difference between revisions
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{{ | {{Infobox statistics | ||
|name = Charismatic Sentinel | | name = Charismatic Sentinel | ||
| | | race = [[Dark Justiciar]] | ||
| | | size = Medium | ||
| | | type = Undead | ||
| | | armour_class = 13 | ||
| | | hit_points = 120 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 0 | ||
| | | weight_lb = 0 | ||
| | | level = 7 | ||
| | | str = 14 | ||
| | | dex = 10 | ||
| | | con = 12 | ||
| | | int = 10 | ||
| | | wis = 10 | ||
| | | cha = 20 | ||
| | | str_save_proficiency = Proficient | ||
| | | resistant1 = Necrotic | ||
| | | vulnerable1 = Radiant | ||
| | |||
| | | feature1_name = Darkvision | ||
| | | feature1_description = Can see in the dark up to 12m. | ||
| | | feature2_name = Living Shadow | ||
| | | feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant. | ||
| | | feature3_name = Opportunity Attack | ||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Paragon of Charisma | |||
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls. | |||
| feature5_name = Shar's Sight | |||
| feature5_description = Cannot be blinded. | |||
| feature6_name = Sunlight Weakness | |||
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws. | |||
}} | }} | ||
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[ | The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]]. | ||
== Involvement == | |||
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | {{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}} | ||
== Attacks and | == Attacks and abilities == | ||
===Main Hand Attack - Greatsword=== | ===Main Hand Attack - Greatsword=== | ||
{{Action}} | {{Action}} | ||
Line 53: | Line 61: | ||
Casts [[Hunter's Mark]], dealing an addition | Casts [[Hunter's Mark]], dealing an addition | ||
{{DamageInfo|count=1|die=6|type=Physical}} | {{DamageInfo|count=1|die=6|type=Physical}} | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 01:52, 11 February 2024
Charismatic Sentinel | |||||||||||||
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Medium Undead | |||||||||||||
Level 7 Dark Justiciar | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points | 120 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 0 kg (0 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Resistant | Necrotic | ||||||||||||
Vulnerable | Radiant | ||||||||||||
Features | |||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Advantage on all Charisma saving throws and spell attack rolls. | ||||||||||||
| Cannot be blinded. | ||||||||||||
| While in sunlight, Disadvantage on attack rolls and saving throws. |
The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.
Involvement
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.
Attacks and abilities
Main Hand Attack - Greatsword
Attack roll: +4 2d6 + 1 (3~13) Slashing
Divine Smite
Deal additional Radiant to fiends and undead.
Attack roll: +8 2d6 + 1 (3~13) Slashing
3d8 (3~24) Radiant
Inquisitor's Might
You or an ally's weapon attacks deal an additional + Radiant damage and can Daze enemies for 1 turn.
Hunter's Mark
Casts Hunter's Mark, dealing an addition
1d6 (1~6) Physical