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'''Arfur Gregorio''' is a human NPC in Baldur's Gate 3. He | '''Arfur Gregorio''' is a human NPC in Baldur's Gate 3. He is a toymaker living in [[Rivington]] in his house [[Arfur's Mansion]]. He has a mildly flamboyant personality and questionable business partners. | ||
{{Spoiler warning|act=3}} | |||
== Interactions == | |||
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired [[The Guild|Guild]] thugs led by [[Zenovia Dawg]] to evict them. The party can solve the quarrel with words or violence, with additional [[Ability check|ability checks]] suggesting that Arfur wants his house back to protect the secret in the basement. | |||
His basement contains proof, in the {{RarityItem|Blackmail Letter}}, that he has been blackmailed to stuff toys with [[smokepowder]] and donate them to the refugees. Following the encounter outside his mansion, he retreats to [[Sharess' Caress]] ({{Coords|23|74}}), where the party can further interrogate him to revealing his extortioners. He will point to [[Felogyr's Fireworks]] as their headquarters and provide the party with an {{RarityItem|Archducal Coronation - Admission Pass}}. | |||
The party can leave him alone at this point, further extort him for his gold, or murder him outright in the name of justice. | |||
== Notable loot == | |||
* {{MdRarityItem|Dagger +1}} | |||
== Related quests == | == Related quests == |
Revision as of 16:47, 14 December 2023
Arfur Gregorio | |||||||
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Stats | |||||||
Level 1 | |||||||
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Race | |||||||
Type | Humanoid | ||||||
HP | 6 | ||||||
AC | 10 | ||||||
Size | Medium | ||||||
Weight | 75kg / 165lbs | ||||||
Initiative | 0 | ||||||
Passive features | |||||||
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Character information | |||||||
Location | Rivington X: 20 Y: -100 | ||||||
Additional information | |||||||
Voice actor | John O'Mahony | ||||||
Model | |||||||
Arfur Gregorio is a human NPC in Baldur's Gate 3. He is a toymaker living in Rivington in his house Arfur's Mansion. He has a mildly flamboyant personality and questionable business partners.
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Interactions
The party first encounters Arfur outside his mansion, the dandy incensed that refugee squatters have taken up residence. He has hired Guild thugs led by Zenovia Dawg to evict them. The party can solve the quarrel with words or violence, with additional ability checks suggesting that Arfur wants his house back to protect the secret in the basement.
His basement contains proof, in the Blackmail Letter, that he has been blackmailed to stuff toys with smokepowder and donate them to the refugees. Following the encounter outside his mansion, he retreats to Sharess' Caress (X: 23 Y: 74), where the party can further interrogate him to revealing his extortioners. He will point to Felogyr's Fireworks as their headquarters and provide the party with an Archducal Coronation - Admission Pass.
The party can leave him alone at this point, further extort him for his gold, or murder him outright in the name of justice.