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'''Kobold Inventor''' is a generic kobold enemy, a small reptilian humanoid who while physically weak is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.
{{Infobox creature
| name = Kobold Inventor
| image = <gallery>
Kobold Inventor.png|Model
Portrait Kobold Inventor.png|Portrait
</gallery>
| va = James Alexander
| race = [[Kobold]]
| level = 5
| size = Small
| type = [[Humanoid]]
| e hp = 11
| hp = 17
| t hp = 27
| ac = 12
| t ac = 13
| movement m = 9
| weight kg = 35
| str = 7
| dex = 15
| t dex = 17
| con = 12
| int = 8
| wis = 7
| cha = 8
| passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity
| t passives = Darkvision, Opportunity Attack, Pack Tactics, Sunlight Sensitivity, Evasion
}}
'''Kobold Inventor''' is a generic [[kobold]] enemy, a small reptilian humanoid who while physically weak, is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.  


{{CharacterInfo
== Involvement ==
|name=Kobold Inventor
=== Act One ===
|image=[[File:Kobold Inventor.png|350px]]
They can be found in and around the [[Rosymorn Monastery]] in [[Act One]]. They will have the {{Cond|Firewine Belly}} and {{Cond|Sleeping}} condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.
|level=5
|STR=7
|DEX=14
|CON=12
|INT=8
|WIS=7
|CHA=8
|race=Kobold
|type=Humanoid
|HP=17
|AC=12
|speed=9m / 30ft
|size=Small
|weight=35kg / 70lbs
|proficiency=2
|initiative=+2
|location=[[Rosymorn Monastery]]
|passive={{IconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision|size=24}}
{{IconLink|Attack Of Opportunity Icon 64px.png|Opportunity Attack|size=24px}}


{{SmIconLink|Action DireWolfPack Howl.png|Pack Tactics}}
=== Act Three ===
Kobold inventors can also be found in the [[Graveyard (Lower City)|Graveyard]] in the [[Lower City]] in [[Act Three]]. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and {{CharLink|Bugthimble}} will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of {{CharLink|Kobold Hole|Kobold Holes}} every turn.


{{IconLink|Sunlight Sensitivity Icon.png|Sunlight Sensitivity|size=24px}}}}
== Combat ==
==Attacks==
=== Attacks and abilities ===
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Throw|item=Alchemist's Fire}}
{{Feature box|Throw Stone (Kobold)}}


===[[Throw]] - [[Alchemist's Fire]]===
=== Act Three ===
{{Attack Roll}}: +1{{DamageInfo|count=1|die=4|type=Fire}}{{Range|m=9|ft=30}}
The green variant in Act Three can also throw Acid Vials:
{{Feature box|Throw|item=Acid Vial}}


===Throw Stone===
=== Tactics ===
{{Attack Roll}}: +1{{DamageInfo|count=1|die=4|plus=2|type=Bludgeoning}}{{Range|m=9|ft=30}}
In Rosymorn Monastery, the Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from {{Cond|Firewine Belly}}, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and {{SmRarityItem|Firewine Barrel|alias=Firewine Barrels}} to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.


===Main Hand Attack - Dagger===
Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them {{Cond|Sleeping}}, the '''Inventor''' included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.
{{Attack Roll}}: +5{{DamageInfo|count=1|die=4|plus=2|type=Piercing}}
==Unique Traits==
*The kobolds of Rosymorn Monastery have over drunk on [[Firewine Barrel|Firewine]], giving them the [[Firewine Belly (Condition)|Firewine Belly]] condition.


== Tactics ==
=== Notes ===
The '''Kobold Inventor''' is mainly dangerous for the chain reaction he can cause. He will focus on using his [[Alchemist's Fire]] first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from [[Firewine Belly (Condition)|Firewine Belly]], they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and [[Firewine Barrel|Firewine Barrels]] to spread to. Its best to avoid using anything that deals [[Damage Types|Fire Damage]] to prevent the whole room getting set ablaze.
* Grants 75 experience when killed


Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them [[Sleeping (Condition)|Sleeping]], the '''Inventor''' included. The best approach is to sneak in, as the amount of watchful eyes is low and none of the awake kobolds are patrolling. Placing your party about can lead to a swift battle, if the '''Inventor''' is killed off first to avoid a fire breaking out.,
== Gallery ==
 
<gallery heights="180px">
==Drops==
Kobold Inventor 2.png|Alternate appearance
 
Portrait Kobold Inventor 2.png|Alternate portrait
* [[Dagger]]
</gallery>
* 3 [[Alchemist's Fire]]


{{Creatures}}
[[Category:Kobolds]]
[[Category:Kobolds]]
[[Category:Humanoids]]
[[Category:Humanoids]]

Latest revision as of 20:29, 26 September 2024

Kobold Inventor is a generic kobold enemy, a small reptilian humanoid who while physically weak, is quite crafty and cunning. Kobolds normally band together into large groups, using their varying skills and numbers to take down far tougher foes.

Involvement[edit | edit source]

Act One[edit | edit source]

They can be found in and around the Rosymorn Monastery in Act One. They will have the Firewine Belly Firewine Belly and Sleeping Sleeping condition at first, having drunk so much firewine that they have since fallen asleep or are wandering around drunk.

Act Three[edit | edit source]

Kobold inventors can also be found in the Graveyard in the Lower City in Act Three. Should the party dig up the dirt mound in the middle of the graveyard, they will find a chest and Bugthimble Bugthimble will pop out claiming it as his. If the party decides to fight, Bugthimble will call his kobold allies including Inventors and Scouts, who will pop out of Kobold Hole Kobold Holes every turn.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Throw.webp
Throw Throw ()   –  Alchemist's Fire
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft
Generic Physical.webp
Throw Stone Throw Stone ()

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Act Three[edit | edit source]

The green variant in Act Three can also throw Acid Vials:

Throw.webp
Throw Throw ()   –  Acid Vial
Normal weapon damage Throw a character or item from the world or your inventory. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of weapons with the thrown property is the same as the weapon's melee damage.
 Range: 18 m / 60 ft

Tactics[edit | edit source]

In Rosymorn Monastery, the Kobold Inventor is mainly dangerous for the chain reaction he can cause. He will focus on using his Alchemist's Fire first, having no care for his allies if they're grouped up on an enemy. With the kobolds suffering from Firewine Belly Firewine Belly, they are all bombs waiting to go off along with the fact that there are patches of Alcohol Surfaces and Firewine Barrels to spread to. Its best to avoid using anything that deals Fire Damage to prevent the whole room getting set ablaze.

Half of the kobolds in the Monastery are completely drunk, leaving a good amount of them Sleeping Sleeping, the Inventor included. The best approach is to sneak in and target the inventor first, to prevent an uncontrollable inferno from guzzling up the party.

Notes[edit | edit source]

  • Grants 75 experience when killed

Gallery[edit | edit source]