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{{PageSeo | {{PageSeo | ||
| title = Gimblebock | | title = Gimblebock | ||
| description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits | | description = Gimblebock is a Gnome NPC in Baldur's Gate 3. He is one of the bandits looting the Overgrown Ruins in Act One. | ||
}} | }} | ||
{{ | {{Infobox creature | ||
|name = Gimblebock | | name = Gimblebock | ||
| | | identity = Male | ||
| | | class = [[Fighter]] | ||
| image = <gallery> | |||
| | Gimblebock.png|In-game | ||
| | Portrait Gimblebock.png|Portrait | ||
| | </gallery> | ||
| | | race = [[Gnome]] | ||
|level=2 | | role = Bandit leader | ||
| | | va = Glen McCready | ||
|type=Humanoid | | faction = [[Overgrown Ruin Looters]] | ||
| | | level = 2 | ||
| | | size = [[Small]] | ||
| | | type = [[Humanoid]] | ||
| | | ac = 14 | ||
|weight= | | e hp = 14 | ||
| | | hp = 20 | ||
| | | t hp = 26 | ||
| | | movement m = 6 | ||
| weight kg = 35 | |||
| xp = 25 | |||
| str = 15 | |||
| | | dex = 11 | ||
| con = 15 | |||
| int = 12 | |||
| wis = 10 | |||
| cha = 13 | |||
| str save prof = yes | |||
| con save prof = yes | |||
| passives = Darkvision, Gnome Cunning, Opportunity Attack, Shortened Stride | |||
| athletics = 2 | |||
| acrobatics = 0 | |||
| perception = 0 | |||
}} | |||
'''Gimblebock''' is a gnome bandit leader that is raiding the [[Overgrown Ruins]] in [[Act One]]. | |||
{{DiQ|....You're both twice as tall as me but have half the bloody backbone!|Gimblebock|, talking to his crew}} | |||
== Description == | |||
Gimblebock is the highly aggressive and selfish gnome leader of the crew of bandits looting the [[Overgrown Ruins]]. He's quick to start a fight under the assumption that the player is his competition, trying to steal whatever treasure is on the [[Nautiloid Wreck]] and in the ruins. | |||
He's eager to take a break from the crypt, after making little headway over the course of several days, to investigate and loot the Nautiloid Wreck. When the player arrives, he is discussing this with a member of his crew, [[Taman]], who is against the idea. | |||
== Involvement == | |||
=== Act One=== | |||
Gimblebock can be found at the [[Chapel Entrance]] with {{CharLink|Quelenna}}, {{CharLink|Taman}}, and {{CharLink|Warryn}}. When the party approach, he automaticallys engage them in conversation and asks them to leave. | |||
The party can use one of several [[Ability Check]]s including [[Persuasion]], [[Deception]], [[Intimidation]] as well as class-specific options for [[Monk|monks]], [[Warlock|warlocks]], [[Paladin|paladins]], [[Barbarian|barbarians]], and [[Fighter|fighters]] to cause Gimblebock and the others to leave peacefully. Alternatively, the party can decide to attack them. | |||
If the player character meets Gimblebock after exiting the crypt while using {{SAI|Detect Thoughts}}, they learn that he is wondering what happened to his crew inside the crypt - though he is more worried about whether the player character has the upper hand than him regarding his allies' lives. | |||
Resolving the situation peacefully rewards 50 [[Experience|XP]] and [[File:Inspiration Icon.png|24px|link=]][[Inspiration|Cheese Your Way Through]] for those with the [[Charlatan|charlatan]] background, including {{CharLink|Astarion}}. Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn does not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP. | |||
== Combat == | |||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Longsword}} | |||
{{Feature box|Second Wind}} | |||
=== Notable loot === | |||
*{{MdRarityItem|Longsword}} | |||
*{{MdRarityItem|Scale Mail}} | |||
*{{MdRarityItem|Shovel (item)|Shovel}} | |||
*{{MdRarityItem|Gold}} | |||
*Random [[Valuables#Gemstones|Gemstone]] | |||
*Random [[Camp_Supplies|Camp Supply]] | |||
== Companion approval == | |||
Selecting any of these options grants: {{Approval|Gale|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|-1}} | |||
* {{Dialogue option|I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead.|tags=Dark Urge|roll=Strength|dc=5}} | |||
* {{Dialogue option|That ship is full of monsters. I wouldn't go near it.|roll=Persuasion|dc=10}} | |||
* {{Dialogue option|I think that ship's an invasion force. Run while you can!|roll=Deception|dc=12}} | |||
* {{Dialogue option|The only thing you own is your life. Leave before I take that, too.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|'''MINE.'''|tags=Berserker|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|Not yours - mine. Leave. '''Now.'''|tags=Barbarian|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|''Just grin, baring your fangs.|tags=Astarion|roll=Intimidation|dc=10|advantage=y}} | |||
* {{Dialogue option|Selfish cur - there might be survivors, yet you think only of loot. Leave before I ''make'' you leave.|tags=Paladin|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|Your words hide fear, confusion. Looting that ship will bring you no peace.|tags=Monk|roll=Insight|dc=10}} | |||
* {{Dialogue option|That ship's full of poisonous vapours. Probably demonic. I'd stay away.|tags=Warlock}} | |||
* {{Dialogue option|''Attack''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} {{Approval|Karlach|+1}} | |||
When exiting from the crypt itself: {{Approval|Gale|+1}} {{Approval|Karlach|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+1}} | |||
* {{Dialogue option|''Read the gnome's mind.''|tags=Detect Thoughts|roll=Wisdom}} | |||
** {{Dialogue option|Leave, before I gut you like I gutted [[Mari]] and [[Barton]].}} | |||
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|roll=Deception|dc=12}} | |||
* {{Dialogue option|You have awoken me from my slumber - now I crave your blood!|tags=Astarion|roll=Deception|dc=5}} | |||
* {{Dialogue option|Mine now. ''Leave.''|tags=Barbarian|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|It's mine now. Leave before things get ugly.|roll=Intimidation|dc=10}} | |||
* {{Dialogue option|''Attack''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Wyll|+1}} | |||
== Speak with Dead == | |||
Gimblebock can be spoken to with {{SAI|Speak with Dead}}. | |||
{{Dialogue start}} | |||
'''Party member:''' Who are you? | |||
*'''Gimblebock:''' Gimblebock... | |||
'''Party member:''' What is your profession? | |||
*'''Gimblebock:''' Thieving. Looting. Cutting throats... wherever there's gold... | |||
Gimblebock | |||
'''Party member:''' Do you have any valables? | |||
*'''Gimblebock:''' ''Looking'' for valuables... chapel... | |||
'''Party member:''' What were you doing here? | |||
*'''Gimblebock:''' Looting... chapel ruins... | |||
** '''Party member:''' Did you find valuables in the ruins? | |||
***'''Gimblebock:''' Some... but lower crypt locked... | |||
****'''Party member:''' How do I get into the crypt? | |||
*****'''Gimblebock:''' Door sealed... can't break it... can't pick it... must be something. | |||
'''Party member:''' What's inside this place? | |||
*'''Gimblebock:''' The others, searching... chapel ruins. Can't get into lower crypt... | |||
'''Party member:''' Do you have many people inside? | |||
*'''Gimblebock:''' Handful... [[Andorn]] guarding the door. The rest searching... | |||
'''(If you successfully identify the statue in the [[Dank Crypt]].) Party member:''' Did you know you were breaking into a chapel dedicated to [[Jergal]]? | |||
* | *'''Gimblebock:''' No. Doesn't matter...if his loot's good... | ||
{{Dialogue end}} | |||
== | == Gallery == | ||
<gallery heights="250px"> | |||
Gimblebock Model.png|Gimblebock's model | |||
Gimblebock Early Access.webp|Gimblebock, during early development of Baldur's Gate III | |||
</gallery> | |||
== | == Notes == | ||
{{notebegin}} | |||
* As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug. | * As of [https://store.steampowered.com/news/app/1086940/view/3669924544085723479 Patch 1], Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug. | ||
{{ | *Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him. | ||
[[Category: Humanoids]] | {{noteend}} | ||
[[Category: Gnomes]] | |||
[[Category: Characters in Act | == External links == | ||
*{{FRWiki|Gimblebock|long}} | |||
{{Ravaged Beach}} | |||
[[Category:Humanoids]] | |||
[[Category:Gnomes]] | |||
[[Category:Characters]] | |||
[[Category:Characters in the Ravaged Beach]] | |||
[[Category:Characters in Act One]] | |||
[[Category:Fighters]] | |||
[[Category:Available to Speak with Dead]] |
Latest revision as of 05:16, 10 December 2024
“....You're both twice as tall as me but have half the bloody backbone!„
Description[edit | edit source]
Gimblebock is the highly aggressive and selfish gnome leader of the crew of bandits looting the Overgrown Ruins. He's quick to start a fight under the assumption that the player is his competition, trying to steal whatever treasure is on the Nautiloid Wreck and in the ruins.
He's eager to take a break from the crypt, after making little headway over the course of several days, to investigate and loot the Nautiloid Wreck. When the player arrives, he is discussing this with a member of his crew, Taman, who is against the idea.
Involvement[edit | edit source]
Act One[edit | edit source]
Gimblebock can be found at the Chapel Entrance with Quelenna, Taman, and Warryn. When the party approach, he automaticallys engage them in conversation and asks them to leave.
The party can use one of several Ability Checks including Persuasion, Deception, Intimidation as well as class-specific options for monks, warlocks, paladins, barbarians, and fighters to cause Gimblebock and the others to leave peacefully. Alternatively, the party can decide to attack them.
If the player character meets Gimblebock after exiting the crypt while using
, they learn that he is wondering what happened to his crew inside the crypt - though he is more worried about whether the player character has the upper hand than him regarding his allies' lives.Resolving the situation peacefully rewards 50 XP and Cheese Your Way Through for those with the charlatan background, including Astarion. Fighting the bandits will grant 70 XP and the opportunity to take all their gear. Triggering the encounter from the balcony with Warryn does not lead to any approval increase no matter which option is chosen. It is necessary to start the encounter from the lower area near Gimblebock and Taman. It is possible to defeat the bandits after convincing them to leave, granting a total of 120 XP.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
Notable loot[edit | edit source]
- Longsword
- Scale Mail
- Shovel
- Gold
- Random Gemstone
- Random Camp Supply
Companion approval[edit | edit source]
Selecting any of these options grants: +1 +1 +1 -1
- [DARK URGE] [STRENGTH] I don't want to hurt you, but provoke me, and I'll keep stabbing long after you're dead. (DC 5)
- [PERSUASION] That ship is full of monsters. I wouldn't go near it. (DC 10)
- [DECEPTION] I think that ship's an invasion force. Run while you can! (DC 12)
- [INTIMIDATION] The only thing you own is your life. Leave before I take that, too. (DC 10)
- [BERSERKER] [INTIMIDATION] MINE. (DC 10 )
- [BARBARIAN] [INTIMIDATION] Not yours - mine. Leave. Now. (DC 10 )
- [ASTARION] [INTIMIDATION] Just grin, baring your fangs. (DC 10 )
- [PALADIN] [INTIMIDATION] Selfish cur - there might be survivors, yet you think only of loot. Leave before I make you leave. (DC 10)
- [MONK] [INSIGHT] Your words hide fear, confusion. Looting that ship will bring you no peace. (DC 10)
- [WARLOCK] That ship's full of poisonous vapours. Probably demonic. I'd stay away.
- Attack +1 +1 +1 +1
When exiting from the crypt itself: +1 +1 +1 +1
- [DETECT THOUGHTS] [WISDOM] Read the gnome's mind.
- [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 12)
- [ASTARION] [DECEPTION] You have awoken me from my slumber - now I crave your blood! (DC 5)
- [BARBARIAN] [INTIMIDATION] Mine now. Leave. (DC 10)
- [INTIMIDATION] It's mine now. Leave before things get ugly. (DC 10)
- Attack +1 +1 +1
Speak with Dead[edit | edit source]
Gimblebock can be spoken to with
.Party member: Who are you?
- Gimblebock: Gimblebock...
Party member: What is your profession?
- Gimblebock: Thieving. Looting. Cutting throats... wherever there's gold...
Party member: Do you have any valables?
- Gimblebock: Looking for valuables... chapel...
Party member: What were you doing here?
- Gimblebock: Looting... chapel ruins...
- Party member: Did you find valuables in the ruins?
- Gimblebock: Some... but lower crypt locked...
- Party member: How do I get into the crypt?
- Gimblebock: Door sealed... can't break it... can't pick it... must be something.
- Party member: How do I get into the crypt?
- Gimblebock: Some... but lower crypt locked...
- Party member: Did you find valuables in the ruins?
Party member: What's inside this place?
- Gimblebock: The others, searching... chapel ruins. Can't get into lower crypt...
Party member: Do you have many people inside?
- Gimblebock: Handful... Andorn guarding the door. The rest searching...
(If you successfully identify the statue in the Dank Crypt.) Party member: Did you know you were breaking into a chapel dedicated to Jergal?
- Gimblebock: No. Doesn't matter...if his loot's good...
Gallery[edit | edit source]
Notes[edit | edit source]
- As of Patch 1, Gimblebock's race is simply "Gnome", without having a subrace specified (unlike his fellow bandit Warryn who is listed as a Rock Gnome). This may be a bug.
- Gimblebock chose an unfortunate place to stand and talk. If the party get close enough without being seen, they could snap the coiled rope holding the foundation block above him.
External links[edit | edit source]
- Gimblebock on the Forgotten Realms Wiki