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Gremishka: Difference between revisions

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|initiative=+3
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|passive=
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{{PAS|Darkvision (Passive Feature)|Darkvision}}
{{PAS|Darkvision}}
{{PAS|Evasion}}
{{PAS|Evasion}}
{{PAS|Opportunity Attack}}
{{PAS|Opportunity Attack}}
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'''Gremishka''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] in [[Baldur's Gate 3]]. They can be found in [[Rosymorn Monastery]] during [[Act Two]].
'''Gremishka''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] in [[Baldur's Gate 3]]. They can be found in [[Rosymorn Monastery]] during [[Act Two]].


== About Gremishkas ==
== About gremishkas ==
The vicious product of spell gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.
{{quote|The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.}}


Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.
Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.


== Attacks and Abilities ==
== Attacks and abilities ==


{{TooltipBox| Bite |image=Bite.webp|width=100|
{{TooltipBox|Bite |image=Bite.webp|width=100|
Bite a target.
Bite a target.


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}}
}}


== Unique Traits ==
== Unique traits ==
'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[Cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to '''Gremishkas'''.
'''Gremishkas''' permanently have {{cond|Magic Allergy}} condition on them. Whenever a spell or [[cantrip]] is cast close to them, they will gain the {{cond|Unstable}} condition. At the start of its next turn, it will it will trigger a random effect, similar to [[Wild Magic]], though using a unique list of possible effects unique to gremishkas.


* '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three.
* '''Ice Bloom:''' Creates a [[Ice Surface]] {{Range|m=3|ft=10}} radius. Gains [[Armour of Agathys]] as if cast at level three.
* '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}.
* '''Chaotic Offence:''' Gains 3 {{cond|Mirror Image}}, {{cond|Enlarged}} and {{cond|Hastened}} for {{Duration|3}}.
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].
* '''Panther Polymorph:''' [[Polymorph]] into a [[Panther]].
* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageInfo|count=3|die=6|type=Force}} with a {{SavingThrow|CON|dc=10}} or become {{cond|Dazed}}.
* '''Force Explosion:''' Creates an {{Range|m=3|ft=10}} explosion that deals {{DamageText|3d6|Force}} with a {{SavingThrow|CON|dc=10}} or become {{cond|Dazed}}.
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains.
* '''Gremishka Spawn:''' Bursts into pieces with two new '''gremishkas''' born from the remains.



Revision as of 12:06, 5 December 2023

Gremishka
Gremishka.png
Stats
Level 1

STR

8
(-1)

DEX

16
(+3)

CON

10

INT

12
(+1)

WIS

11

CHA

4
(-3)
Bg3 content hr.png
Creature Race Icon.png  Race Gremishka
Creature Type Icon.png  Type Monstrosity
HP Icon.png  HP 16; TTactician
Creature AC Icon.png  AC 13
Creature Speed Icon.png  Movement Speed 9m/ 30ft
Creature Size Icon.png  Size Tiny
Weight Icon.png  Weight 5kg/ 12lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative +3
Passive features
Character information
Location Rosymorn Monastery
Experience on kill 40

Gremishka are a type of Monstrosity in Baldur's Gate 3. They can be found in Rosymorn Monastery during Act Two.

About gremishkas

The vicious product of spells gone wrong, these cat-like creatures delight in tormenting magic-users, relishing in the unstable effect magic has on them.

Gremishkas somewhat resemble a fur-less feline with the ears of a bat, and razor-sharp teeth.

Attacks and abilities

Bite.webp
Bite
Bite a target. Attack roll: +5
D4 Piercing.png 1d4 + 3 (4~7) Damage TypesPiercing
D6 Force.png 1d6 (1~6) Damage TypesForce

Unique traits

Gremishkas permanently have Magic Allergy Magic Allergy condition on them. Whenever a spell or cantrip is cast close to them, they will gain the Unstable Unstable condition. At the start of its next turn, it will it will trigger a random effect, similar to Wild Magic, though using a unique list of possible effects unique to gremishkas.

Tactics

Gremishkas aren't the most imposing type of Monstrosity around, yet they make up for it through numbers and their chaotic reaction to magic. Using something as simple as a Fire Bolt can lead chain reaction as the Wild Magic effects they create can trigger other gremishkas Allergy condition. Their Evasion passive also makes it tricky kill them with a AoE spell like Fireball and likely trigger their Allergy.

The simple approach is to rely on physical attacks and avoid using magic. So long as no spells are cast, a fight against the feline-like creatures will prove to be quite easy.

Drops

External links