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{{PageSeo
{{PageSeo
| description = Yurgir is an Orthon, a powerful type of Fiend. He has been trapped in the Gauntlet of Shar ruins by Raphael.
| description = Yurgir is an Orthon, a powerful type of Fiend. He has been trapped in the Gauntlet of Shar ruins by Raphael.
| image = Yurgir.png
| image = Yurgir-In-Game.png
}}
}}
{{CharacterInfo
{{Combat tab}}
<!-- Interior -->
{{Infobox creature
|title =
| name = Yurgir
|name = Yurgir
| identity = Male
|image = [[File:Yurgir.jpg|350px]]
| va = Stewart Scudamore
|class =  
| role = [[Attached Follower]]
|background=
| image = <gallery>
|level = 10
Yurgir-In-Game.png|In-Game
|race = Fiend
Portrait_Yurgir.png|Portrait
|type = Fiend
</gallery>
|HP = 105
| race = Orthon (only one in the game)
|AC = 17
| family = [[Nessa]] (partner)
|speed =
| hometown = Avernus
|size = Large
| size = Large
|weight = 220 kg / 485 lbs
| type = [[Fiend]]
|proficiency =
}}
|initiative = -2
'''Yurgir''' is an Orthon, a powerful type of [[Fiend]] from the Nine Hells. He and his band of [[Merregon Legionnaire]]s can be found in the [[Gauntlet of Shar]], where they have been trapped by consequence of a contract with [[Raphael]].
|exp =  
{{DiQ|Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.|Yurgir}}
|alt-name = Model
==Overview==
|alt-image = [[File:|200px]]
=== Background ===
|passive =
Yurgir is an orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.
{{SmIconLink|Attack of Opportunity Icon.png|Attack of Opportunity}}</br>
 
{{SmIconLink|Darkvision Icon.png|Darkvision}}</br>
=== Description ===
{{SmIconLink|Devil's Sight Icon.png|Devil's Sight}}</br>
Yurgir is a towering and foreboding figure, a veteran of the Blood War who is confident in his command. He speaks in a low rumble, his skin hard and red with three large sets of horns curling from the crown of his head.
{{SmIconLink|Magic Resistance Icon.png|Magic Resistance}}
 
Yurgir loves a good fight, and has respect for capable warriors.
 
=== History ===
Before signing a contract with Raphael, Yurgir fought on the front-lines of the Blood War. {{ref|"Now I'm free of Raphael's blasted contract, I can return to the frontlines." - Yurgir in the House of Hope}}  
 
Sometime around the late 14th century DR, {{CharLink|Ketheric Thorm}} began amassing an army of [[Dark Justiciar]]s. {{CharLink|Infernal Mason|Morfred}}, a Selûnite mason who had worked for Ketheric, including creating [[Moonrise Towers]],{{ref|Dialogue with the [[Infernal Mason]]}} had tried to build a resistance against him to no avail. He eventually contacted {{CharLink|Raphael}}, asking him to destroy Ketheric's army.{{ref|{{SmRarityItem|Mason's Log}} by {{CharLink|Infernal Mason|Morfred}}}}


<!-- Exterior -->
Yurgir signed a contract with Raphael to "''Wander Shar's halls''" and "''leave no Justiciar alive to obey''". {{ref|Yurgir reciting his contract.}} His contract stated that he must fulfill its terms, die trying, or forfeit his freedom and become Raphael's slave. Yurgir carried out his attack with his legion of [[Merregon|Merregons]], breaking through the walls of the [[Grymforge]] and killing the Justiciar presence there. {{ref|Investigation with {{CharLink|Kith|Stonemason Kith}}}}<ref>The [[Merregon Legionnaire]] found in the locked room in Gyrmforge along with three [[Hellsboar|Hellsboars]] is likely a remnant of this attack</ref> He and his legion then moved to the Gauntlet of Shar to defeat the remaining Justiciars.
|location = {{Coords|-653|-764|Gauntlet of Shar}}
|faction =
|family =
|allies =
|enemies =


<!-- Attributes -->
With no more Justiciars to be found, Yurgir and his band seemed to have succeeded. However, Yurgir remained bound to the Gauntlet. Unbeknownst to Yurgir, Raphael had given a {{SmRarityItem|One Becomes Many|book}} to the final Dark Justiciar, {{CharLink|Lyrthindor}}, which planted in him the idea of splitting his body into parts to escape. {{ref|{{SmRarityItem|One Becomes Many}} by {{CharLink|Raphael}}}}
|STR = 22
|DEX = 16
|CON = 21
|INT = 15
|WIS = 15
|CHA = 16
|str save =
|dex save =
|con save =
|int save =
|wis save =
|cha save =


<!-- Resistances -->
Unwilling to break his contract and enter into servitude, Yurgir remained in the Gauntlet, hunting shadows for a hundred years.
|bludgeoning = resistant
 
|piercing = resistant
== Involvement ==
|slashing = resistant
===Act Two===
|acid =
{{main|Kill Raphael's Old Enemy}}
|cold = resistant
Yurgir stands ready to ambush the party in the [[Gauntlet of Shar]]. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.
|fire = immune
 
|force =
==== Killing Yurgir ====
|lightning =
While exploring the Gauntlet, the party is lured by {{CharLink|Nessa}}, a [[Displacer Beast]], into an ambush with Yurgir and his Merregons. Yurgir catches the scent of {{CharLink|Raphael}} on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.
|necrotic =
 
|poison = resistant
[[Bard]]s and [[Warlock|Warlocks]] are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass a [[DC]] 14 [[Insight]] check after Yurgir recites his contract. {{ref|There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.}}
|psychic =
 
|radiant =
It is possible to gain several inspiration points while dealing with Yurgir:
|thunder =
* Listening to Yurgir recite his contract earns the [[Inspiration|Inspirational Event]] '''Catchy Tune''' ([[Entertainer]] background).
|magic =  
* Tricking Yurgir to kill himself earns the [[Inspiration|Inspirational Event]] '''Killer Poetry''' ([[Haunted One]] background).
}}
* Obtaining Yurgir's {{SmRarityItem|Hellfire Hand Crossbow}} awards the [[Inspiration|Inspirational Event]] '''Tools of the Trade''' ([[Outlander]] background).
* Convincing Yurgir to spare you, for now, awards the [[Inspiration|Inspirational Event]] '''Strength in Cowardice''' ([[Urchin]] background).
{{stub}}{{SpoilerWarning}}
 
It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.
 
==== Freeing Yurgir ====
{{main|Break Yurgir's Contract}}
[[File:Yurgir Contract.png|thumb|180px|left|Yurgir reciting the contract.|alt=Yurgir reciting the contract.]]
{{Q|''Spill all the blood sworn to the night.''<br>''Silence all prayers; smother each rite.''<br><br>''Wander Shar's halls; hungry to slay;''<br>''Leave no Justiciar alive to obey.''<br><br>''Leave none to hear it, then be set free;''<br>''This song is your oath, swear, swear to me.''{{ref|After Yurgir recites his contract, [[Archfey]] [[Warlock|Warlocks]] will hear their patron laughing within their head, as Archfey are known to prefer more "whimsical" contracts}}}}{{clear}}
Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of {{CharLink|Shar}}. ''{{SmRarityItem|One Becomes Many}}'' reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.
 
The party can defeat the rats, and then {{CharLink|Lyrthindor}}, and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.
 
While in peaceful negotiations with Yurgir, the party can speak with his displacer beast, [[Nessa]],{{ref|If fighting Yurgir, it's possible to get Nessa, the displacer beast, to fight against him with a Persuasion check, after investigating the spider carcass.}} and one of the merregons; [[Hoarding Merregon]] who can be traded with, found at {{Coords|-660|-760}}. {{ref|If trading with the Merregon but then killing Yurgir and his minions, then it does not drop any gold used to purchase wares, nor most of the ordinary items traded.}}
 
=== Act Three ===
{{Hatnote|Main article: [[Deal with the Devil]]}}
During Act Three, the party can find {{CharLink|Raphael}} at [[Sharess' Caress]], where he will offer them a deal; the {{IconLink|size=20|Crown of Karsus Faded.png|Crown of Karsus}} in exchange for the means to free Prince {{CharLink|Orpheus}}.
 
==== Visiting camp ====
If the party freed Yurgir from his contract, the orthon will appear one night during a [[Long Rest]]. He will compliment the [[Campsite]] and tell the party to seek out the diabolist {{CharLink|Helsik}} at the [[Devil's Fee]] in order to access Raphael's abode, the [[House of Hope]]. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.


{{Q|''Bargaining'' are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, the fashioned a codpiece from his skull|Yurgir}}
==== House of Hope ====
Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the party helped free him from his contract, he will switch allegiances and help the party kill {{CharLink|Raphael}}. If the party killed Yurgir in Act 2, he can still be persuaded to aid the party with a {{SkillCheck|Persuasion|30}}. If performing the actions to free him of his contract, but not going through the related dialog, then it will still be necessary to persuade Yurgir.


'''Yurgir''' is an Orthon, a powerful type of Fiend. He has been trapped in the [[Gauntlet of Shar]] ruins by [[Raphael]].
If Yurgir aids the party, he will become an ally for {{Quest|Gather Your Allies}}. When summoned, he becomes an [[Attached Follower]] through the action {{SAI|Hellstalker Yurgir}}.


== About Yurgir==
== Companion approval==
Through a deal made with [[Raphael]], Yurgir has been trapped in the [[Gauntlet of Shar]]. Yurgir is distressed and angry when first meeting the player. He intends to kill anyone that dare venture into the wing of the Temple where he made his abode, including the party. If the player gets too close to where him and his band of [[Merregon Legionnaire|Merregon]]s are preparing an ambush, a fight will break out.
<!-- Verified companion approval in game data files: SHA_Orthon_TrespassLair -->
 
* ''There must be something you missed. Let me search this place for you.'' {{Approval|Astarion|-3}} {{Approval|Karlach|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-1}}
But his time in solitude, as well as confidence in his prowess, pushes him to prompt a conversation with the party before any combat initiates if they enter his room through the door and approach his bed. Through the conversation, the party can learn more about his circumstances and about the fate of the Dark Justiciars.
* Do not immediately attack Yurgir {{Approval|Astarion|-1}}
** Successfully convince Yurgir to kill himself {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}}  {{Approval|Astarion|+5}}
** Fail to persuade Yurgir to allow you to search the halls for him{{Approval|Astarion|-3}} {{Approval|Shadowheart|-1}} {{Approval|Karlach|-1}} {{Approval|Wyll|-1}}
* Attack Yurgir {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Karlach|+1}} {{Approval|Wyll|+1}} {{Approval|Astarion|+5}}


Yurgir laments his hatred towards [[Raphael]] as he explains the details of their contractual agreements. The player can help Yurgir fulfill his contract and release, allowing him to return to the Nine Hells. Or, Yurgir can be defeated through conversation. In the room where he is found, an [[Umbral Gem]] is located on the floor near his bed, which is made of corpses.
== Combat ==
{{Main|Yurgir/Combat}}


If Yurgir is not killed he may return later in the game.  
=== Notable loot ===
* {{MdRarityItem|Dark Justiciar Gauntlets (Uncommon)}}  - Can be found lying on a pile of boxes near the door to Yurgir's place: {{Coords|-662|-761|Gauntlet of Shar}}.
* {{MdRarityItem|Hellfire Hand Crossbow}} - if Yurgir is defeated in both Act 2 and 3, the Hellfire Hand Crossbow can still only be looted once.{{ref|If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.}}
* {{MdRarityItem|Infernal Metal}} - Can be pickpocketed or looted off his ashes.
* {{MdRarityItem|Orthonic Handbomb}} - During the fight against him in [[Gauntlet of Shar]], once he gets to low enough hp, he throws multiple Orthonic Handbombs all around him, all of which can be picked up and used as regular grenades.
* {{MdRarityItem|Umbral Gem}} - Next to Yurgir's bed of corpses, where the [[Displacer Beast]] starts combat.


== Noteable Loot ==
== Related literature ==
* {{SmIconLink|Hand Crossbow PlusOne Icon.png|Hellfire Hand Crossbow}}</br>
* {{MdRarityItem|Sharran's Journal}}
== Related quests ==
* {{Quest|Break Yurgir's Contract}}
* {{Quest|Deal with the Devil}}
* {{Quest|Gather Your Allies}}
* {{Quest|Kill Raphael's Old Enemy}}
* {{Quest|The Pale Elf}}


== Gallery ==
== Gallery ==
<gallery heights="200px" mode="packed">
<gallery heights="250px" mode="packed">
Yurgir Concept Art.png|Concept Art
Yurgir Model.png|Yurgir model
Maxime-ponslet-orthon.jpg|Concept Art by Maxime Ponslet
Yurgir Bed.jpg|Yurgir and his bed of corpses.
Yurgir.jpg|Yurgir In-Game
</gallery>
</gallery>


== External Links ==
==Notes and References==
{{FRWiki|Yurgir|long}}
{{notebegin}}
{{reflist}}
{{noteend}}
 
==External links==
*{{FRWiki|Yurgir|long}}
 


{{CharactersNavbox|two}}
{{Gauntlet of Shar}}
[[Category: Characters in Act 2]]
{{House of Hope}}
[[Category: Fiend]]
[[Category:Fiends]]
[[Category: Bosses]]
[[Category:Orthons]]
[[Category:Characters]]
[[Category:Characters in the Gauntlet of Shar]]
[[Category:Characters in the House of Hope]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Bosses]]
[[Category:Attached Followers]]

Latest revision as of 18:59, 22 November 2024

Yurgir is an Orthon, a powerful type of Fiend from the Nine Hells. He and his band of Merregon Legionnaires can be found in the Gauntlet of Shar, where they have been trapped by consequence of a contract with Raphael.

Portrait Yurgir.png
Bargaining are you? A Kara-Tur warlord once tried the same - I made him watch as I ate his concubines and young, then fashioned a codpiece from his skull.
Yurgir

Overview[edit | edit source]

Background[edit | edit source]

Yurgir is an orthon who has been trapped in the Gauntlet of Shar for many years, unable to fulfil the requirements of his contract with Raphael. Under the devil's orders, he and his merregons devastated Ketheric Thorm's Dark Justiciars, killing all they found from the Grymforge to the Gauntlet.

Description[edit | edit source]

Yurgir is a towering and foreboding figure, a veteran of the Blood War who is confident in his command. He speaks in a low rumble, his skin hard and red with three large sets of horns curling from the crown of his head.

Yurgir loves a good fight, and has respect for capable warriors.

History[edit | edit source]

Before signing a contract with Raphael, Yurgir fought on the front-lines of the Blood War. [1]

Sometime around the late 14th century DR, Ketheric Thorm Ketheric Thorm began amassing an army of Dark Justiciars. Infernal Mason Morfred, a Selûnite mason who had worked for Ketheric, including creating Moonrise Towers,[2] had tried to build a resistance against him to no avail. He eventually contacted Raphael Raphael, asking him to destroy Ketheric's army.[3]

Yurgir signed a contract with Raphael to "Wander Shar's halls" and "leave no Justiciar alive to obey". [4] His contract stated that he must fulfill its terms, die trying, or forfeit his freedom and become Raphael's slave. Yurgir carried out his attack with his legion of Merregons, breaking through the walls of the Grymforge and killing the Justiciar presence there. [5][6] He and his legion then moved to the Gauntlet of Shar to defeat the remaining Justiciars.

With no more Justiciars to be found, Yurgir and his band seemed to have succeeded. However, Yurgir remained bound to the Gauntlet. Unbeknownst to Yurgir, Raphael had given a book to the final Dark Justiciar, Lyrthindor Lyrthindor, which planted in him the idea of splitting his body into parts to escape. [7]

Unwilling to break his contract and enter into servitude, Yurgir remained in the Gauntlet, hunting shadows for a hundred years.

Involvement[edit | edit source]

Act Two[edit | edit source]

Yurgir stands ready to ambush the party in the Gauntlet of Shar. Proceeding through his encounter can ultimately go two ways: helping Yurgir, or killing him.

Killing Yurgir[edit | edit source]

While exploring the Gauntlet, the party is lured by Nessa Nessa, a Displacer Beast, into an ambush with Yurgir and his Merregons. Yurgir catches the scent of Raphael Raphael on them immediately and voices his hatred of the devil, explaining the details of their contract. As a result of the contract he intends to kill anyone that dare venture into his wing of the temple. The party can continue speaking to Yurgir to learn more about his circumstances and about the fate of the Dark Justiciars, and even agree to try and help free him.

Bards and Warlocks are given a unique opportunity to defeat Yurgir and his group through dialogue checks. It is also possible for other classes if they pass a DC 14 Insight check after Yurgir recites his contract. [8]

It is possible to gain several inspiration points while dealing with Yurgir:

It is also possible to sneak up on Yurgir and his group, avoiding conversation entirely. Stealing from Yurgir's chests (such as using stealth) will lock the party out of all friendly negotiations with him, even if the characters doing the stealing were not detected.

Freeing Yurgir[edit | edit source]

Yurgir reciting the contract.
Yurgir reciting the contract.
Spill all the blood sworn to the night.
Silence all prayers; smother each rite.

Wander Shar's halls; hungry to slay;
Leave no Justiciar alive to obey.

Leave none to hear it, then be set free;
This song is your oath, swear, swear to me.[9]

Yurgir's contract with Raphael stated that he must defeat all of Ketheric Thorm's Dark Justiciars, which he and his merregons thought to have completed after leaving naught but rats in the Gauntlet. However, after exploring the area, the party will discover a book at the foot of the large statue of Shar Shar. One Becomes Many reveals that the rats in the area are actually parts of the final Dark Justiciar, baited into splitting by Raphael.

The party can defeat the rats, and then Lyrthindor Lyrthindor, and return to Yurgir so that he and Raphael can renegotiate the terms of his employment, or simply kill him anyway. Either choice will lead to Yurgir returning to Raphael's House of Hope.

While in peaceful negotiations with Yurgir, the party can speak with his displacer beast, Nessa,[10] and one of the merregons; Hoarding Merregon who can be traded with, found at X: -660 Y: -760. [11]

Act Three[edit | edit source]

Main article: Deal with the Devil

During Act Three, the party can find Raphael Raphael at Sharess' Caress, where he will offer them a deal; the Crown of Karsus Crown of Karsus in exchange for the means to free Prince Orpheus Orpheus.

Visiting camp[edit | edit source]

If the party freed Yurgir from his contract, the orthon will appear one night during a Long Rest. He will compliment the Campsite and tell the party to seek out the diabolist Helsik Helsik at the Devil's Fee in order to access Raphael's abode, the House of Hope. When questioned on his motives, Yurgir appears genuinely thankful for helping him with his contract and considers it a favour repaid.

House of Hope[edit | edit source]

Yurgir is encountered again while leaving the House of Hope after stealing from Raphael. In the ensuing fight, if the party helped free him from his contract, he will switch allegiances and help the party kill Raphael Raphael. If the party killed Yurgir in Act 2, he can still be persuaded to aid the party with a DC 30 Persuasion check. If performing the actions to free him of his contract, but not going through the related dialog, then it will still be necessary to persuade Yurgir.

If Yurgir aids the party, he will become an ally for Gather Your Allies Gather Your Allies. When summoned, he becomes an Attached Follower through the action Hellstalker Yurgir Hellstalker Yurgir.

Companion approval[edit | edit source]

  • There must be something you missed. Let me search this place for you. Astarion disapproves -3 Karlach disapproves -1 Shadowheart disapproves -1 Wyll disapproves -1
  • Do not immediately attack Yurgir Astarion disapproves -1
    • Successfully convince Yurgir to kill himself Lae'zel approves +1 Shadowheart approves +1 Astarion approves +5
    • Fail to persuade Yurgir to allow you to search the halls for himAstarion disapproves -3 Shadowheart disapproves -1 Karlach disapproves -1 Wyll disapproves -1
  • Attack Yurgir Lae'zel approves +1 Shadowheart approves +1 Karlach approves +1 Wyll approves +1 Astarion approves +5

Combat[edit | edit source]

Main article: Yurgir/Combat

Notable loot[edit | edit source]

Related literature[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes and References[edit | edit source]

  1. "Now I'm free of Raphael's blasted contract, I can return to the frontlines." - Yurgir in the House of Hope
  2. Dialogue with the Infernal Mason
  3. Mason's Log by Infernal Mason Morfred
  4. Yurgir reciting his contract.
  5. Investigation with Kith Stonemason Kith
  6. The Merregon Legionnaire found in the locked room in Gyrmforge along with three Hellsboars is likely a remnant of this attack
  7. One Becomes Many by Raphael Raphael
  8. There's an Insight check during dialogue to figure out that the lyrics hide a trick, then a persuasion roll of 16 to convince Yurgir to kill his minions, then a Persuasion roll of 21 to convince him to kill his Displacer Beast, then yet another 21 Persuasion roll to convince him to kill himself. Even succeeding on just the first roll will make the fight significantly easier.
  9. After Yurgir recites his contract, Archfey Warlocks will hear their patron laughing within their head, as Archfey are known to prefer more "whimsical" contracts
  10. If fighting Yurgir, it's possible to get Nessa, the displacer beast, to fight against him with a Persuasion check, after investigating the spider carcass.
  11. If trading with the Merregon but then killing Yurgir and his minions, then it does not drop any gold used to purchase wares, nor most of the ordinary items traded.
  12. If Yurgir is disarmed of both his melee and ranged weapons during his a fight, his weapons will not replenish during any subsequent fight where he appears, locking him out of any abilities associated with those weapons.

External links[edit | edit source]