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{{ up to date | 2023-09-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{quote|Senses and Intuitions.}}
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[[Category:Gameplay Mechanics]][[Category:Ability Scores]]
| description = Wisdom is an ability score, and the primary ability of Clerics and Druids. It affects your Animal Handling, Insight, Medicine, Perception, and Survival skills.
[[File:Wisdom Score Icon.png|frameless|left|150px]] '''Wisdom''' is an [[Character Creation#Ability Scores|Ability Score]] and the primary ability of [[Cleric]]s and [[Druid]]s.
| image = Wisdom Score Icon.png
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'''Wisdom''' is an [[ability score]], and the primary ability of [[Cleric]]s and [[Druid]]s.


Wisdom affects your [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] skills and improves spellcasting for [[Cleric]]s, [[Druid]]s, [[Monk|Monks]] and [[Ranger]]s (better chance to hit enemies with [[Spell]] [[Attack Roll]]s; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
Wisdom affects your [[Animal Handling]], [[Insight]], [[Medicine]], [[Perception]], and [[Survival]] skills and improves spellcasting for Clerics, Druids, [[Monk|Monks]] and [[Ranger]]s (better chance to hit enemies with spell attack rolls; increases the [[Difficulty Class]] of spells with [[Saving Throw]]s).
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== Wisdom modifier chart ==
''Baldur's Gate 3'' uses the [[Point Buy]] ruleset.


== Wisdom Modifier Chart ==
'''Baldur's Gate 3''' uses the [[Point Buy]] ruleset.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}


==Related Items==
== Ways to increase ==
===Increases Wisdom "to"===
The following sources can permanently increase a character's Wisdom score:
*''None''
 
* [[Auntie Ethel's Hair]]: +1 to any chosen ability
* [[Mirror of Loss]]: +2 to any chosen ability, up to a maximum of 24
* [[Necromancy of Thay]]: +1 to Wisdom Saving Throws
* [[Resilient]]: +1 to any chosen ability, up to a maximum of 20
 
== Related items ==
 
=== Affecting Wisdom ===
 
The following items increase Wisdom while equipped:
 
{{list style none |
* {{RarityItem|Khalid's Gift|40}} increases Wisdom by 1 ''(up to 21)''
}}
 
The following items reduce Wisdom while equipped:
 
{{list style none |
* {{RarityItem|Devilfoil Mask|40}} reduces Wisdom by -1 per nearby creature also wearing a mask
* {{RarityItem|Harmonium Halberd|40}} reduces Wisdom by -1
}}
 
=== Affecting saving throws ===
The following items grant a +1 bonus to Wisdom saving throws:
 
{{list style none |
* {{RarityItem|Cerebral Citadel Armour|40}} ''(if infected with a tadpole; i.e., the player character and most companions)''
* {{RarityItem|Circlet of Psionic Revenge|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
}}
 
The following items grant [[advantage]] on Wisdom saving throws:
 
{{list style none |
* {{RarityItem|Amulet of the Harpers|40}}
* {{RarityItem|Blackguard's Plate|40}}
* {{RarityItem|Fey Semblance Amulet|40}}
* {{RarityItem|Selune's Spear of Night|40}}
* {{RarityItem|Silver Sword of the Astral Plane|40}} ''(if [[githyanki]] or [[Disguise Self|disguised]] as one)''
}}
 
Other effects:
 
{{list style none |
* {{RarityItem|Helmet of Autonomy|40}} grants [[Proficiency]] in Wisdom saving throws
* {{RarityItem|Ring of Mind-Shielding|40}} grants advantage on saving throws against being charmed}}
* {{RarityItem|Seemingly Gleaming Ring|40}} incurs a -1 penalty to Wisdom saving throws
 
Conditions:
 
{{list style none |
* {{Condition|Mental Fatigue}}
}}


===Increases Wisdom "by"===
=== Benefiting from Wisdom ===
*{{RarityItem|Harmonium Halberd|40}} ''<ins>reduces</ins> {{Ability|Wisdom}} by 1''
*{{RarityItem|Khalid's Gift|40}} ''increases {{Ability|Wisdom}} by 1, up to 21''


===+1 to Saving Throws===
{{list style none |
*{{RarityItem|Circlet of Psionic Revenge|40}} '''Only if [[Githyanki]]'''
* {{RarityItem|Boots of Uninhibited Kushigo|40}} grants bonus damage equal to your Wisdom modifier with unarmed strikes
*{{RarityItem|Cerebral Citadel Armour|40}} '''Illithid Protection'''
}}
*{{RarityItem|Phalar Aluve|40}} '''Sing: '''''1d4 to [...] [[Wisdom]] [[Saving Throw]]s''


===Advantage on Saving Throws===
{{NavGameplay/Character}}
*{{RarityItem|Amulet of the Harpers|40}}
*{{RarityItem|Fey Semblance Amulet|40}} '''Semblance of Fey'''
*{{RarityItem|Blackguard's Plate|40}}
*{{RarityItem|Selune's Spear of Night|40}} '''Selune's Blessing'''
*{{RarityItem|Silver Sword of the Astral Plane|40}} '''Githborn Psionic Resistance:''' ''Only if [[Githyanki]]''


===Other===
[[Category:Gameplay mechanics]]
*{{RarityItem|Helmet of Autonomy|40}} ''[[Proficiency]] in [[Wisdom]] [[Saving Throw]]s''
[[Category:Ability Scores]]
*{{RarityItem|Boots of Uninhibited Kushigo|40}} '''Experienced And Deadly:''' ''Deal additional damage equal to your [[Wisdom]] Modifier with unarmed strikes''
{{Template:Gameplay}}

Latest revision as of 09:31, 2 September 2024

Wisdom is an ability score, and the primary ability of Clerics and Druids.

Wisdom affects your Animal Handling, Insight, Medicine, Perception, and Survival skills and improves spellcasting for Clerics, Druids, Monks and Rangers (better chance to hit enemies with spell attack rolls; increases the Difficulty Class of spells with Saving Throws).

Wisdom modifier chart[edit | edit source]

Baldur's Gate 3 uses the Point Buy ruleset.

Ability score modifier chart
Ability score Modifier value Ability score Modifier value
1 -5 16-17 +3
2-3 -4 18-19 +4
4-5 -3 20-21 +5
6-7 -2 22-23 +6
8-9 -1 24-25 +7
10-11 +0 26-27 +8
12-13 +1 28-29 +9
14-15 +2 30 +10

Ways to increase[edit | edit source]

The following sources can permanently increase a character's Wisdom score:

Related items[edit | edit source]

Affecting Wisdom[edit | edit source]

The following items increase Wisdom while equipped:

The following items reduce Wisdom while equipped:

Affecting saving throws[edit | edit source]

The following items grant a +1 bonus to Wisdom saving throws:

The following items grant advantage on Wisdom saving throws:

Other effects:

  • Seemingly Gleaming Ring incurs a -1 penalty to Wisdom saving throws
  • Conditions:

    • Affected entity has a -1 penalty to Wisdom, Intelligence and Charisma saving throws for every turn remaining.
    • When it fails a Wisdom, Intelligence, or Charisma saving throw while having 5 or more turns of this condition remaining, the entity takes 1d4Damage TypesPsychic damage and is no longer mentally fatigued.
    • Mental Fatigue has a maximum Duration: 7 turns.

    Benefiting from Wisdom[edit | edit source]