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{{up to date | 2023-09-18}}<!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{CharacterInfo|name=Meenlock|type=Fey|race=[[Meenlock]]|DEX=17|CON=14|INT=11|WIS=12|CHA=8|STR=7|HP=49|AC=16|size=Small|weight=50kg|proficiency=3|initiative=+3|passive={{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]]
{{PageSeo
| description = Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
| image = Meenlock.jpg
}}
{{Infobox creature
| name = Meenlock
| image = <gallery>
Meenlock.jpg|In-game
Portrait Meenlock.png|Portrait
</gallery>
| size = Small
| race = [[Meenlock]]
| type = [[Fey]]
| e hp =
| hp = 49
| t hp = 63
| ac = 16
| t ac = 17
| weight kg = 50
| level = 6
| str = 7
| dex = 17
| t dex = 18
| con = 14
| t con = 18
| int = 11
| wis = 12
| cha = 8


{{SmallIcon|Sunlight_Sensitivity_Icon.png}} [[Sunlight Sensitivity]]|location=[[Last Light Inn - Cellar]]|image=[[File:Meenlock.jpg|350px]]|level=6|exp=50|allies=}}
| conditions = Fear Aura
| passives = Darkvision, Light Sensitivity, Opportunity Attack
| athletics = -2
| acrobatics = 3
| perception = 1
}}
'''Meenlocks''' are a type of [[fey]] creature and non-playable [[race]], found in [[Act Two]]. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.
{{Quote race|{{PAGENAME}}}}


'''Meenlock''' are ennemies found in [[Act Two]]. These crustacean-like Fey are spawned by fear and seek to destroy all that is good, innocent, and beautiful.
== Combat ==
===Attacks and abilities===
{{Feature box|Claws (Meenlock)}}
{{Feature box|Shadow Teleport (Meenlock)}}
{{Feature box|Sense Hidden Presence}}


==Attacks and Abilities==
===Tactics===
===Melee Attack - Claws===
*The in-game description of the Meenlock Fear condition states that it uses a Wisdom Saving throw, but the check is on Constitution instead.
Lash out with venomous claws to [[Paralysed (Condition)|Paralyse]] your target.
* {{SAI|Protection from Evil and Good}} can help negate the effect of Fear Aura.
* {{SAI|Calm Emotions}} grants immunity to the Meenlock's Fear Aura.
* {{SAI|Lesser Restoration}} cures {{Cond|Paralysed}}.


{{Action}}
=== Tactician ===
{{Attack Roll}}: +6{{DamageInfo|count=3|die=4|modifier=ranged|type=Slashing}}
On tactician difficulty, meenlocks will have an increased 18 [[Strength|Constitution]] and [[Dexterity]], as well as higher health, AC, and initiative.
{{SavingThrow|CON|dc=13}} to prevent {{SmallIcon|Paralysed Condition Icon.webp}} [[Paralysed (Condition)]].


===Shadow Teleport===
===Notable loot===
Teleport to a shadowy location.
* {{MdRarityItem|Covert Cowl}}
* {{MdRarityItem|Swarming Toadstool}}
* {{MdRarityItem|Dragon Egg Mushroom}}
* {{MdRarityItem|Poison Spore}}
* {{MdRarityItem|Tongue of Madness}}
* {{MdRarityItem|Nothic Eye}}
* {{MdRarityItem|Timmask Spores (ingredient)|Timmask Spores}}
* {{MdRarityItem|Bonecap}}
* {{MdRarityItem|Ochre Jelly Slime}}
* 50 exp


{{action | bonus}}
== Gallery ==
*Similar to '''{{IconLink|Shadow Step Icon.png|Shadow Teleportation}}''', though limited to 16 meters.
<gallery heights="300px">
tan-burci-meanlock-concept.jpg|Concept art by Tan Bur-Ci
Tan-burci-meanlock-concept-3d-sketch.jpg|Concept model by Tan Bur-Ci
</gallery>


===Fear Aura===
== External links ==
Can possibly [[Frightened (Condition)|frighten]] nearby [[Beast]]s and [[Humanoid]]s by its fey presence.
* {{FRWiki|Meenlock|long}}


*Ennemies of the Meenlock unconditionally receive the [[Meenlock Fear (Condition)]] when nearby. By itself, this condition has no fear effect, but on each turn '''after receiving''' this condition, or if another Meenlock approaches during the round, one must make a {{SavingThrow|CON|dc=13}} to prevent a [[Frightened (Condition)]] for 2 turns.
{{Creatures}}
 
[[Category:Creatures]]
==Notes==
[[Category:Races]]
*The in-game description of the Meenlock Fear condition states a Wisdom Saving throw, but the check is on Constitution instead.
[[Category:Non-playable races]]
 
==Notable Drops==
{{SmItemIcon|Swarming Toadstool}}<br>
{{SmItemIcon|Dragon Egg Mushroom}}<br>
{{SmItemIcon|Poison Spore}}<br>
{{SmItemIcon|Tongue of Madness}}<br>
{{SmItemIcon|Nothic Eye}}<br>
{{SmIconLink|Timmask Spores Item Icon.png|Timmask Spores}}<br>
{{SmItemIcon|Bonecap}}<br>
{{SmItemIcon|Ochre Jelly Slime}}
 
{{NavCreatures}}
[[Category:Fey]]
[[Category:Fey]]

Latest revision as of 01:54, 11 November 2024

Meenlocks are a type of fey creature and non-playable race, found in Act Two. They are crustacean-like critters, with large, paralysing claws, and a presence which instils fear in their enemies.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()

Lash out with venomous claw to Paralyse Paralyse your target.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Teleport (Meenlock) Shadow Teleport (Meenlock) ()
Teleport to a shadowy location.
 Range: 16 m / 54 ft
See Invisibility.webp
Sense Hidden Presence Sense Hidden Presence ()
Search for Invisible creatures, possibly revealing them to others.
 Range: Self
AoE: 3 m / 10 ft (Radius)

Tactics[edit | edit source]

Tactician[edit | edit source]

On tactician difficulty, meenlocks will have an increased 18 Constitution and Dexterity, as well as higher health, AC, and initiative.

Notable loot[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]