Ad placeholder

Inner Sanctum: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
 
(59 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{PageSeo
{{Location page
| title = Inner Sanctum
| prefix = The
| description = The Inner Sanctum is a subterranean location in the Emerald Grove. It is an important location in Act 1 of Baldur's Gate 3.  
| name = Inner Sanctum
| alt name =
| image = Emerald Grove.jpg
| image description = The Inner Sanctum
| act = one
| summary = It is accessed through the Stone Door in the [[Sacred Pool]]. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.
| region prefix = the
| region = Emerald Grove
| north =
| west =
| east =
| south =
}}
}}
[[File:Emerald Grove.jpg|thumb|The Inner Sanctum]]


The [[Inner Sanctum]] is a subterranean [[location]] in the [[Emerald Grove]]. It is accessed through the Stone Door in the [[Sacred Pool]]. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove. [[Kagha]], the acting leader of the druids, can be found in the Inner Sanctum.  
== Access ==
The Inner Sanctum is accessed through the stone door in the [[Sacred Pool]]. Four frescos line the Inner Sanctum, depicting the history of the Emerald Grove.


The [[Servants' Quarters]] can be found to the North-East, and the [[Druids' Chambers]] to the North. The Healer Nettie can be found in the Druid's Chamber, and is capable of unlocking the entrance to the [[Enclave Library]].
== Overview ==
{{CharLink|Kagha}}, the acting leader of the druids, can be found in the Inner Sanctum. The [[Servants' Quarters]] are to the north-east and the [[Druids' Chambers]] are to the north. The healer {{CharLink|Nettie}} can be found in the Druids' Chamber, and can unlock the entrance to the [[Enclave Library]].
 
When the party first enter, Kagha is deciding the fate of {{CharLink|Arabella}}. The party may intervene to {{Quest|Save Arabella}}. If the party do not intervene, Arabella tries to escape. Kagha's snake {{CharLink|Teela}} pursues and kills her.
 
Talking to {{CharLink|Rath}} or Kagha can initiate {{Quest|Investigate Kagha}}, as will reading {{SmRarityItem|Rite of Thorns (scroll)|Rite of Thorns}} in the Servants' Quarters, or finding Kagha's chest.
 
If Kagha is exposed, the rats {{CharLink|Olodan}}, {{CharLink|Wren}} and {{CharLink|Pinta}} reveal themselves as wildshaped [[Shadow Druids]]. Kagha made a deal with Olodan to enact the [[Rite of Thorns (ritual)|Rite of Thorns]] to deliver the Grove to the Shadow Druids. In return, Kagha becomes First Druid.
 
If convincing Kagha to reconsider, she joins the party and other druids to fight the Shadow Druids.


== Sub-Locations ==
== Sub-Locations ==
 
=== Servants' Quarters ===
=== Servant Quarters ===
[[File:Servants Quarters.png|200px|thumb|Servant's Quarters]]
''For more information see: [[Servants' Quarters]]''
''For more information see: [[Servants' Quarters]]''


The [[Servants' Quarters]] are found to the north-west of the Inner Sanctum. A stone desk stands in the middle, with [[The Rite of Thorns]] and [[The Emerald Enclave: Tenets]] on it. Behind the desk is a stone bookshelf, flanked by two glowing bear statues.
The Servants' Quarters are to the north-west of the Inner Sanctum. A stone desk stands in the centre, which contains {{SmRarityItem|Rite of Thorns (scroll)|Rite of Thorns}} and {{SmRarityItem|The Emerald Enclave: Tenets}}. A stone bookshelf is behind the desk, flanked by two glowing bear statues.


{{clear}}
=== Druids' Chambers ===
=== Druids' Chambers ===
[[File:Druids Chambers.png|200px|thumb|Druid's Quarters]]
''For more information see: [[Druids' Chambers]]''
''For more information see: [[Druids' Chambers]]''


The [[Druids' Chambers]] is found to the north of the Inner Sanctum. A tall statue of an elk sits in the middle of the room. There are several stone beds and what appears to be a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The Healer [[Nettie]] can be found here. Nettie can unlock the hidden entrance to the [[Enclave Library]].
The Druids' Chambers are north of the Inner Sanctum. A tall elk statue sits in the centre of the room. There are several stone beds and a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The healer {{CharLink|Nettie}}, who is part of {{Quest|Get Help from Healer Nettie}}, can be found here. She can unlock the hidden entrance to the Enclave Library.


{{clear}}
=== Enclave Library ===  
=== Enclave Library ===  
[[File:Enclave Library.png|200px|thumb|Enclave Library]]
''For more information see: [[Enclave Library]]''
''For more information see: [[Enclave Library]]''


{{SpoilerWarning}}
The Enclave Library is hidden behind a false wall in the Druids' Chambers. A large wolf statue stands in the middle, with a plinth containing a rune in each cardinal direction. One of the runes is missing. Small alcoves to the north, west, and east contain more bookshelves.
 
The [[Enclave Library]] is hidden behind a false wall in the [[Druids' Chambers]]. A big statue of a wolf stands in the middle, and in each cardinal direction is a plinth with a rune. One of the runes is missing. Small alcoves to the north, west and east contain more bookshelves.
 
The Enclave Library has been used as a makeshift autopsy table, and a Dissected Drow lies on a stone slab. Halsin's notes can be found nearby. A hidden entrance to the [[Hidden Vault]] can be accessed with the [[Rune of the Wolf]].
 
{{clear}}
== Characters ==
* Inner Sanctum
** [[Kagha]]
** [[Rath]]
** [[Findal]]
** [[Marcoryl]]
** [[Loic]]
* Druids' Chambers
** [[Nettie]]
 
=== Animals ===
* Inner Sanctum
** [[Teela]] (Snake)
** [[Silver]] (Wolf)
** [[Olodan]] (Rat)
** [[Wren]] (Rat)
** [[Pinta]] (Rat)
* Druids' Chambers
** [[Exhausted Bird]]
 
== Act 1 ==
{{SpoilerWarning}}
When the player first enters, [[Kagha]] will be deciding the fate of [[Arabella]]. The player may intervene to [[Save Arabella]]. If the player does not, Arabella will try to run. Kagha's snake [[Teela]] will pursue and kill the young girl.
 
The healer [[Nettie]] can be found further inside in the [[Druids' Chambers]], should the player want to [[Get Help from Healer Nettie]].  


Talking to [[Rath]] or [[Kagha]] may begin the quest [[Investigate Kagha]], as will reading [[The Rite of Thorns]] in the [[Servants' Quarters]], or finding Kagha's Chest.  
The Enclave Library includes a makeshift autopsy table that contains a {{CharLink|Ned'Cirannis|Dissected Drow}}. {{CharLink|Halsin|Halsin's}} notes can be found nearby. A hidden entrance to the [[Hidden Vault]] can be accessed with the {{SmRarityItem|Rune of the Wolf}}.


{{SpoilerBox|
<gallery perrow="4" heights="200px" style="margin:0 auto;">
If you expose Kagha, the rats [[Olodan]], [[Wren]] and [[Pinta]] will reveal themselves to be wildshaped Shadow Druids. Kagha has made a deal with Olodan to enact the [[Rite of Thorns]] and deliver the [[Emerald Grove]] to the Shadow Druids. In return, she'll be made First Druid.
Servants Quarters.png|Servant's Quarters
 
Druids Chambers.png|Druid's Quarters
If you can convince Kagha to reconsider, she will join you and the other druids in fighting the Shadow Druids.}}
Enclave Library.png|Enclave Library
</gallery>


== Frescos ==
== Frescos ==
[[File:Fresco 1 wild.png|200px|thumb|A fresco in the Inner Sanctum depicting druids and beasts fighting together against monsters.]]
{{blockquote|
[[File:Fresco 2 Wellspring.png|200px|thumb|A fresco in the Inner Sanctum depicting a group of druids gathered in Silvanus' name.]]
<poem>
[[File:Fresco 3 Union.png|200px|thumb|A fresco in the Inner Sanctum depicting the druids alongside Harpers.]]
By claw and tooth, from root to thorn,
[[File:Fresco 4 Moonrise.png|200px|thumb|A fresco in the Inner Sanctum depicting a broken Sharran helmet at the feet of the druids.]]
 
{{Q|By claw and tooth, from root to thorn,
 
The Old Oak's grove, to wildlings sworn.
The Old Oak's grove, to wildlings sworn.


The forest rose with claw and tooth,
The forest rose with claw and tooth,
To tear the darkness from its roots.
To tear the darkness from its roots.


In darkest hour, a concord made,
In darkest hour, a concord made,
Twixt harp and wild against the shade.
Twixt harp and wild against the shade.


The towers siezed, the battle done,
The towers seized, the battle done,
The moonrise broke the Darkest One.
</poem>
|Inner Sanctum Plaques}}


The moonrise broke the Darkest One|Inner Sanctum Plaques}}
<gallery perrow="2" heights="250px" style="margin:0 auto;">
Fresco 2 Wellspring.png|Druids gathering in Silvanus' name
Fresco 1 wild.png|Druids and Beasts fighting together against monsters
</gallery>
<gallery perrow="2" heights="250px" style="margin:0 auto;">
Fresco 3 Union.png|Druids alongside Harpers
Fresco 4 Moonrise.png|A broken Sharran helmet at the feet of the druids
</gallery>


At the entrance of the Sanctum starting from the west side of the room and continuing along to the east side are frescos depict the legacy of the Emerald Grove. A variety of [[Skill Check|Skill Checks]] can be done to decipher the story from the frescos.
At the entrance of the Sanctum starting from the west side of the room and continuing along the eastern wall are frescoes depicting the legacy of the Emerald Grove. A variety of [[Skill Check]]s can be done to decipher the story from the frescoes.


Starting in order it be {{Ability Check|Investigation|10}} for first fresco which details the druids and beasts driving out the monsters of the land, though with current times its clear that such threats have returned.  
The first fresco requires {{Ability Check|Religion|10}} and shows druids and Sylvanus, the Old Oak. The plaque explains that the Grove was under threat.


{{Ability Check|Religion|10}} is needed for the second fresco which details how after the monsters driven out, the druids claimed the grove in the name of [[Silvanus]], god of nature.  
The second fresco requires {{Ability Check|Investigation|10}} and shows how the druids and forest rose against the threat, though other threats have emerged in recent times.


The third fresco in the eastern corner of the room requires {{Ability Check|Religion|10}} reveals that during their 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight 'the shade'.  
The third fresco in the eastern corner of the room requires {{Ability Check|Religion|10}} and reveals that during their 'Darkest Hour', the druids entered a concord with the [[Harpers]] to fight 'the shade'. This refers to the rise of {{CharLink|Ketheric Thorm}} as a servant of {{CharLink|Shar}}, taking over the region around [[Moonrise Towers]] and threatening the surroundings lands.


{{SpoilerBlur|This relates to the rise of [[Kentheric Thorm]] as a servant of [[Shar]], taking over the region around [[Moonrise Tower]] and threatening the surroundings lands.}}
The last fresco needs {{Ability Check|History|5}} to fully decipher, though {{CharLink|Shadowheart}} can interpret the fresco without a check. While their opponents are ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that {{CharLink|Selûne}} intervened as well. If Shadowheart is in the party, she somewhat confirms this.


The last fresco needs {{Ability Check|History|5}} to fully decipher. While their opponents are left ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that [[Shar]], or her followers, was involved. The mention of Moonrise might suggest that [[Selûne]] intervened as well. If [[Shadowheart]] is in the party, she will more or less confirm this.
Succeeding all checks earns the [[File:Inspiration Icon.png|21x21px|link=]][[Inspiration|Roots of the Grove]] for [[Sage|sages]].


If all of the skill checks are successful, the party will earn 20 [[Experience]] along with the Roots of the Grove [[Inspiration]] for the [[Sage]].
[[Druid]] characters have unique narration dialogue for the first two murals and do not require skill checks to identify these events. Likewise, [[Cleric|clerics]] and Shadowheart have unique narration for the last mural.


{{clear}}
== Characters ==
* Inner Sanctum
** {{MdCharLink|Findal}}
** {{MdCharLink|Kagha}}
** {{MdCharLink|Loic}}
** {{MdCharLink|Marcoryl}}
** {{MdCharLink|Rath}}
* Druids' Chambers
** {{MdCharLink|Nettie}}


== Animals ==
* Inner Sanctum
** {{MdCharLink|Olodan}} (Rat)
** {{MdCharLink|Pinta}} (Rat)
** {{MdCharLink|Silver}} (Wolf)
** {{MdCharLink|Teela}} (Snake)
** {{MdCharLink|Wren}} (Rat)
* Druids' Chambers
** {{MdCharLink|Wounded Bird}}


==Related Quests==
==Related Quests==
* [[Save Arabella]]
* {{Quest|Save Arabella}}
* [[Save the Refugees]]
* {{Quest|Save the Refugees}}
** [[Investigate Kagha]]
** {{SubQuest|Investigate Kagha}}
** [[Kill Kagha]]
** {{SubQuest|Kill Kagha}}


==Notable Loot==
== Notable loot ==
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:
* {{RarityItem|Pale Oak}}
* {{MdRarityItem|Broodmother's Revenge}}
* {{RarityItem|Broodmother's Revenge}}
* {{MdRarityItem|Key of the Ancients}}
* {{RarityItem|Rune of the Wolf}}
* {{MdRarityItem|Mind Flayer Parasite Specimen}}
* {{RarityItem|Key of the Ancients}}
* {{MdRarityItem|Pale Oak}}
* {{RarityItem|Mind Flayer Parasite Specimen}}
* {{MdRarityItem|Rune of the Wolf}}


==Books==
== Books ==
* {{SmItemIcon|Logbook XII: 1371}}
{{div_col}}
* {{SmItemIcon|Grove Annals}}
* {{MdRarityItem|Detailed Report}}
* {{SmItemIcon|Detailed Report}}
* {{MdRarityItem|Druid Notebook}}
* {{SmItemIcon|Grimy Report}}
* {{MdRarityItem|Faldorn's Canticle: The Shadow Druids' Doctrine}}
* {{SmItemIcon|Druid Notebook}}
* {{MdRarityItem|Grimy Report}}
* {{SmItemIcon|Halsin's Journal, Vol I}}  
* {{MdRarityItem|Grove Annals}}
* {{SmItemIcon|Half-Torn Note}}
* {{MdRarityItem|Grove Artefacts}}
* {{SmItemIcon|Faldorn's Canticle: The Shadow Druids' Doctrine}}
* {{MdRarityItem|Half-Torn Note}}
* {{MdRarityItem|Halsin's Journal, Vol I}}  
* {{MdRarityItem|Logbook XII: 1371}}
* {{MdRarityItem|Rite of Thorns (scroll)|Rite of Thorns}}
{{div_col_end}}


==Hidden Treasure==
== Hidden treasure ==
* [[Malachite]], [[Half-Torn Note]] and [[Faldorn's Canticle: The Shadow Druid's Doctrine|Faldorn's Canticle]] in Kagha's Chest {{Coords|-485|-9}}
* Kagha's chest containing [[Malachite]], [[Half-Torn Note]] and [[Faldorn's Canticle: The Shadow Druid's Doctrine|Faldorn's Canticle]] at {{Coords|-485|-9}}


== Notes ==
== Notes ==
* The name of the location on the map will be 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.
{{notebegin}}
* The name of the location on the in-game map is 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.
{{noteend}}


{{Emerald Grove}}
[[Category:Locations]]
[[Category:Locations]]
[[Category:Act One Locations]]
[[Category:Act One Locations]]
[[Category:Locations in Druid Grove]]
[[Category:Locations in Druid Grove]]

Latest revision as of 02:14, 26 January 2025

The Inner Sanctum is a Location within the Emerald Grove in Act One of Baldur's Gate 3. It is accessed through the Stone Door in the Sacred Pool. There are four frescos in the Inner Sanctum, depicting the history of the Emerald Grove.

Access[edit | edit source]

The Inner Sanctum is accessed through the stone door in the Sacred Pool. Four frescos line the Inner Sanctum, depicting the history of the Emerald Grove.

Overview[edit | edit source]

Kagha Kagha, the acting leader of the druids, can be found in the Inner Sanctum. The Servants' Quarters are to the north-east and the Druids' Chambers are to the north. The healer Nettie Nettie can be found in the Druids' Chamber, and can unlock the entrance to the Enclave Library.

When the party first enter, Kagha is deciding the fate of Arabella Arabella. The party may intervene to Save Arabella Save Arabella. If the party do not intervene, Arabella tries to escape. Kagha's snake Teela Teela pursues and kills her.

Talking to Rath Rath or Kagha can initiate Investigate Kagha Investigate Kagha, as will reading Rite of Thorns in the Servants' Quarters, or finding Kagha's chest.

If Kagha is exposed, the rats Olodan Olodan, Wren Wren and Pinta Pinta reveal themselves as wildshaped Shadow Druids. Kagha made a deal with Olodan to enact the Rite of Thorns to deliver the Grove to the Shadow Druids. In return, Kagha becomes First Druid.

If convincing Kagha to reconsider, she joins the party and other druids to fight the Shadow Druids.

Sub-Locations[edit | edit source]

Servants' Quarters[edit | edit source]

For more information see: Servants' Quarters

The Servants' Quarters are to the north-west of the Inner Sanctum. A stone desk stands in the centre, which contains Rite of Thorns and The Emerald Enclave: Tenets. A stone bookshelf is behind the desk, flanked by two glowing bear statues.

Druids' Chambers[edit | edit source]

For more information see: Druids' Chambers

The Druids' Chambers are north of the Inner Sanctum. A tall elk statue sits in the centre of the room. There are several stone beds and a preparation area for potions. A cauldron of theriac boils between alembics and destillers. The healer Nettie Nettie, who is part of Get Help from Healer Nettie Get Help from Healer Nettie, can be found here. She can unlock the hidden entrance to the Enclave Library.

Enclave Library[edit | edit source]

For more information see: Enclave Library

The Enclave Library is hidden behind a false wall in the Druids' Chambers. A large wolf statue stands in the middle, with a plinth containing a rune in each cardinal direction. One of the runes is missing. Small alcoves to the north, west, and east contain more bookshelves.

The Enclave Library includes a makeshift autopsy table that contains a Ned'Cirannis Dissected Drow. Halsin Halsin's notes can be found nearby. A hidden entrance to the Hidden Vault can be accessed with the Rune of the Wolf.

Frescos[edit | edit source]

By claw and tooth, from root to thorn,
The Old Oak's grove, to wildlings sworn.

The forest rose with claw and tooth,
To tear the darkness from its roots.

In darkest hour, a concord made,
Twixt harp and wild against the shade.

The towers seized, the battle done,
The moonrise broke the Darkest One.

Inner Sanctum Plaques


At the entrance of the Sanctum starting from the west side of the room and continuing along the eastern wall are frescoes depicting the legacy of the Emerald Grove. A variety of Skill Checks can be done to decipher the story from the frescoes.

The first fresco requires DC 10 Religion check and shows druids and Sylvanus, the Old Oak. The plaque explains that the Grove was under threat.

The second fresco requires DC 10 Investigation check and shows how the druids and forest rose against the threat, though other threats have emerged in recent times.

The third fresco in the eastern corner of the room requires DC 10 Religion check and reveals that during their 'Darkest Hour', the druids entered a concord with the Harpers to fight 'the shade'. This refers to the rise of Ketheric Thorm Ketheric Thorm as a servant of Shar Shar, taking over the region around Moonrise Towers and threatening the surroundings lands.

The last fresco needs DC 5 History check to fully decipher, though Shadowheart Shadowheart can interpret the fresco without a check. While their opponents are ambiguous, the final victory fresco shows a Sharran helmet broken at their feet. This suggests that Shar, or her followers, was involved. The mention of Moonrise might suggest that Selûne Selûne intervened as well. If Shadowheart is in the party, she somewhat confirms this.

Succeeding all checks earns the Inspiration Icon.pngRoots of the Grove for sages.

Druid characters have unique narration dialogue for the first two murals and do not require skill checks to identify these events. Likewise, clerics and Shadowheart have unique narration for the last mural.

Characters[edit | edit source]

Animals[edit | edit source]

Related Quests[edit | edit source]

Notable loot[edit | edit source]

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Books[edit | edit source]

Hidden treasure[edit | edit source]

Notes[edit | edit source]

  • The name of the location on the in-game map is 'Emerald Grove'. Inner Sanctum is used by the wiki to help disambiguate.