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Charismatic Sentinel: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|name = Charismatic Sentinel
| name = Charismatic Sentinel
|image=
| race = [[Dark Justiciar]]
|STR=14
| size = Medium
|DEX=10
| type = Undead
|CON=12
| armour_class = 13
|INT=10
| hit_points = 120
|WIS=10
| movement_speed_meters = 9
|CHA=20
| movement_speed_feet = 30
|level=7
| weight_kg = 0
|race=Dark Justiciar
| weight_lb = 0
|type=Undead
| level = 7
|HP=120
| str = 14
|AC=13
| dex = 10
|speed=9m / 30ft
| con = 12
|size=Medium
| int = 10
|weight=0kg/ 0lb
| wis = 10
|proficiency=3
| cha = 20
|initiative=0
| str_save_proficiency = Proficient
|class =Paladin
| resistant1 = Necrotic
|location = [[Shadow-Cursed Lands]]
| vulnerable1 = Radiant
|allies =Followers of Shar
 
|enemies =Enemies of Shar
| feature1_name = Darkvision
|radiant=Vulnerable
| feature1_description = Can see in the dark up to 12m.
|necrotic=Resistant
| feature2_name = Living Shadow
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Charisma}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
|str save=Proficient
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Charisma
| feature4_description = Advantage on all Charisma saving throws and spell attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, Disadvantage on attack rolls and saving throws.
}}
}}
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Paladin]], and fitting of its role it has very high [[Charisma]].
The '''Charismatic Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[paladin]], and fitting of its role it has very high [[Charisma]].


== Involvement ==
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Intelligent Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


== Attacks and Abilities ==
== Attacks and abilities ==
===Main Hand Attack - Greatsword===
===Main Hand Attack - Greatsword===
{{Action}}
{{Action}}
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Casts [[Hunter's Mark]], dealing an addition  
Casts [[Hunter's Mark]], dealing an addition  
{{DamageInfo|count=1|die=6|type=Physical}}
{{DamageInfo|count=1|die=6|type=Physical}}
{{NavCreatures}}
{{NavCreatures}}

Revision as of 01:52, 11 February 2024

The Charismatic Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a paladin, and fitting of its role it has very high Charisma.

Involvement

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Intelligent Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack - Greatsword

Action

Attack roll: +4
D6 Slashing.png 2d6 + 1 (3~13) Damage TypesSlashing

Divine Smite

Deal additional Damage TypesRadiant to fiends and undead.

Action

Attack roll: +8
D6 Slashing.png 2d6 + 1 (3~13) Damage TypesSlashing
D8 Radiant.png 3d8 (3~24) Damage TypesRadiant

Inquisitor's Might

You or an ally's weapon attacks deal an additional +Charisma Charisma Damage TypesRadiant damage and can Daze enemies for 1 turn.

Bonus action

Hunter's Mark

Casts Hunter's Mark, dealing an addition

D6 Physical.png 1d6 (1~6) Damage TypesPhysical