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Yurgir: Difference between revisions
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==Attacks and Abilities== | ==Attacks and Abilities== | ||
{{Feature box|name=Infernal Dagger|image name=Generic Physical.webp | |||
* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}. | |* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}. | ||
}} | |||
{{Feature box|name=Invisibility (Class Action)|image name=One with Shadows.webp | |||
* Become Invisible at will. | |* Become Invisible at will. | ||
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn. | * Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn. | ||
}} | |||
{{Feature box|name=Concussive Burst|image name=Generic Thunder.webp | |||
* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back. | |* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back. | ||
}} | |||
{{Feature box|name=Volatile Cluster|image name=Generic Damage.webp | |||
* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later. | |* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later. | ||
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same. | * Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same. | ||
}} | |||
= | {{Feature box|name=Explosive Retribution|image name= | ||
* Tosses 14 [[Orthonic Handbomb]]s in an area around him. | |* Tosses 14 [[Orthonic Handbomb]]s in an area around him. | ||
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned. | * Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned. | ||
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref> | * Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref> | ||
}} | |||
== Notes == | == Notes == |
Revision as of 08:12, 1 November 2023
Yurgir | |||||||
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Stats | |||||||
Level 10 | |||||||
| |||||||
Race | Fiend | ||||||
Type | Fiend | ||||||
HP | 105 | ||||||
AC | 17 | ||||||
Size | Large | ||||||
Weight | 220 kg / 485 lbs | ||||||
Initiative | 8 | ||||||
Passive features | |||||||
| |||||||
Resistances | |||||||
Character information | |||||||
Location | Gauntlet of SharX: -653 Y: -764 | ||||||
Experience on kill | 250 | ||||||
Model | |||||||
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
“ | Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull. |
„ |
— Yurgir |
Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He has been trapped in the Gauntlet of Shar by Raphael through a contract between them. Initially the player is ambushed by Yurgir. He catches the scent of Raphael immediately. Yurgir laments his hatred towards the devil and explains the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. Yurgir and his band of Merregons are ready to attack. Through conversation, the party can learn more about his circumstances and about the fate of the Dark Justiciars.
Related Quests
Yurgir's Contract
“ | Spill all the blood sworn to the night. |
„ |
Notable Loot
- Hellfire Hand Crossbow
- Infernal Metal - Can be pickpocketed or looted off his ashes.
- Orthonic Handbomb - During the fight against him in Gauntlet of Shar, once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
- Dark Justiciar Gauntlets (Uncommon) - Can be found lying on a pile of boxes near the door to Yurgir's place: Gauntlet of SharX: -660 Y: -760.
- Umbral Gem - Next to Yurgir's bed of corpses, where the Displacer Beast starts combat.
Attacks and Abilities
Notes
- Stealing from Yurgir's chests (such as using stealth) will lock the player out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
- After talking with Yurgir, and a fight didn't occur, a Hoarding Merregon can be traded with. It is found at X: -660 Y: -760. If you trade with it but then kill Yurgir and his minions, it does not drop any gold you used to purchase wares, nor most of the ordinary items traded.
- The player can help Yurgir fulfill his contract, allowing him to return to the Nine Hells to make a new contract with Raphael. Alternatively, Yurgir can be defeated through conversation or combat.
- If Yurgir is left unharmed and helped, he will return later in the game.
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- He will help against the boss at the House of Hope and fight the Elder Brain.
- If Yurgir is defeated via combat or deceit, he will assist the boss in the House of Hope. It is possible to convince him to fight alongside you (DC 30), both against the boss and in the fight against the Elder Brain.
- There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
- If you want to fight Yurgir, you can get Nessa, the Displacer Beast, to fight against him with a Persuasion roll of 30.
Gallery
External Links
- Yurgir on the Forgotten Realms Wiki
This article has been proposed for deletion. Functionally replaced by new navboxes. Please discuss on the article's talk page. |
- ↑ A wiki contributor observed this behavior when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.