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Intelligent Sentinel: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|name = Intelligent Sentinel
| name = Intelligent Sentinel
|image=
| race = [[Dark Justiciar]]
|STR=12
| class = [[Wizard]]
|DEX=14
| size = Medium
|CON=10
| type = Undead
|INT=20
| armour_class = 14
|WIS=10
| hit_points = 109
|CHA=10
| movement_speed_meters = 9
|level=7
| movement_speed_feet = 30
|race=Dark Justiciar
| weight_kg = 30
|type=Undead
| weight_lb =  
|HP=109
| level = 7
|AC=14
| initiative = 2
|speed=9m / 30ft
| str = 12
|size=Medium
| dex = 14
|weight=30kg
| con = 10
|proficiency=3
| int = 20
|initiative=2
| wis = 10
|class =Wizard
| cha = 10
|location = [[Shadow-Cursed Lands]]
| dex_save_proficiency = Proficient
|allies =Followers of Shar
| resistant1 = Necrotic
|enemies =Enemies of Shar
| vulnerable1 = Radiant
|radiant=Vulnerable
 
|necrotic=Resistant
| feature1_name = Darkvision
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Living Shadow}}{{PAS|Opportunity Attack}}{{PAS|Paragon of Intelligence}}{{PAS|Shar's Sight}}{{PAS|Sunlight Weakness}}
| feature1_description = Can see in the dark up to 12m.
|dex save=Proficient
| feature2_name = Living Shadow
| feature2_description = While Obscured, this character has Resistance to all damage except Force, Psychic or Radiant.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Paragon of Intelligence
| feature4_description = Advantage on all Intelligence saving throws and Spell Attack rolls.
| feature5_name = Shar's Sight
| feature5_description = Cannot be Blinded.
| feature6_name = Sunlight Weakness
| feature6_description = While in sunlight, disadvantage on attack rolls and saving throws.
}}
}}
The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Wizard]], and fitting of its role it has very high [[Intelligence]].
The '''Intelligent Sentinel''' is a unique type of [[Undead]] guarding the secret shrine to [[Shar]] underneath statue of [[Ketheric Thorm]] in [[Reithwin Town|Reithwin Town's]] square. Its abilities mirror that of a [[Wizard]], and fitting of its role it has very high [[Intelligence]].


== Involvement ==
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}
{{SpoilerBox|If the party fails to pass any of the three [[Saving Throw]] tests for [[Wisdom]], [[Intelligence]] and  [[Charisma]] or takes the [[Ritual Dagger of Shar]] it will summon the undead [[Dark Justiciar]]. It along with the [[Wise Sentinel]] and [[Charismatic Sentinel]] will put up a difficult fight considering their large amount of [[Hit Points]] and special abilities.}}


==Attacks and Abilities==
==Attacks and abilities==


=== Main Hand Attack - [[Quarterstaff]] ===
=== Main Hand Attack - [[Quarterstaff]] ===

Revision as of 09:12, 13 February 2024

The Intelligent Sentinel is a unique type of Undead guarding the secret shrine to Shar underneath statue of Ketheric Thorm in Reithwin Town's square. Its abilities mirror that of a Wizard, and fitting of its role it has very high Intelligence.

Involvement

Concentration Icons.png Spoiler warning! This section reveals details about the story of Baldur's Gate 3.

If the party fails to pass any of the three Saving Throw tests for Wisdom, Intelligence and Charisma or takes the Ritual Dagger of Shar it will summon the undead Dark Justiciar. It along with the Wise Sentinel and Charismatic Sentinel will put up a difficult fight considering their large amount of Hit Points and special abilities.

Attacks and abilities

Main Hand Attack - Quarterstaff

Action

Attack roll: +5

D8 Bludgeoning.png 1d8 + 2 (3~10) Damage TypesBludgeoning

Bone Chill

Casts Bone Chill.

Action

Attack roll: +8
D8 Necrotic.png 2d8 (2~16) Damage TypesNecrotic

Melf's Acid Arrow

Casts Melf's Acid Arrow up to third level Spell Slot Level.

Action

Attack roll: +8

D4 Acid.png 6d4 (6~24) Damage TypesAcid
D4 Acid.png 3d4 (3~12) Damage TypesAcid
  • Damage halved on a miss with no extra damage at end of target's turn.